Forums » Suggestions

gem turret buff

Sep 28, 2021 Anewold link
increase the gem turret ammo count to 120.
pain in ass to keep hopping into the turret.
Sep 29, 2021 starblazzz link
If they add ammo maybe speed up the fire delay.
More ammo is a good idea maybe not 120 though I'd say 90 or something don't want it to be OP
Sep 30, 2021 Anewold link
it chews ammo 120 dosnt seem unreasonable, and the fire rate dosnt need changes
Oct 02, 2021 haxmeister link
+1
They will never be OP... it is an almost useless weapon. Definitely need to do something here.. increasing ammo is reasonable
Oct 09, 2021 womble link
Gems aren't a capital-class turret, so there's no reason to expect them to have the same sorts of ammo capacity as, say, a caprail. Having to switch to another turret and back is small price to pay for having effectively infinite ammo in such a small package. Pour one out for anyone equiping standard small-port gems, who have both limited ammo *and* have to pay for reloads.
Mar 08, 2022 Lord~spidey link
It chews ammo because you're spammin' em.

Capswarms aren't powerful for ya you want more fire'n'forget weapons for your mobile PVE trading fortress?

For shame!
Mar 08, 2022 greenwall link
I agree with Womble and his grace.

I wouldn't be opposed to a capital-class gem turret, but we need more capital ship counter measures first (or in tandem).
Mar 08, 2022 We all float link
Just make a bind to enter the turret and hop back out. If you have a ship with more than one turret, then have the bind rip through turrets 1-4 and hop back out. It effectively does what you want here, and is already implemented in the game.