Forums » Suggestions

Trade Interface

May 16, 2022 Rujevit link
I think there should be some kind of trade interface like wile docking at same station, players should be able to trade. it could cost a fee to the station and also require certain standing.

Right now, trade feels odd and also not immersive at all. dropping crates in space doesnt seems right.
May 16, 2022 notcreativenickname link
+1
May 16, 2022 Osta-Po Kosher link
+1
May 16, 2022 We all float link
I feel this suggestion comes up about 1-2 times a year.

Right now, trade feels odd and also not immersive at all. dropping crates in space doesnt seems right.

Dropping crates is much more immersive than moving items around on space station spreadsheet. You get the drop sound and the other pilot gets the scoop sound. And during the trade, you have a conscious feeling in the back of your mind that at any time some pirate could show up and scoop your cargo, so you gotta move fast. That is what makes VO fun.

If this whole trade thing gets moved entirely in station, than VO will lose much of its immersion. In nation space, pilots are forbidden to fire their weapons in NFZs. Losing the ability to disrupt a trade deal by scooping cargo seems like an over zealous suggestion to a problem that doesn't really exist yet. Especially with how protected players are right now.

In times past, there use be scoop fights between guilds like VPR and pirates and traders. Where the anti pirates would try to scoop all of the pirates loot and vice versa. This is what makes VO interesting. To me at least.

Hard no from me. Unless we gain the ability to loot stations.

Past thread that i found from a quick search:
Shared Inventory
Grey space black-market station
Make Tortuga
May 16, 2022 draugath link
I think it's less about immersion and more about risk. When dropping crates in space, there is risk of someone coming along and stealing from you.

How would you incorporate risk into station trading?

Personally, I don't see a problem with trading in stations. However, multiple times in the past the issue of a lack of risk has come up as the main detractor of the idea.
May 16, 2022 ScotiaKnight link
risk always comes up and random isolated incidents of stealing get quoted.. but.. lets be realistic.. no ones dropping anything of value in front of random players; firing in the nfz has been eliminated and the supposed risk doesnt really exist. low value items, proc dumps, ore, etc we dont even pause for because it doesnt matter if it gets stolen. if one tiny load of my 30,000cu ore dump gets taken im not actually going to continue dumping it over and over simply letting someone take it.. i can see that some grey space locations might still be a good target like latos m7.. so just have it available at certain stations such as in nation. could even limit it to very particular items such as ore. if pirates are crying that they cant scoop up 10k/c of ore then times must be pretty hard.

taking hours and hours to do massive transfers of things that took hours or days to generate is the pain.
May 16, 2022 We all float link
no ones dropping anything of value in front of random players

It doesn't happen often, but it does happen. I grabbed a MMC before, and a some big ticket items like EHA's and IBA's. If people could just do in station transfers, i never could have grabbed those items.
May 16, 2022 ScotiaKnight link
im sure it does happen once in a blue moon. but almost all those fancy item transfers happen in grey space. no ones dragging commods to grey, building, bringing it back to nation, to ultimately drag it all the way back to grey space again. the risk there is more than a simple drop would ever be.

manu'ed parts could be excluded from the list of transferable items
May 16, 2022 We all float link
I grabbed that MMC in nation space, not grey...

But anyways, to be clear: You are suggesting that this trade interface only be in Nation Space? Commodities only?
May 16, 2022 ScotiaKnight link
yea, effectively "worthless" items that require a ton of time to handle. perhaps not just commods, but basic station purchasable items, ore.. i dunno.. anything that wont cause people to fuss over it. hehe
May 16, 2022 We all float link
I would probably be ok with that. Just non manued items that are not addons.

Though every transfer will need to cost credits. And crystal for those on lite/free, so it isn't exploited as a way to store more stuff on alts with no risk. In fact, it should probably be a premium only feature.
May 16, 2022 ScotiaKnight link
anyone whos ever filled a station farming.. having to fill the station.. then empty it.. knows what i mean. im sure thats a limited number of people, but.. its rotten. ive easily spent upward of five or six hours doing transfers on a number of occasions and will likely do many more in the future.

edit. in reflection.. i suppose it might be "abused" with alts to just push all your shit onto a throw away account to make room, mules as they were.. or to make doing procs even easier than they already are.. among other things. i dunno. i guess its a good and a bad idea.. im sure people may be creative.
May 16, 2022 draugath link
Here's another in-depth thread on the topic.
IntraStation Trade Between Players
May 16, 2022 look... no hands link
Maybe I'm missing something here, but if it's only for basic commodities, wouldn't the buyer be able to purchase them?

If the items are not available at that station, expanding the latos style economy to the rest of the game would take care of that. The seller sells the item to the station, the buyer buys it, transfer cost is then built in too. The only remaining part is whatever additional payment the buyer gives the seller. That's already easily handled by /givemoney. There is even an added element of risk as someone else could come in and buy the items out from under the two trading the goods.
May 19, 2022 flying squirrle link
I belive it should have some limits but not premium only, or commodities only. It should cost a decent bit of cr per transfer. But i think it should be focused on bulk items mainly. If i wanna transfer 50 fcp in a moth that takes a long time, and i have common sense to only drop with people i trust around. Also maybe limit time between transfers and/or transfers of a single type of item at a time, so i could transfer 50 fcp but would have to wait 4+ hours to transfer the single iba or something.
May 19, 2022 Osta-Po Kosher link
And/or it could have a limit like some of the missions, you can only do it so many times per 24 hours period, such as 2 times each player can activate it. As well as a minimum and maximum Cu per use for the total amount of transfer, say 600 cu minimum, 2k maximum, something like that those are just examples since I my self haven't done many Large transfers so I can't really give good numbers. As well as a larger amount of credits to do such a trade.
May 19, 2022 Sid123 link
Completely agree. It's common sense to make sure there's no suspected players nearby. Only places where this may not be possible are the fog sectors like Latos M7 or Pel C12. Not allowing in-station transfers there ought to solve the issue.
May 21, 2022 biretak link
-1 with a capitol MINUS ONE! trade things in person like it has been done.
May 21, 2022 biretak link
Osta-Po Kosher -1 this asap