Forums » Suggestions

Bring RP back into MMORPG

«12
Dec 01, 2016 We all float link
Just make every message to 100 cost the player 25k. If someone want to chat all day, they'll spend a fortune each week. And eventually they will have play the game to make enough to chat.
Dec 01, 2016 joylessjoker link
100 is often way too quiet except for those brief, unpleasant spikes. Are you sure you want to start charging people to use 100?

Dec 01, 2016 PaKettle link
1k transmission fee would actually be more in order.

Bojan I get what your saying but...

As VO grows so will its problems - for a look at the future of 100 just swing by EVE and watch thier chat or pretty much any other MMRPG for that matter. The simple fact is there will always be trolls and other low lifes that insist on creating controversy in the main chat system. The only real solution is for Guild to actively monitor the 100 chat and discipline anyone who violates a strict set of standards. Guild simply does not have the time or funds to engage in this type of policing. Up to now they have pretty much maintained a hands off policy and allowed players to police themselves. They have also provided a reasonable means to deal with players that are unpleasant such as /ignore and /vote mute.
If you are having issues with the content of 100 I would suggest you actually take the time to ignore the offenders. I assure you it does in fact work.

If RP itself has declined its because the newer players seem to be less vested in the game. They barely get out of the training area and a large number of them start begging for some guild to recruit them before they really have any real idea of what they actually want to do in the game. Some even seem to think every guild should have 100 active players on line all the time and any sign that a guild is not thriving will cause most to simple find a different one. The lack of any commitment is further evidenced by the fact they don't even bother to pick a decent character name.

There is nothing the devs can actually do to change this. They simply cannot engineer the player base. We all are stuck with situation and my best advice is to simply try to play your character and allow the others to play VO the way they want to. My free time is limited and I refuse to waste it fretting over events I cannot control.
Dec 01, 2016 Sieger link
Honestly. This thread is idiotic and pointless. I agree some of the good RP has gone to shit over the past years. But the suggestions at hand are so stupid, they must be trolling. That's why all they got was a "lol" by me. But now that some people are honestly responding, I'd like to point out it's really not worth it.

I agree there is a problem - yes. But none of it can be fixed with this. lol.

Yes a black market would be good. But that ain't new. And the quality of VO - despite the incoming of a lot of f2pers - has become a lot better in the past three months. There are many player events again. NW is back. Our guild hosts a nice PvP tournament which just happened a few minutes ago and was tons of fun. And there are some other people preparing player events like the guys of #DIE. That's nice again.

Yeah, the old RP and stories threads are gone. But everybody is free to start them again. Go ahead. I will not be complaining if you do. But don't come up with supposed "great solutions" like ruining multinational guilds to get rid of piracy guilds or grey space traders which banded together. What the hell?
Dec 01, 2016 Mi5 link
[Removed by Whistler]

The channel system is fine as it stands, the only issue is users like yourself who can't back up what they say in 100/forums so they do their fighting in text instead of with their blasters.

Joylessjoker, these "noobs" are kicking your asses up and down this game. You'd know that if you ever logged in. The only reason I'm "chest-thumping" is because I have something I'm able to thump my chest about that didn't happen a decade ago. I registered in 2009, I've played long enough to know you guys are finished if you don't start actually playing vo.

Bojan there's too much force of choice, it won't happen.
Dec 01, 2016 Whistler link
All:

"All that yarr, yohoho and endless daily bickering and boasting on ch 100 leads nowhere and creates a not so enjoyable environment for new players. It's extremely annoying and off-putting."

The same can be said of this thread. I have removed or edited several posts which do not meet the "Be Nice" standards provided by Incarnate (see the most salient points below). More severe or repeat violators have been thread-muted.


"The Vendetta Online forums exist to promote the healthy, positive interaction of our game's community, providing a means for players to give constructive feedback and make suggestions about the game, plan for Events, and other topics.

These forums do not exist to provide a place for people to level nasty, personal attacks against other individuals or guilds.

- Keep Language to PG-13. Avoid foul language. This should be self-explanatory. If you break the rule, a guide or administrator may edit your post to censor it. Consider this act a warning, and avoid repeating this in the future.

- Do not personally attack individuals. If you are engaging in a vigorous debate about a passionate subject, then debate the subject on its own merits, and not the other individual. Messages that contain only attacks may be deleted outright by forum administrators, and the person posting them may be muted on the thread. People who continue this behaviour, despite administrator warnings, may begin to lose access to forums for longer periods of time, until it effectively becomes permanent.

Enforcement and Escalation

Edits - When possible, admins will try to edit your post, to sanitize out any bad language, inappropriate embedded image links, or negative/attacking behaviour, while hopefully retaining any other informative value your post might have. This should be considered a warning. It is not an excuse to complain about the admin, or call them a "nazi". They have taken the extra time to be as minimally invasive as they can, and preserve what they could of your post. Don't make them repeat that process constantly, I'll be inclined to just ban you from that forum.

Message Deletes - If you post a message that's just an attack on someone else, or is just re-raising the same melodrama that has already been locked elsewhere, or some other content that really has specifically negative value.. the Admin may just delete your entire post. If so, pay attention. Don't do that again. People who keep creating problems that require administrative action will become unwelcome.

