Forums » Suggestions

Serious possibility of revitalizing player base and bringing old players back

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Oct 10, 2017 ksteel81 link
Im not a noob, nor a veteran, but i do listen to players talking about aspects of the game that they love, and what they dont. I personally love this game, i think the time and planning necessary to manufacture ships by capturing stations adds a level of depth many games just dont have, but for many players, this looming task can become demoralizing when faced with the reality of the time spent. Let me make it clear i dont want to change anything about the existing game, only a suggestion for a seemingly simple coding addition, although i am not a proficient developer. I believ that adding rare drops FROM DENEB CAPSHIPS will do multiple things for the game,
1. Revitalize and further incentivize player involvement in deneb.
2. Lead to mass scale operations by guilds to destroy and harvest capital ships by working in concert and fighting off opposing players with similar goals.
3. Slight increase in manu speed through RARE drops, im not asking for capship part handouts
4. Hopefully players who gave up on manuing tridents and the like would be pulled into battles with dozens of players vying for these rare parts.
5. Guilds no longer recruiting actively may suddenly take on great numbers of new and mobile players in attempts to gain supremacy in deneb, adding to new player retention, and a sense of purpose for mobile players as the "infantry" if you will.
6. This slightly faster and flashier part collection process could be attractive to mobile players teetering on subscribing, and cause operational scale activity throughout the game, bringing the more tactical side of this game to the surface, although it already exists.
7. Coding this addition is seemingly minimal, and stands a good chance to increase the funness of the game and profitability for you, drastically.
Your new debris/capship hulk addition spurred this idea for me, and maybe its possible this is the direction y'all plan to take already, which i so passionately hope is true, because i see this game being even better than it already is with this addition.
If the in game descriptions of hive sourced parts are conflicting this addition logically, one might make these parts slighly different, and in need of transformation through manufacturing.
They dont need to drop super often for this to work well, and i foresee huge battles that all the players are dying for, and nation wars could become a showcase for all the frigate firepower in game.
As it stands a small ambush team could destroy a trident, and the influx of excited players new and old would even out the new frigates and freighters so as not to have them become too numerous, and captains of these ships might become more likely to endanger their ships in battle for these parts, keeping the numbers near where they must be in order to preserve the existing game and all its glory.
Thanks for the clearly well thought out game youve been providing us with for years, and please consider this request, if you find it breaks the game in a specific way please relay the issue back so that i can "go back to the drawing board" as they say

Sincerely "Gishilrok-Ta Malus"
Oct 10, 2017 ksteel81 link
Case in point, people go queening together frequently, but nobody goes "terradoning" or "HACing" this would require massive player involvement, for virtually no gain if the pilot has high levels, other than the "800 kills" reward for toasting a HAC. The upside is this requires massive player invovlement, and incentivizing it would, i think, cause guilds to actively recruit and mentor newbies for the power of numbers that will be neccessary, and we would all finally see battles involving tens of players per faction/guild like we want to. Just imagine thirty vs thirty players fighting over that one toroidal thingymawhatsit, which took 15 players to even kill the hac and get that part to float there for the winner of the "salvage battle"
Oct 10, 2017 Whistler link
"seemingly simple coding addition" Agreed except for that part.
Oct 11, 2017 aaronund link
+1 This would make nationalism worthwhile.
Oct 11, 2017 ksteel81 link
Thats why i said seemingly because i really dont know, thanks for supporting the idea whistler
Oct 11, 2017 Faille Corvelle link
+1 to the general concept. We might see actual nationalist guilds doing actual nationalist activities!
Oct 11, 2017 Bosup link
+1 nice idea
Oct 11, 2017 Luxen link
let me make sure that I combed through that tl; dr properly, and got it right: you wanna suggest manufacturing items rarely drop from Deneb battles with other capships, right?

