Forums » Suggestions

Expansion of Capital Shipbuilding

Aug 23, 2022 Grim1984 link
As I searched for this I am sure it has been suggested but non the less I propose the following.

Expand capship building to the trading Capella and even the HAC in time. I would think that this will increase conflict and increase trade in gray and other areas due to increased load capacity.
I think in time all capital ships should be manufactured.
Aug 23, 2022 Sid123 link
-1 in the current state of small ships. Buff small ships' ability against capships and then roll out Capellas and HACs, then I'm all for it.
Aug 23, 2022 Grim1984 link
Buff? Why buff a smaller more maneuverable ship from a cap ship?this dosent make sence to me. As for the capital ships i dont expect this to happen soon. I expect it will take a few years to roll out. But as stated it adds to the Vendetta theme.
Aug 23, 2022 flying squirrle link
This is already happening. The goli and dent are still very buggy and were added before the devs thought they were ready due to popular demands. And now inc and ray are trying to piece them together while they are still running. Once the bugs from the smallest capitols are pretty much gone we can expect different versions of the same ones bassed on which processor you make. Then bigger ships after that. As for buffing small ships, that ruins the point. Big capitols were ment to be a team objective to bring several players together. I hope they stay that way. Capitols will receive many capital vs capital buff/weapons according to inc
Aug 23, 2022 death456 link
Let's keep these kind of threads in mind with the fact more capitals will require many many other things to work on such as counters/content/bugs/literally addressing game breaking issues/exploits.

These ships would be insanely hard to fly. So many other things to be mindful about also.

I felt like this has been discussed over and over again. Sorry to be depressing about this. Who knows what might happen in the years to come regarding this. I remain optimistic.
Aug 23, 2022 Sid123 link
Buff? Why buff a smaller more maneuverable ship from a cap ship?this dosent make sence to me

Ever noticed the shields, the huge amounts of Armor, the OP turrets and the massive cargo hold? The goli is a balanced capship. Dent stretches the limits. A player controlled capella, Connie or HAC just breaks the whole game. Not having a capship turns from an inconvenience to a unplayable situation. Ultimately making VO like Eve, where the huge corps with tons of money and high-end ships form an unbreakable monopoly. New pilots simply don't stand a chance unless they join these corps.
Aug 23, 2022 csgno1 link
-1 for now. Larger cap ships would be OP. Do this when hopefully there are more players in the future.
Aug 23, 2022 We all float link
Ever noticed the shields, the huge amounts of Armor, the OP turrets and the massive cargo hold? The goli is a balanced capship. Dent stretches the limits.

Could you expand farther with reasons why you believe the the turrets are over powered, and why you believe the trident is almost unbalanced?
Aug 24, 2022 Sid123 link
Capgauss can fire without any energy whatsoever. You can equip 4 of em on a dent and 2 on a goli. 2 capgauss together can deshield a goli. A great foil to the PCB, to which the small ship has no counter

Caprails are even more OP. 10000 damage meaning it can one-shot most ships, a shot velocity that is just a notch under beam weapons, a lot of autoaim for a railgun. Also infinite ammo. You can equip 4 on a dent and 2 on a goli.

Capswarms which usually are used only on dents because they use up too much of a golis grid. Guided swarms, infinite ammo and high damage.

I have already explained to great length in an earlier thread why I think dents are almost unbalanced. If I remember correctly, that thread involved atleast 15 posts back and forth between us on whether dents were overpowered or not. I don't see any reason to repeat the very same arguments again in another thread.
Aug 24, 2022 We all float link
Caprails are even more OP. 10000 damage meaning it can one-shot most ships, a shot velocity that is just a notch under beam weapons, a lot of autoaim for a railgun. Also infinite ammo. You can equip 4 on a dent and 2 on a goli.

Oh please send a quad rail dent after me. That is 2nd easiest capship to kill, right after the quad rep turret trident. A single grav mine to drain it fully, and a single pcp to keep it drained. No energy means no caprails. Same with capswarms.

A great foil to the PCB, to which the small ship has no counter

There is a counter. It is called attacking with a team. Additionally, there at least three pilots i know of that can dodge cap cannons from close range while pcbing a capital ship.
Aug 25, 2022 Sid123 link
Oh please send a quad rail dent after me. That is 2nd easiest capship to kill, right after the quad rep turret trident. A single grav mine to drain it fully, and a single pcp to keep it drained. No energy means no caprails. Same with capswarms.