Thread Mutes - If you keep violating the basic strictures of the rules above and the Rules Of Conduct on a given thread (for instance, posting repeated personal attacks), you may just be muted on that thread. This will prevent your account from posting and replying any further on that particular thread. It will also be brought to the attention of the development staff, and repeated thread-mutes will be evaluated as reasons to mute someone on a given forum entirely, or kick them off the message board as a whole, or other (more severe) action.

If you feel an admin has horribly wronged you in some way, you can always submit a Support Ticket to the effect and let us (the developers) know. But, know that this game and forums have been live since 2002, and the number of times we've ever reversed a volunteer-guide's actions can be counted on one hand. Generally, our volunteers are pretty great, and adhere correctly to the guidelines we give them."
Dec 01, 2016 greenwall link
I disagree with the premise of this thread (that VO can't move on without "real RP" being brought back).

I primarily disagree because content, not RP, is what has been keeping VO down -- at least from a player perspective. I think incarnate recognizes this and has indicated they would prefer to do more content updates and additions whenever possible.

I secondarily disagree because, for good RP to have any foothold, adequate moderation needs to be implimented. It's clear that there are neither the funds nor the interest in providing that level of moderation. Furthermore, the open-ended, sandbox nature of the game works against strong collective RP; the liberty we are given to do whatever we want provides ample opportunity to impede and disrupt the RP of others.
Dec 01, 2016 aaronund link
Anything is RP, the stories we invent in our heads that guide our Character. I think neither Bojan's suggestion nor simply doing nothing will encourage people to share. Boatania was the closest thing to true RP that I've ever done and it only worked because people went along with it.

The problem is that RP is quickly shot down by reality, if a newb had claimed a system then Veterans would have contested it and the newbie's immersion into their RP would have been halted as actual PVP took place, destroying their beautiful or ill thought out narrative in short range bursts of neutron fire. That is VO in a nutshell, you cannot pretend to be good at PVP and succeed.

The solution is incredibly simple and yet unobtainable for the time being.
VO needs more players. With more players come many things, more player to player trading. More traders running dangerous routes through gray. More nationalists fighting in Deneb and CTC. And best of all, more players committing to group tasks and displaying RP in a better environment than 100. I agree with Bojan on two things I believe there should only be a nation chat, and this should be implemented when VO has more than twenty people playing at any given time, and I believe that a gray faction and black market would add a new tier to VO RP.

___________________________________________________________________________________

CEO of Reed Trading and Mining Consolidated.
The Honorable Mr.Reed
Dec 01, 2016 Death Fluffy link
It comes down to the incentives and disincentives that are in place driving player choices. Since there is very little cost and most consequences are easily removed, there isn't much for players to really achieve individually or as a group beyond character stats. The one exception might be building a Trident, of which I am not convinced.

There are no lasting incentives driving nationalism. There are no lasting incentives driving trade or mining. Unlike most games I've played where character development is more or less linear and kept to a difficulty based on the characters level, character development in VO becomes absurd and meant for the insane.

Think of all of the lower end ships and weapons that get little if any use. Everything is a race to get the top gear in the most efficient manner. That's not immersion. For most new players, it's survival because they are almost immediately mixed with players who have been around for years. Players race to get standing up at most factions and as a result effectively max out their trade license. They rush their combat to get the the X1 or SCP. They rush to get the XC so they can start building a trident they probably won't finish and if they do, will lose interest in the game shortly after.
Dec 01, 2016 Johnny_Knoxville link
This should be in rp imo...

Nationalism is dead. And what's left of it is weak.
Dec 02, 2016 Inevitable link
Nationalism is dead. And what's left of it is weak.

Uhh, which one is it? Dead or alive but weak?
Dec 02, 2016 neon black link


Create the change you want to see in RP, I don't think the devs need to get involved just so that you can have a more enjoyable experience watching from the sidelines.
Dec 04, 2016 csgno1 link
Bojan, I know what you're feeling and agree that changes are needed.

Ch 100 will stop being useful when the number of concurrent players rises. Until then I think it should stay.

Ch 11 is almost useless because a nation's renegade players are still in it. Maybe owned/managed channels are a way to cut down on this problem.

A lot of those renegade players keep high standing with their nation. I see from your suggestion that you want renegades to be basically out of their nation, and I can agree with that, but I don't think anyone has the 'how' of it yet.

Making guilds nation specific probably wouldn't be too popular, but maybe guilds that can't include both Itani and Serco is a step.

I think we might benefit more by a discussion of the problem before we try to nail down the solutions.
Dec 04, 2016 Luxen link
csgno1:
Making guilds nation specific probably wouldn't be too popular, but maybe guilds that can't include both Itani and Serco is a step.

what happens to serco who become neutral with the itani nation, and vice versa? also, how does this help non-combat guilds, like mine, which tries to help ANYONE who needs assistance, regardless of faction?

I agree, the issue isnt something solvable right away, but the sooner we talk about it in detail, the better.