Forums » Suggestions

Give TU mines same timeout as Trident

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Jan 24, 2017 Hoban-Wash-Washburne link


Don't let facts stop you from attempting to derail the thread with personal attacks though

Fact: ALL mines are clearly visible on radar
Fact: I manage to avoid hitting TUs without issue
Fact: Logging off in the middle of grey space should be dangerous
Fact: There have been no personal attacks in this thread thus far
Jan 24, 2017 Mi5 link


Fact: Everyone who has -1 this thread (with the exception of the original TU user CS) is benefiting from broken game mechanics at the expense of the community, again.
Fact: When you are in a group with Niki, TU mines are not set off.
Fact: It's only a matter of time before you spit in our direction.
Jan 24, 2017 Hoban-Wash-Washburne link
I suppose I'm also in a group with Spence and Sieger when they lay TU mines as well?
Jan 24, 2017 Mi5 link


Fact: Neither of those players is doing anywhere near the scale that of which Niki, Shark, and many in your guild are.
Jan 24, 2017 Hoban-Wash-Washburne link
Fact: You that are +1 have enough capships at your disposal you could elminate hours of mine laying in a matter of a few minutes with them.

Jan 24, 2017 greenwall link
No, we couldn't because there are mines blocking the path to our capships.
Jan 24, 2017 Mi5 link
I may have, but the rest of the verse does not. You need to take consideration that you are killing off the game with these underhanded tactics and mechanic abuse.
Jan 24, 2017 aaronund link
This is not even a problem lol
Jan 24, 2017 Mi5 link
This is a problem lol
Jan 24, 2017 The_Catman link
Having to be logged in to get pks seems a very reasonable stance

+1 PaKettle
Jan 24, 2017 jen@arvig.net link
+1

Mine alive time should die 6 min after logout. any how I de-mine with my goli HAAHAHAA!
Jan 24, 2017 Sieger link
I'm not sure about this one. Laying TUs at WHs en masse is really just fun. CrazySpence has been doing it and scored a ton of kills. I've been doing it too and scored a ton of kills. Now Niki is doing it and scoring a ton of kills. It's fun killing other players with them. And in all honesty - when I'm not on my decent PC and have to settle with the small tablet screen or that other super old laggy PC with the small monitor that most often cuts off the radar bit - it's super thrilling to randomly crash into a random TU I couldn't see now and then.

Then on the other hand - as Greenwall said - it eventually gets old.
It's a legitimate strategy and those TU mine fields in the past days were well played. I don't wanna know HOW long these guys spent planting them there. Must have been hours. So I get when people say "Yeah, they spent all this lifetime, let's reward them with a few kills". But it's also really shitty when you fly down an X-1 from Jallik and some guy planted hella TUs and gets lucky that you jump right into one.

So maybe let's not completely ruin this fun, but rather limit it a bit, by tieing the persistence to some requirements. A good idea would maybe be tieing it to being online. So you could decide to lay a ton of mines, but then you'll have to atleast remain online and cannot switch to an alt, or anything.
Another idea would be working on the persistence timer as Greenwall said. Maybe not reducing it down to 5 minutes, but cutting it a bit. Right now they persist really long. Is there actually a time out for them right now? Knowing the exact time would help with finding a reasonable alternative.
Jan 24, 2017 Hoban-Wash-Washburne link
I'm pretty sure the long live time is due sectors going inactive and thus saving the mine at that timer point until it becomes active again. Ray said yesterday that should persist through a reboot which leads me to the conclusion of why they seem to last for hours.
Jan 24, 2017 aaronund link
If this is a problem then the solution is silly,

To get around it.

Step 1: Load up mine launcher

Step 2 Park Goliath next to your soon-to-be-minefield

Step 3: Launch mines while refilling from Goliath

Step 4: Park Goliath in station

Step 5: Sit in station and leave VO active.

Tah-Dah! Now YOU mine all the salt!
Jan 24, 2017 Nyscersul link
I am a big fan of clearing minefields. I dont think the current timers on the tu mines should be changed, i flew my trident through the minefields yesterday repeatedly, only detonations were ones i intended... but...

The idea of a player being able to make kills whilst not logged in is ridiculous.

