Forums » Suggestions

Deonetize the credit

May 03, 2022 Sid123 link
Before I elaborate on this suggestion, I would like to give a bit of history on where I got this idea from.

In Germany, in 1923, there was hyperinflation. The government had printed huge amounts of Marks out of thin air, leading to ridiculous price rises. Entire lifetime savings were wiped out buying bread for a single meal. Labourers began to be paid daily instead of weekly, and took their wages home in wheelbarrows. Indeed, the Mark was in such oversupply that at some points it became cheaper than the paper it was printed on. People used Marks to burn in furnaces.

In response to this, German Chancellor Gustav Streseman decided that the Mark was too far gone to be recovered. Simply taking the notes slowly out of the market wouldn't do. They had to be demonetized and replaced. So, the huge amounts of Marks in circulation were demonetized and replaced with the DeutschMark, which was independent of the old mark. Everything just started afresh. Savings in Marks weren't converted to DeutschMarks. They simply became worthless. This might not sound like a very good thing, but it was necessary to bring the German economy out of the pit it had fallen into. And it worked, as demonstrated by Germany's economic recovery. There was a role played by the loans from the US and the waiver of some reparations as well, but the demonixation was still important.

I propose something similar in VO. The market is full of credits that were very easy to obtain, and are now harder but still very easy to obtain. A trader without a capship can make about 2-3 million credits in an hour without even trading addons which cost crystal. A trader with both capships, who can also trade weapons, can easily make 15-20 million in an hour. And this amount can last month's. If you have over 1 billion, the credits become just a number. You don't even have to bother looking at them after that. There's nowhere to spend that much.

And ofcourse there's the billions that were obtained from the earlier, easy trade markets and/or exploits that were never detected. The credit is practically worthless.

A solution to this, IMO, is to demonetize the credit. Completely wipe out all savings in credit form. And replace it with a new currency...it could be called the credit of course. But this new credit would be harder to get, and you would need more of these credits to buy addons. As a case in pont here, I'll take one trade route and one addon. The Dau-Odia rare books route, and Capital Gauss. You can, with just an XC make about 2 mil on the route in an hour, buying 4 capgauss. This should be nerfed such that you need to work 4x as much just to buy a single capgauss. That's a 16x nerf, distributed between harder-to-get credits and more expensive addons, ships and commodities.
May 03, 2022 Andante Gernin link
-1. I like the thought you put into this, but I dont see the devs agreeing with it, and frankly, neither do I.
May 03, 2022 greenwall link
Well I have to agree with long time forum contributor, who we are all very familiar with, Andante Gernin, frankly!
May 03, 2022 Sid123 link
I don't "like" this solution myself, but frankly I see no other option. Make credits harder to get or make items more expensive, without cutting the savings of the old vets? Unfair on the newer players, who now have to work more, while the old vets with billions don't have the work for credits at all.

I don't see a problem here. It just sounds unpleasant. If everyone's credit savings are deleted, everyone just starts from zero. Everyone has to work for their credits. And even then, the vets have it easier, since they already have capships made when credits were easier to get, ships and addons bought when they were cheaper, and commodities they had stores of. The playing field doesn't become flat. It just becomes less tilted, less lopsided.
May 04, 2022 We all float link
Many players have spent hundreds, if not thousands of hours trading in VO. Legit trading. Where they have built up billions of credits. In what world is it fair to wipe out all that work ?
May 04, 2022 Luxen link
My perspective has always been that credits SHOULD be ridiculously easy to obtain, so that pilots are encouraged to experiment, wildly, with what they feel comfortable with. If you want something limited, the requirements should be something other than standard credits (Event participation tokens, as an extreme example, or the time-based mechanics applied to certain missions, for another); if someone then stockpiles that resource or service and assigns a creditary value to it, that's their prerogative.
May 04, 2022 aaronund link
This is a nuclear option. A few disposable credit sinks will achieve the exact same goal without wiping out the credits of people who have worked for them. Whether you think they have worked "as" hard is a completely different story. There is no reason to use such a drastic option when simpler solutions do exist.