A quad rail dent may be weak in PvP, but it's really, really powerful in PvE against capital targets. In the context of PvP, they can be used in combination with other turrets. Still OP to have a gun that can one-shot most ships and is virtually undodgeable at ranges less than 500m.

I think this discussion is leading us nowhere. We have a fundamental difference in what we consider the ideal for capships. I think capships should give an advantage in PvE combat, as haulers and as support bases in group PvP. What I DON'T consider ideal is capships having a PvP advantage even against solo small ships. If you want to defend your capship, you should have to do so in a small ship.

Above is what I consider the ideal for a capship. It's pretty clear you differ. With such a fundamental difference, there's no point arguing about whether capships are OP or not. We'll just keep getting back to square one, "What do you want capships to be?"

It's time the discussion got back to the OP rather than a side discussion. I'm open to discussion (mainly because I enjoy debates, even pointless ones), but this isn't the place for it.
Aug 25, 2022 IonicPaulTheSecond link
Still OP to have a gun that can one-shot most ships and is virtually undodgeable at ranges less than 500m.
Caprails are powerful weapons easily countered by proper dodging (well inside of 500m) and draining them of energy. Or flying to the many blind spots of capital ships. They have numerous downsides in energy cost, fickle auto-targetting, and slow fire rate. Their real power is in capital ship fights where they actually are nigh-impossible to dodge, but that’s a completely separate discussion.

What I DON'T consider ideal is capships having a PvP advantage even against solo small ships. If you want to defend your capship, you should have to do so in a small ship.

I’ve compiled a list of situations where a capship wins against small ships in PvP:
-Station combat when all the turrets are dead

That’s it. In any other situation you are a lumbering, slow, easy to avoid liability. You are defeated by any small ship by the other player moving away at a moderate speed. I have lost group fights/had targets escape because either I or my allies refused to leave their capships. I have, more than once, killed capships as a small ship solo player and lost them to small ship solo players.

Your stated issue with capships rings completely counter to any of my experience in PvP. You haven’t even addressed their most powerful ability: infinite, instant, free repairs to any allied ship docking with them. That is the only way they turn the tide of a fight.

———————

I say all this as a preface to: +1. Timeline of development notwithstanding, I’m happy to see more varied capship gameplay.
Aug 25, 2022 Sid123 link
You haven’t even addressed their most powerful ability: infinite, instant, free repairs to any allied ship docking with them. That is the only way they turn the tide of a fight. <--IonicPaulTheSecond

support bases in group PvP. <--my previous post.

I’ve compiled a list of situations where a capship wins against small ships in PvP:
-Station combat when all the turrets are dead


Have you also included when someone convoys 3 dents together? Makes it pretty difficult for someone, even a dent owner, to kill any one of the convoy dents.

I state this again, as my opinion based on personal experiences, not as fact. Golis are my ideal for what capships should be in PvP. TTMs are a stretch. But unless further capships are seriously nerfed (not in terms of cargo space, but in number of turrets, grid power and shield strength), I am firmly against them. I have nothing more to say here.
Sep 02, 2022 HunPredator link
First thing, a dent takes like 8 months to get and involves a lot of risk and time management. Second, they are not OP at all, they are good as they are as you paid for it with your precious time or lots of money, what you also had to get somehow. I have been flying a dent for long enough to know that a capship is there to expand the possibilities of you doing stuff better. Like hauling, mining etc. I still fly fighters more, mainly because of the convinience to be able to dock anywhere. Great risk of potentially losing stuff worth hundreds of millions should come with a great reward.
Also, dont even expect capships to be defeatable by a single pilot. Then its completely piontless to build them when you are better off with flying an XC. Caprail dents are suspectible to any drain weapons, while capital cannons have an abysmal velocity to hit anything at close range (with lots of dodging) or above one kilometer, but I am not complaining as they have low damage too but no cap use, what should stay like this (leaving capships completely defenseless when having no power would make players to build even less of them).
Both capships are fine now. They should stay like this until the entire gameplay part surrounding them not gets somewhat set in stone.
Sep 06, 2022 Whistler link
I removed 2 posts because they violated:

Rule #3 - Be respectful of other players and play-styles with your Suggestions and feedback.

Be respectful of other individuals. Critique the Suggestion and not the Person. Don't be rude.

This is a "sandbox" MMO, people can play as traders, or pirates, or miners, or any number of other other potential options, and all be just as "legitimate" in their place in the VO Universe.