By all means, preserve the hours of work some of theze tenaciously offensive players put in, and allow the mines to remain paused during logoffs. same timeouts like a trident, but also returning like the trident.

So, maybe have two timers. One for logged on time, and one for logged off time, but have them despawn 5 mins after logout. So for example...

You place some mines. We shall guess their timeout to be three hours just so we haz a number... So if you stay logged in you have three hours timer. If you log out, the mines persist in space for five minutes, and then despawn, but if you log back in ten mins later they will return and continue their paused timer. But, if you log out and stay logged out for more than 24 hours, your mines disappear.

This would reward those who paid the time to place them with a long persistence which is usable, whilst mitigating the ridicule of logged out kills. By all means allow players to blockade the wh etc, but make it so they gotta hang around to reap the rewards.

Mines are a pain in the ass. But they are supposed to be a pain in the ass. Just look at the history of mine usage in reality... nuff said.

I hate losing my shield to tu mines... But i also see it as a gf, and strategic usage of a strategic weapon. Also, having the mines there is creating a huge gameplay interchange between players who arent even in the same sector, and this in itself is a good reason not to change the long timeouts. But that interplay should not extend to logged off players... but neither should a player lose their hard work mining sectors if forced to log off.
Jan 24, 2017 Eyvindr link
-1
Because only handicapped people are unable to hit a mine without targeting it.
Jan 24, 2017 CrazySpence link
I remain online to enjoy the fruits of my labour so this thread doesn't bother me at all.

also im sick of seeing the "you cant target them so i'm crippled forever" excuse

if you point your gun at them and hit the fire button they still explode. I clear enemy mines with capguass all the time.
Jan 24, 2017 bojansplash link
So let me get this clear - all the waaahaaah and hoohaaah here started because Niki and I decided to conduct a scientific mining experiment in 3 VO sectors out of gazillion of others.

Well, as Niki said, greyspace is dangerous.

If you are so worried about your stats and pk/death ratio... I suggest you stay in safe areas.
Also, there was plenty of greypace left to play without worrying about mines - Odia, Bractus, Pelatus, Edras, Ukari and parts of Latos and Sedina.

I died to TU mines numerous times during my VO playtime and it was always funny as hell. At least I went out with a glorious big bang.
In most cases I just wasn't paying attention and being silly or thought those are prox, not TU mines.

At the end, due to this experiment, a number of players have learned a few valuable lessons:

1. greyspace is dangerous
2. do not go towards the yellow light
3. pay attention to your surroundings at all times

-1

It's a known fact that everyone uses them for protecting their capships,They enjoy when other players die to them while they sit safe and secure in their capships but absolutely hate it when someone else does the same thing to them.
Either everyone grow a pair or vote for TUs to be completely removed from VO.
Jan 24, 2017 greenwall link
I clear enemy mines with capguass all the time.

Right, from the safety of your own capital ship.

I also don't believe that Niki or Shark would spend an hour or more laying down mines... Niki especially. With the Goliath it's just easier simply because it's easier to move around.
Jan 24, 2017 Niki link
So, since offline kills are the main complaint in this thread, I just went and checked my kill count and it turns out i scored a grand total of two kills while being logged off! Outrage!
That was with about 20 mines still active in Sedina which makes it a very reasonably low kill count.

IF you're still complaining about not being able to blindly fly to sedina like you do every night to hang out, tough luck, maybe checking your radar in a supposedly dangerous part of the universe might actually help. If you can't do that, you can always hang out somewhere else or *gasp* take a different route to your destination.

Yesterday Dilan complained to me, after repeatedly flying into the same mine field in a storm in Sedina, about how he won't be able to pay for replacement ships if he keeps flying into mines. He asked me to stop laying minefields or else he won't be able to continue his quest of repairing someone in the Latos or Azek area. I denied his request and he continued to fly two more times into the exact same mine field without even attempting to fly around the storm or even going around Sedina altogether and instead through Bractus into UIT space.

Either try to clear or fly around blockades, just stop being such babies about it.

[Edit]
I also don't believe that Niki or Shark would spend an hour or more laying down mines... Niki especially. With the Goliath it's just easier simply because it's easier to move around.

Yes I actually did. Probably around two hours yesterday. Laying mines as swiftly as you suggest would turn into a vastly inferior mine field and much more dependent on luck than actual tactical advantage.