+1 to that.
Oct 11, 2017 Savet link
+1

The thing that would draw me back into the game the fastest is to move Deneb to an easily accessible location in grey between serco and itani and have the war and control spread into the adjoining systems so that actions in the game had real lasting consequences. This would also depend on there being actual consequences....turning colors doesn't count. I'll let others debate what that might be.
Oct 11, 2017 Darth Nihilus link
+1

Having this or making Deneb more accessible from grey would be equally beneficial in my opinion.
Oct 12, 2017 HighTechRedneck link
+1

This is probably the most though out genuine idea I've seen in a while. Dear god John do it
Oct 12, 2017 ksteel81 link
Thanks for the support guys, tell people in game about this so we can show the devs just how supported this can be
Oct 12, 2017 ksteel81 link
You know what else i thought of, this would have a reasonably limited access to pirates due to the fact that i believe large convoys moving through serco or itani space are not likely to even make it without a bit of turret and bot killing, adding another visually and interactively exciting feature where you could expect large pirate movement theough nation space giving pirate hunters targets, and limiting pirates ability to effectively bring this type of gain to fruition, keeping the conquerable stations quite relevant still
Oct 12, 2017 Savet link
The problem isn't how supported it is or isn't. The problem is that there is already a huge development backlog that the developers are working on tied to real funding sources or market opportunities and suggestions like this are a huge workload with no guarantee of return on investment. Getting this on the backlog is easy, but getting them to actually do it is almost impossible for the reasons mentioned above.

That being said, I believe that we are eventually going to reach a point where it becomes a poop or get off the pot situation and we either pour a ton of development and resources into revitalizing gameplay elements to draw in a massive influx of new people on something like a steam release...or we slowly fade into the horizon as players gradually diminish until there is not enough to sustain the company. Another alternative is that they embrace the mobile market fully and move away from the PC FPS/twitch combat focus.

Incarnate is going to come in and say "Savet, you don't know anything about our funding sources or finances" and that will be completely true. I'm just trying to convey why you should not expect this type of suggestion to be implemented soon, but why you should expect it to be implemented eventually...and when we get to that point, it will either make us or break us.
Oct 12, 2017 Luxen link
Another alternative is that they embrace the mobile market fully and move away from the PC FPS/twitch combat focus. no! No no no! dont even say that!
Oct 13, 2017 vanatteveldt link
This will only give rise to the large scale battles you envision if (1) capships are 'rare' enough to promote competition rather than seeking out pve battles, and (2) all nations participate equally.

(1) requires making sure that the amount of capship battles is proportional to the amount of players involved. simply put, if only 1 player from each side participates, it would be best if there were only one battle so they would meet, instead of both doing a 'normal' pve style fight. Of course increasing deneb participation will do this, but decreasing the number of battles until the hordes arrive will also help balance supply and demand.

(2) requires some often-mention tweaks to help serco participate (unless this changed since I desubbed), and a way to entice UIT/unaligned players to be involved, for instance by playing in a mercenary role with missions that pay $$ for non-aligned groups to participate on ether side offered in uit or grey territory.
Oct 13, 2017 Luxen link
2) if us UIT pilots could be hired without permanently aligning, that'd be nice.

Thenonly serco-side tweak I know of is that they added serco turrets to the serco wormhole sector.
Oct 13, 2017 GamingFOReel link
Instead of moving deneb (if that's what you are suggesting.) there should just be a option that allows you to "fast travel" there. basically instead of doing the custom kill a guard teleport. a option would be better for a small fee if that needs to be done. (5k-50k since you can easily make these in battles)

+1 to your idea
Oct 13, 2017 incarnate link
Your new debris/capship hulk addition spurred this idea for me, and maybe its possible this is the direction y'all plan to take already, which i so passionately hope is true, because i see this game being even better than it already is with this addition.

Yup, I am moving in this direction, and that's part of the reason for the debris. There's also other factors, beyond the "current" rare drops, that bear on the ramifications of the other Trident variants, and some other things I'm trying to pull together.

I also agree that travel to Deneb is a major barrier, that needs to be mitigated. My historical plans address that more with the intended universe expansion, but we'll see what shakes out as being simpler.

Incarnate is going to come in and say "Savet, you don't know anything about our funding sources or finances" and that will be completely true. I'm just trying to convey why you should not expect this type of suggestion to be implemented soon, but why you should expect it to be implemented eventually...and when we get to that point, it will either make us or break us.

Actually, Savet, I think you summed up the fundamental idea of our constant frantic balancing-act pretty well. We often can't burn time on gameplay development without stabilizing the revenue, which means running around doing non-gameplay stuff (like iPhone launches), but eventually requires a return to address gameplay because the game is sorely in need.. and, fundamentally, making the game better is the job we actually want to have, as opposed to "best portability engineers evar".

All that said, I'm trying to pull together a bunch of low-hanging gameplay fruit for a 1.9 launch, hopefully before Steam launch, so.. we'll see how that goes.

Anyway, yes, consider this thread noted. I'm aware. I've been planning to drive a lot of content with drop changes for some time..
Oct 13, 2017 Savet link