Forums » Suggestions

Re-Buff the Cap Station Turrets

Apr 07, 2020 SkinWalker link
Back to what they were before the advent of player-owned capships.

I get the reasoning behind making station conquest easier back then: people couldn't build because they couldn't take cap stations easy enough.

Now capships are a thing, everyone and their pirate-stepmother has one.

Buff them back to pre-capship standards. A talented person could still solo the station, it would just take more effort. A re-buff would add more stability to cap-station ownership and encourage more cooperative gameplay.
Apr 07, 2020 IronLord link
-1
Mainly because the premise of "Everyone has one, so we no longer need it this way now" is a really bad argument. This'll just strengthen the idea that "hey if your not a friend of a capship owner, or a capship owner. Good luck taking one"
Also I don't even know what the old stats were. Station capping if someone is defending increases the difficulty twice fold.
Apr 08, 2020 We all float link
+1

Currently the tactic is use two dents armed with cap swarms. The pilots never need to undock, except to actually get into the dock. It takes about 6-8 minutes to cap a station this way. If cap ship is deshield, and the station being attacked is I8, the capship can reshield in m7 and be right back in.

Because the increase in pilots using capital ships, conq station defenses don't happen as often because by the time defenders show up, it is all over.

If some balance needs to be added, make it only the missile turrets that are buffed to the old stats.
Apr 08, 2020 IronLord link
Again this doesn't counter what I said. Just because players have one thing doesn't mean you need to change it back now, that's so silly. Capital ships are a hard thing to make, and if two players who made tridents (,which is roughly anywhere between 4-8bil worth of creds depending who you talk too) to take a station 2-4mins less then the average player does in 10
Apr 08, 2020 We all float link
Cap ship cost is beyond the scope of this thread, but golis go for 800 mil, dents go for 2.3 mil. And yours was given to you by a guild.

Since so many players have capships now, more guilds are hauling and thus making capships faster and easier. Every week we see a new capital ship finished and launched. This trend is only to going increase.

This is like an arms race. Eventually the defensive weapons in the verse need to increase to deal with the new threat. In addition, it is my understanding that this is a multi player game. We should have mechanics in the game to make things like station conquest a group effort.
Apr 08, 2020 Pizzasgood link
Both of you have good points. I do think the turrets should be buffed a bit, but probably not to the old values. Instead, supplement them with some sort of anti-capship weaponry that's ineffective against smaller craft. That way capships can be countered better (but not perfectly; having a capship should give you an advantage) without unduly hampering those without (though soloing an undefended station with just a Swarm Rag shouldn't be anywhere near as easy as it is).

I'll leave figuring out how to do that to people with actual experience using capships, but maybe it could involve an anti-capital variant of the Aerna Seeker to serve as a shoot-down-able long-range torpedo.
Apr 08, 2020 We all float link
Good points Pizzasgood.

How about this. Add a power cell reducing capability to the turret's weapons. Sort of like how the stronghold queens in levi sectors have pcb technologies built into their weapons. A capital ship could not be able to just turbo through all willy nilly. But still would be able to put up a fight.
Apr 08, 2020 incarnate link
Adding PCB capabilities is what immediately came to mind for me as well. It could actually be generically applied across station defense turrets everywhere, not adjusting their existing damage, but adding PCB properties (per-shot drain) to what's already there.

Impact on fighters should be relatively minor, since mainly they can avoid the shots.

But, just making the point.. continued feedback welcome.
Apr 08, 2020 SkinWalker link
I still think a complete re-buff is in order. This will give more stability to the station overall.

Someone wants to build, he/she organizes with a few others that are like-minded, they take the station needed, and share keys.

If everything is quiet, nobody one, etc., a single person can still solo the stations. I used to do it all the time before the nerf. It just took a little longer.

Right now, a single rag can take the station in just 9 passes. This makes it too easy.
Apr 08, 2020 look... no hands link
Why not just add a couple of extra turrets with Teradon main guns? Two or Three teradons worth of main gun firepower might do the job.