-1
May 04, 2022 dethtag link
Mmm, simply -1
May 04, 2022 Sid123 link
Many players have spent hundreds, if not thousands of hours trading in VO. Legit trading. Where they have built up billions of credits. In what world is it fair to wipe out all that work?

I agree that there's likely to be a lot of legit income in it. I would really prefer a suitable credit sink over this. Not increasing the prices of the same old items. I mean making new, expensive items. This is, as aaround said, a nuclear option.

What I'm seeing though are just more buffs to capships, for trading. Not credit sinks. Deleting everyone's credit savings would be unfair, yes. But I think letting this devaluation continue is even more so. And doing this is a lot easier, with a lot less potential for loopholes and exploits than releasing multiple new items.
May 04, 2022 csgno1 link
-1
May 04, 2022 We all float link
Credits are not useless. People use them all the time to buy thing. For example, on the open market, the average price of SSS is 30-50k (because of how much harder it is to farm), CWM's go for about a mil, some queen drops go for 800k each, ihdpcs go for about 450k eaach. Then there are tridents, that go for 2.3 to 3.3 billion credits, and Goliaths for 800 mil credits.

Expensive stuff that has value exists in game, you just need to look for it.
May 04, 2022 Whistler link
Posts have been edited to comply with forum rules, particularly:

Rule #3 - Be respectful of other players and play-styles with your Suggestions and feedback.

Be respectful of other individuals. Critique the Suggestion and not the Person. Don't be rude.

This is a "sandbox" MMO, people can play as traders, or pirates, or miners, or any number of other other potential options, and all be just as "legitimate" in their place in the VO Universe.


https://www.vendetta-online.com/x/msgboard/3/37508

Repeat offenders will find themselves subject to thread muting.
May 04, 2022 IonicPaulTheSecond link
To me this solution doesn’t even make sense unless you completely redo every single part of the game’s economy. There are already so many ways to game the current system I have no doubt guilds (and possibly players) would amass billions again. You’d just see a temporary shift to economic activities (I’d guess a month or so). What you’re suggesting would only make any sense at all of the reward and value of every single item in the game was dramatically shifted to be more punishing, and you didn’t want players sitting way beyond the intended system.

Even then it’d be hard sell. But you’re not suggesting that - just a nuke of bank accounts on top of the existing system. That makes no sense to me. -1
May 04, 2022 aaronund link
Sid123. I understand the desire for a more active and meaningful in-game economy. Outside of VO my normal games are very economically focused, osrs and eve. But nothing I have seen suggests that a nuclear option is needed. WAF has said, I normally disagree with him, that the player economy is active and in this instance I would agree. If the player economy ever dies this option should be considered but at the moment VO's player economy is just slightly bad and wiping out the credit hoards of veteran players will fix that in the short term but not the long term. In the long term the ability for veteran and/or fanatical players to more easily discover exploits, create assistive tools like plugins and having pre-existing hoards of high-value items would simply create the same problem again, probably two weeks later. Probably with more obscene wealth in fewer hands than before. Furthermore, it would drive away old players that are fanatical and enthusiastic supporters of the game. VO wouldn't lose just a handful of people but rather a handful of people subbing for an always surprising amount of accounts each.

However. If money sinks were introduced to the game this same fanatical behaviour exhibited by veteran players would assist in stimulating player trade and remove credits from the game in the same breathe. Why eliminate something that can (and does currently) contribute positively to the game?

Apologies if there are any errors. I'm not a strong typist.
May 04, 2022 mustafaalaa link
I would disagree, this will have multiple shortcomings and disadvantages like
1. The game will be harder for newbies
2. Even expert players will have to do fewer pews in order to preserve this new hard to get credit
3. This will waste a lot of ppl's hard work over years of playing, this includes players like me.. coz I don't spend too much time on game, I log on to do a specific thing mostly can combat and when i do farm credit my progress is slow and i can't help it as it requires more time playing that i cannot always afford
4. The game already has crystals which is already a hard to get currency and I'm sure there's a fare number of free players there.
May 05, 2022 notcreativenickname link
-1