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A few capship ideas

Aug 21, 2021 Anewold link
First of all a weapon addon (mainly just a change to a existing weapon, the concussion railgun)

changes to it the damage, the ammo usage, and grid and velocity and damge should be done around the thought of energy weapon not ammo based weapon.
Damage 4000
velocity 240
grid 25
delay 2
Energy usage 60/blast
mega posi auto aim amount (not loads but not gat mk2 level)

this would make it use slight more energy overall compared to a mega posi and do less sustained dmp then a mega posi tho would have a bit more of a kick per shot. allowing more capship v capship front facing fights instead of showing top/bottom and just running. The grid also being 25 means u could use say 4 capcannons and this and max a dent grid tho a goli would have to sacrifice some turret for it. Feel free to suggest more tweaks to its stats just was a idea on the spot. As an overall a mega posi would have slightly better damage per second although less damage per shot, and this idea weapon being the more damage per shot and less frequent shots, both also not being enough to dehshield stuff (although mega posi can dehsield goli doubt this idea gun would).

The other capship suggestion is look at a slight increase on the dent energy regen and capacity acordingly to keep jump times same, reason behind this is goli and dent is same energy regen/capacity but dent has 1 more turret and overall a bigger unit, a little increase would make small basic turrets not eat ur cell but then also makes the basic short range and cap type ones longer range, (basic turrets aprox 700m range, cap ones range from 2km-3km range based on turret).

ofc this 2nd idea is a bit of a muddy ground and other thoughts would be handy. tho please tweaks if ppl want but come on npc get a large shell front and we got a similar ammo based one meaning its quite useless tho looks cool.