Forums » Suggestions
Allow docked ships to configure on the owner's capital ship
The owner of the capital ship should be able to configure their docked ship just like you would at Latos M-7 assuming the item is already loaded as cargo and there is room left for whatever is being unloaded.
For instance, if a capship is overstuffed and the owner wants to change a neut for a sunflare, they cannot since there isn't at least 1cu of space left. Otherwise, it just needs to be in the cargo hold.
I think this might promote more fun at b8 or other sectors where duels and pvp is happening. True, it would let a capship owner swap for a repgun to rep his cap. I don't really see a problem with that. Most cap owners keep repships nearby anyway.
I'd argue that it should be restricted to the owner only, at least in the beginning. Then perhaps extended to any keyholder in the future. Or perhaps create a checkbox on the key that allows use of weaps in the cargo hold by keyed visitors.
For instance, if a capship is overstuffed and the owner wants to change a neut for a sunflare, they cannot since there isn't at least 1cu of space left. Otherwise, it just needs to be in the cargo hold.
I think this might promote more fun at b8 or other sectors where duels and pvp is happening. True, it would let a capship owner swap for a repgun to rep his cap. I don't really see a problem with that. Most cap owners keep repships nearby anyway.
I'd argue that it should be restricted to the owner only, at least in the beginning. Then perhaps extended to any keyholder in the future. Or perhaps create a checkbox on the key that allows use of weaps in the cargo hold by keyed visitors.
I agree.. this actually seems like "missing functionality" and it is awkward that it is not there already.
+1
++1
+1
+! definitely seems like you should be able to do so. Also should have the ability to unload or load cargo from inside, at least unload cargo (i could see people stealing but that would be more fun imo).
+1
+1 for owner docked ship config and internal cargo loading/ unloading. I think the restrictions proposed that effectively disable this feature if the cap is overstuffed is also reasonable.
Allowing non-owners access to the feature might be a stretch, as it allows shared cargo, which is a somewhat radical development.
Allowing non-owners access to the feature might be a stretch, as it allows shared cargo, which is a somewhat radical development.
Mobile station you've got my plus +1
+1
+1
Given the overwhelming positive response to this suggestion and no objections posted here, I'm wondering if this is something we might expect to get added to the game sometime soon?
"We're interested in feedback, and we do listen to the community. But this is not a democratic system, we do not make decisions by "popularity"."
Rule #2
Rule #2
It would be more a matter of efficiency - if they agree that it should be changed they're likely to do it when they are doing something adjacent.
a good suggestion, but capship vulnerabilities need to be sorted out better first (since this would make capships even more capable). For starters, turrets need to be permanently destructible.
+1 to greenwall's suggestion. Also making shield regen use energy. So it Regens even without energy, but it Regens faster when using energy. So current default would be the "faster" mode, while the new default would be maybe 75% or 50% of current default regen.
seperate ideas get seperate threads, guys 👏
A version of this has been released tonight, in 1.8.615:
- Added ability to equip/unequip addons and load/unload cargo for players who are docked to their own capship and there is enough available cargo space.
However, there are some caveats..
1) Make sure you update the client, by running the game through the launcher normally.
2) UX issue: I was unaware of this until after release, but you currently have to pick a fighter in your capship, launch and then re-dock in order to set it "active" in the capship for modification. This is kind of dumb.
3) Further exacerbating #2, there's something weird with undocking and re-docking, in that the sector seems to be confused about whether a cinematic is running, and sometimes it takes a bit longer to let you dock, right after you undocked. This is unrelated to the intentional 5-second timer that prevents you from accidentally auto re-docking while trying to launch.
4) After you successfully re-dock, then you can use:
Ship -> Manage -> Configure Ship -> Addons
and
Ship -> Load/Unload
to make desired changes.
- Added ability to equip/unequip addons and load/unload cargo for players who are docked to their own capship and there is enough available cargo space.
However, there are some caveats..
1) Make sure you update the client, by running the game through the launcher normally.
2) UX issue: I was unaware of this until after release, but you currently have to pick a fighter in your capship, launch and then re-dock in order to set it "active" in the capship for modification. This is kind of dumb.
3) Further exacerbating #2, there's something weird with undocking and re-docking, in that the sector seems to be confused about whether a cinematic is running, and sometimes it takes a bit longer to let you dock, right after you undocked. This is unrelated to the intentional 5-second timer that prevents you from accidentally auto re-docking while trying to launch.
4) After you successfully re-dock, then you can use:
Ship -> Manage -> Configure Ship -> Addons
and
Ship -> Load/Unload
to make desired changes.