Forums » Suggestions

Goliath Suggestion Thread

Dec 22, 2016 Inevitable link
Hey guys, post what you think should be changed with the new Goliath here.

For starters, I think everyone will agree that in its current stat the total CU it can carry needs to be reduced. Currently it is at 800cu (Same as the TYPE-M). It has substantial more firepower than a TYPE-M is more manueverable, but its shields and armor are weaker than a Type-M. The developers haven't specified whether it will be a ship you can buy or if you have to bulid it. As of now you can buy it and having it be able to haul the same amount as a ship that takes a lot of time, funds, and slamming your head on your desk, really undermines all the work everyone has done to build a TTM. For that reason I would suggest limiting the Goliath to 200-300cu.

I like the ports it has. That alone makes it serve a different purpose than the current capitol ship. More power for mining, repping, and fighting. With its week shields and armor I think it is a decent trade off, but of course more testing will be needed. But this stresses even more why its cargo needs a significant reduction.
Dec 22, 2016 vIsitor link
Personally, I'm of the opinion that the Goliath's 800cu cargo capacity is about right for its size; it's just that the cargo holds of all the other capships are far too small.
Dec 22, 2016 Inevitable link
After years of the TTM being 800cu the standard is kind of already set though.
Dec 22, 2016 meridian link
I'd suggest keeping the cargo capacity of the Goliath as is but only allow at most one ship to dock. Fighter support/refit is a role better left to the trident.

The proposed 200-300cu feels too small for a capital class ship. And frankly, I was surprised that the trident had less than 1000cu when it came out.
Dec 22, 2016 vIsitor link
The stats assigned to the TTM always had to be a bit conservative while the devs ironed out the bugs. The 800cu figure was always stupidly small for such a large, expensive, vulnerable ship, but without an intermediary option there had to be a ceiling set somewhere. An alternative now exists, and others are in the pipeline. We should be mindful of what the true baseline should be so TTM, Goliath, and other player-owned capships to come are properly balanced relative to the universe and each other. Refusing to change an ultimately arbitrary figure purely for the sake of institutional inertia is little more than deliberate self-sabotage.
Dec 22, 2016 Inevitable link
A lot of that may be true, but the fact is any player who goes and makes a pledge regardless if they fulfill the pledge or not can now haul as much as the players who had been full subbed for a long enough time to go through the crazy building process of a ttm You can't ignore that.
Dec 23, 2016 The_Catman link
Cargo for the Goliath should be 6-800, and the dent buffed to 1200. Also, keep the 6 XC dent capacity to keep it in line.
Dec 23, 2016 kbireta link
I agree with The_Catman. I think 800 for the Goliath and 1200 for the TTM would be about right for ships you build. If the cargo is reduced too much, it may not be as desirable to build.
Dec 23, 2016 Death Fluffy link
I fully agree with the hold cargo capacity assessments that have been made. My only caveat is that such should come with eliminating the ability to use cargo space to store ships as was discussed in past suggestions.
Dec 23, 2016 vIsitor link
You can't ignore that.

Actually, I totally can.

Again, you went through that crazy building process for the novelty of owning a capship while player-owned capships were still in their experimental phase. But the TTM is no longer the only game in town, and as our options proliferate player-owned capships are increasingly going to become the norm. Shackling ourselves to this 800cu figure because of some misplaced sense of entitlement on your part is incredibly short-sighted and counter-productive.

The sensible course of action here is to inflate the cargo capacity of the TTM to something more reasonable, not to reduce the Goliath to barely more than an oversized Behemoth XC.