Forums » Suggestions

PCB in NFZ

«12
Jan 09, 2023 greenwall link
+1 then and +1 now
Jan 09, 2023 flying squirrle link
Just something to think about, makeing pcb do damage causes voy hunting to need new tactics because what i was taught was pcb the target until its escort jumps, and then kill. But if pcb does damage, and you try to pcb that capella it wont like you and neither will any of its escort. And if you get pcbed in nfz cant you fly out of nfz at 40 m/s and then kill the pcb and jump?
Jan 09, 2023 IronLord link
Capellas have blind spots, and it shouldnt shoot at you till shield is down i believe
Jan 09, 2023 HunPredator link
+1
Jan 09, 2023 DBT link
+1
Jan 09, 2023 Renaar link
+1 to trigger SF. It's still agression regardless of damage done. Btw rep guns are locked in NFZs arent they, so that isnt even a viable example.

Honestly why should PCB even work on a shielded vessel when nothing else does? Sure its convenient for pirates but why would it work other than to help deplete the shield like any other weapon?
Jan 09, 2023 rkerst link
+10. Better yet, deprecate the PCB. It's a non-serious addition to a good game.
Jan 09, 2023 Whistler link
Please make that a separate suggestion, if you must.
Jan 09, 2023 Kiith Nabaal link
If shot in guarded space should trigger the SF why they don't is beyond me. the same mechanics that apply to regular blasters should apply to PCB, it's not a rep gun it's an offensive weapon thus using it inside NFZ/Guarded station sectors and on NPCs should have similar consequences.

PCB's should piss off convoys escorts it's silly that they don't the fact you can PCB a Capella and it doesn't start shooting at you until it's shields are down is ridiculous.
Jan 09, 2023 csgno1 link
+1. The PCB should trigger SF just like any other offensive weapon. Adding damage is not required.
Jan 09, 2023 dethtag link
So let me get this straight you want to nerf pcbs more? Making pcb trigger the the strike force is ridiculous what significance would it make? What improvement will it make for others? Is this to benefit you or others? Especially if the nfz was in grey space the only place we can fire weapons in the nfz -1 scratch that -100000000000000000000000000000 I just don't see any reason for this especially when rep guns don't trigger sf also so you mean to tell me that if I wanna stop a npc dent I should start immediately get shot at? Where is the logic pcb do damage? Maybe add a new pcb type. but making all PCB do damage that's Nerfing PCB this entire suggestion is to nerf pcbs which are already nerfted. Pcbs are nerfed to what 600 500 meters? Explain in great detail how and why this would be a good thing? Because this makes pcb not even a opportunistic use tool weapon. It makes it out right useless. For npcs and stoping anything without getting ripped apart by npcs when your stopping them to boom them
Jan 09, 2023 incarnate link
By what logic should it not be considered an "attack", dethtag? It obviously has a negative impact on the ship you're hitting.

The fact that pcbs and repguns aren't viewed as attacks was simply a byproduct of implementation (no "damage"), it was not an "intentionally designed" feature.

I still don't see a reason to trigger SFs on repair guns, but PCBs are definitely a form of attack. Why would we not consider those aggressive?
Jan 09, 2023 dethtag link
Well inc we already get defense flags on PCBs it's should be up to the defender whether or not they want to defend themselves just think that it's draining there battery instead of attacking them directly so indirect attacks should be just that indirect. So do whatever I don't care if sf gets trigger for PCB the defender shouldn't be able to get hit by sf because I can already see how sf would be used when PCB can be triggered by PCB.
Jan 10, 2023 davejohn link
Draining the cell is an attack and should logically trigger the sf or npc voy defences.

+1 from me.
Jan 10, 2023 IronLord link
absolutely inc +100
Jan 11, 2023 Sid123 link
If it's possible to execute, I +1 making PCBs trigger SF when used in NFZ. It's an attack, and should be interpreted as such by any strike force. However, I don't think any damage should be added to PCBs. The aggressive response to PCBs should be restricted to strike force at stations and self-defense flags in monitored space, only when used on players and their capships.

It shouldn't extend to triggering NPC agro when used on NPCs, because if 1 damage is enough to trigger agro then even ram damage should do so, which is less than ideal because of the haphazard way NPCs fly.
Jan 11, 2023 incarnate link
The aggressive response to PCBs should be restricted to strike force at stations and self-defense flags in monitored space, only when used on players and their capships.

Why? I don't really want there to be much of a difference between PC and NPC rulesets in the universe, when possible.

It's easy enough to accidentally bump into a ship, but it's harder to accidentally shoot them.
Jan 12, 2023 Sid123 link
It's easy enough to accidentally bump into a ship, but it's harder to accidentally shoot them.

So if you collide with a ship, the ship is designated as enemy even if it hasn't shot at you. On mobile this is a problem, since if you target it and it happens to be within the extremely large AA radius of the PCB, it will autofire on it.

On PC this problem can still occur in case of a misclick with a mouse. Or, if you play on a laptop, it is possible to accidentally tap on the touchpad and fire a shot. Both these accidents shouldn't result in an escord + 2 moths (at the least) or a capella (at the most) attacking you.

Also, the thread is about triggering SF if PCB is used in the NFZ. Not convoy behaviour.
Jan 12, 2023 incarnate link
This is being released tonight:

- PowerCell Blasters are now considered hostile weapons, and will trigger No Fire Zone responses and aggro NPCs.