Forums » Suggestions

Repair System

Dec 10, 2003 Zeplin link
I posted this in General, and its probably been mentioned before, but anyway...
I like the idea of paid repairs, based on the Materials used in the ships.

Say, devide up the cost of the ship into its hull costs, So if your ship takes damage, the damage will be relational to the costs of the ships.

This will have 2 effects, Pirating in expensive ships will be less lucrative if the persons being pirated are damageing your valk or Maud. and Encourage more use of the lower level ships like Vultures hogs and various other level ships.

This way if you took your Valk into battle and took 99% damage then it will cost you say 29k to repair it. This will significantly reduce the Greifers Pirates and Mass numbers of Itani using the ship constantly, especilly with the way the economy is at the momment.
Takes lots of time to trade and gain a decent amount of money just to duel. 50k isnt that easy to come by, and would barely fit out a Valk =)
1 hour of 75bot killing and you will be lucky to have 12k as pointed out in the general thread.

This will also mean repairs on the EC-88 will stay free

Also if this is implimented I think a partial repair system should go in as well. Say for instance repair to 25% 50% 75% 100%

Possibly allowing wepons to take damage, and having a key to open the ports so that when inactive, you can shield them with the hull, then when engadging an enemy, opening the ports.

Say if a wepon takes to much damage it will be disabled untill its repaired, That will reliminate the rocket ramers as they wont be able to get very many close shots in at all