Forums » Suggestions

How Many Players and on What Platform ?

Jan 08, 2023 mike365smith link
Yes - I know that is a question not a Suggestion - ( but I've been told to post here. )

I would love to know the number players ( or % ) and what platform ?

Windows
MacOS X
Linux

Android
iOS

VR ( What Flavor Hardware )

I'm Mac Pro, Mac M1, and iOS, ( not tried it on my old iPad - yet. )

Is this forum Software able to create a 'Members Poll' ??
That would be cool - if we could - Thanks !!
Jan 08, 2023 incarnate link
(Just to clarify, you were told to post Suggestions here, you had a lot of different content in your post. This is only a forum for Suggestions. Still..)

I won't give you specifics, but I will say that "generally" speaking, we tend to be more robust on Windows and Android, with other platforms being lower percentages.

However, there are a lot of other details that are relevant, like a platform with a relatively low total login count might have extremely long play-sessions, engagement and retention, etc.

Unfortunately, like a lot of companies these days, we no longer make our analytics public.

Many years ago, we stopped offering this due to request from the userbase, because our players were tired of EVE users coming through and slamming our (relatively) smaller game population-size in chat. But, since then, closing off analytics has become more of an industry trend.

World of Warcraft stopped publishing subscriber numbers some time ago, and much of the rest of the industry followed suit as well.

The general industry trend has partially been because of the persistent growth of the so-called "dead game meme", where players create damaging social media discussions around any perceived change in a game's activity level, no matter how transient or cyclical (effectively creating reverse-marketing, like a bank run or a self-fulfilling prophecy).

There are also business challenges around revealing analytics. Different game-industry segments work wildly differently, but people within those segments may not understand that, and attribute too much weight to one metric or another, without understanding the relevance to the specific game. People who work in each segment of the game industry tend to believe that "they" understand "the metrics of success", even though mobile-industry people rarely understand console, PC, or MMORPG models, let alone the model specific to a particular game.

For instance, in the mobile world, Daily Active Users is one of the most critical factors to success, and is often "assumed" by naive mobile-business people to scale with success, so a game with less DAU is "less successful". But, that being said, circa ~2018 World of Warcraft was estimated to generate about the same revenue as Clash of Clans (a top mobile game), but with around one-tenth the DAU of the mobile title. And yet, on the basis of DAU, some mobile-business people would probably be unwilling to meet or engage with a title with those numbers.

To give a more specific example of this kind of perceptual arrogance, in the earlier days of "mobile smartphones" I was once told by a guy from Microsoft, in a one-on-one real-world meeting, that they would not offer any kind of featuring or platform support for titles on their mobile-phone OS platform, unless the title had at least 50 million installs on another platform. At that (early) time there were only a small handful of games that actually had hit that measure on mobile (Angry Birds, Fruit Ninja, only a few super-casual titles), but someone had told this guy that "50 million is GOOD", and therefore he defined that as a requirement for doing business with them; likely without checking to see how many actually existed. That kind of policy probably didn't help Windows Phone to go anywhere other than into the ground.

Anyway, that's probably a lot more than you wanted to know, but I'm trying to transparently answer both your question, and also "posterity" and whatever other people out there have similar questions.

There's a persistent accusation that companies hold back their analytics to "hide" their game being "bad" or something, and that might be true in some cases; but for a lot of titles.. it's just that both the business and the public have become kind of idiotically judgemental.
Jan 08, 2023 mike365smith link
Thank you for your very informative answer.

I also appreciate the wisdom in answering not only my question but supplying related information - to prevent future related questions, by answering them also.

I'm playing on Mac and iOS - So if you have a Mac / iOS - 'Beta Testers Group' - Please feel free to add me to the mailing list. )

I have always been interested in VR - but I've been waiting till it good enough / cheap enough...
but this game has me thinking - Why not try it out now... ?