Forums » Suggestions

Give TU mines same timeout as Trident

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Jan 24, 2017 greenwall link
@Bojan, I think you misread the OP. I'm not asking to ban TU mines.
Jan 24, 2017 greenwall link
@ niki

You can't clear mines if they repeatedly kill you the moment you jump in, from different vectors.

I'd be willing to see if this problem stops when the Goliath is taken away from everyone and made manufacturable, because it sure as hell was not an issue before that happened. But I don't really feel like waiting 3 years.
Jan 24, 2017 bojansplash link
@Greenwall

Last week CS laid a big mine field in Odia. Knauf got into a bus run into them to clear the field out.
He cleared all mines in 5 mins.

As I said - either grow a pair or vote for TUs to be removed from VO completely.
Jan 24, 2017 Eyvindr link
*cough*Greenwall*cough* seems like I caught a cold.
Jan 24, 2017 greenwall link
It would seem to me that incendiary comments that label me as not having enough testicals or "butthurt" are not helpful here and, I don't think I need to remind anyone, are in direct violation of the "be nice" policies, to which I and others here are indeed struggling to abide by in light of these attacks. This doesn't have to be another overly dramatic suggestions post.

@bojan

You are missing the point. This is not about a single, isolated field. This is about calculated fields in all or most known jump in points over several connected high traffic sectors, compounded with an extended timeout issue, and compounded with pay-to-win Capital ship access. If you can't figure that out, fine. But you don't need to continue stating your oversimplification of the issue.
Jan 24, 2017 Eyvindr link
I was merely coughing. You however already broke 2 of the "Be-Nice policies" multiple times over and over again, so you are not the one to enforce the said "Be-Nice policies".
Jan 24, 2017 Nyscersul link
Stop being bitchy and talk about the mechanics. Not politics.
Jan 24, 2017 greenwall link
Actually I didn't, Evyindir. If you think I did, feel free to put in a support ticket.

@ niki

I acknowledge the time you put in to lay the fields. Do you dispute the connection to the easy access of the Goliath, and do you think mines persisting for an undefined period of time beyond what we were told they should last is acceptable for longterm game balance?
Jan 24, 2017 Inevitable link
So your problem is with the easy access of the goliath? I kind of agree that getting kills while logged off is nonsense, but saying they last to long is dumb. One of the best updates in the last couple years was extending the timer on all the mines. They've actually made mines more useful than the boring farming of SSS or large weapon xp.

If you are upset about losing ships to a minefield then stay away from the minefields or do as others have suggested and clear them out with an EC or by shooting them.
Jan 24, 2017 Jaks link
I remember a time last year when I was getting tons of TU mine kills. I was mining every night from Edras I2 to Latos H2 (I would avoid the O-12 to B6 vector in fear of killing CtC). One night as I was laying mines in H2, a couple of folks started running into my mines on purpose with ec-89's. They got to a point where they were clearing the mines faster than I could lay them. This tactic defeated the purpose of me laying them (to cause chaos and annoyance). Oh sure, my PK count was going up, but who really cares about that?

The point of this story is this: Instead of having the devs fix a problem you are having, why don't you think outside of the box and fix the problem yourself. Example: Hire some noobs to run into the mines for you each night. The noobs will have a have a blast (pun intended) and make some credits while you all wake up to a mine free grey space. If you take this one step farther, someone could found a mine sweeping guild [MSWP] that hires out ther services to the universe.

Instead of always looking to the devs to fix your problems, instead you should remember this is sandbox game, and you the gamer start building your own sand castles instead of having others do it for you. You'll have more fun that way.

-JakP
Jan 24, 2017 CrazySpence link
I like when people run into my mines with EC's i get the pk's i want faster
Jan 24, 2017 greenwall link
@Inevitable

Note I corrected where I said "pay to play" to read "pay to win", which is what I meant. This is a pay to win situation. Also, as I have said several times, you cannot stay away from minefields that you do not know exist.

@jaks

Oh sure, my PK count was going up, but who really cares about that?

Pretty much everyone aside from you, apparently?

Instead of always looking to the devs to fix your problems, instead you should remember this is sandbox game, and you the gamer start building your own sand castles instead of having others do it for you.

I think you are missing my point, but nevertheless your condescending tone has been properly communicated. This is not about me not thinking outside the box. If I wanted to I'm entirely capable of going around and laying mines all over the place just like others have admitted to here. Hell, I could command VOID to take it up a notch and mine every sector and jump in point from Ukari to Edras if I wanted to. But I don't, because it feels like a huge imbalance: being able to instaspawn-kill people across greyspace from every jump in point and WH sphere with mines that persist for hours and hours and hours, all for $10, regardless of their online status, doesn't seem right.

I find it hard to believe that Incarnate intended for grayspace to be only navigatable by people in capital ships -- and that how it has been at times, and how it has the potential to be all the time, if enough people with $10 decided to.
Jan 24, 2017 bojansplash link
@greenwall

It would seem to me that incendiary comments that label me as not having enough testicals or "butthurt" are not helpful here and, I don't think I need to remind anyone, are in direct violation of the "be nice" policies....

I was merely using "testicular fortitude" as a metaphor in this case. If that's a ROC or 'be nice' violation, so be it.
Jan 24, 2017 greenwall link
I was merely using "testicular fortitude" as a metaphor to insult Greenwall in this case. If that's a ROC or 'be nice' violation, so be it.

ftfy

Moving on.
Jan 24, 2017 incarnate link
The TU timeout is 3600 seconds (1 hour), if people think this is unreasonable, or not working properly for some reason, then perhaps that could be changed or fixed. But, given how involved the TU is to acquire, I don't think a 1-hour timeout on the mines is that unreasonable. If the timeout isn't working properly, for some reason, then that's an issue.

All other mines are set to 1800 seconds (30 minutes).
Jan 24, 2017 greenwall link
Well the timeout isn't working right and I've submitted a support ticket in this regard. If TU mines did dissappear within an hour every time they were dropped, the issue would be less of a problem (how much less remains to be seen).
Jan 24, 2017 xperia link
+1
Jan 24, 2017 incarnate link
Greenwall, we just burned a bunch of developer time to do log-analysis on all the mines that have killed you recently.

Guess what we found? NOTHING. They were working properly and under the 1-hour timeout. One of them was close to expiring, around 55 minutes or so, but really.. there's no fire here that we can see.

In the meantime, you've created this thread and two different support tickets claiming a bunch of BS about "bugs" (and yet, no Bugs thread!), but with no actual evidence or reproduction case to back it up.

Please stop wasting our freakin' time.
Jan 24, 2017 CrazySpence link
I love you
Jan 24, 2017 Xeha link
Ouch... lol