Forums » Suggestions

Harsher punishments

Jan 18, 2023 IronLord link
Throughout the time ive played there have been veterans who have exploited and hidden what theyve done when they find game breaking bugs. This is costly time for incarnate and raybondo as they have to spend the tome fixing and balancing what they did. But every single time they get off <<<as far as we know>>> scot free with a public warning and a slap on the wrist.

I suggest they be publicly shamed and punished by temporary bans or inventory wipes depending on the severity of the issue. Its frustrating to have these people continuously doing this stuff as it affects everyone. If the few bad apples are shown that there are SEVERE punishments to hiding or using exploits, they wouldn't do it anymore.
Jan 18, 2023 Whistler link
I edited the above a little to omit specifics that would pull us off topic.

"as far as we know" is correct: Incarnate tends toward discretion when acting against exploiters. I am aware of significant actions that have not been publicised.

I have found that public shaming often results in an escalation of negative behavior.
Jan 18, 2023 IronLord link
"I edited the above a little to omit specifics that would pull us off topic"
That is fair.

Still feels like its the same players causing the same issues, feels pretty bitter to not atleast know what punishments were taken against those players as currently it just looks like if you exploit theres no repercussions. Just a "well, we will lose what we exploited but nothing we had. So who cares?" Yknow?
Jan 18, 2023 incarnate link
Publicizing punishments is generally much worse, and uses up far more of my time.

Then you get rival players "mocking" people for years (over administrative actions), often badly enough that I then have to enforce rules against them as well. Then you get escalations in shit-talking and other problems.

To be blunt, Ironlord, I'm here to manage the game as efficiently and effectively as I possibly can, given my resources. How it makes some third-party "feel", because they don't get to know punishment details, and want to assume the "worst of the devs" (no meaningful punishment asssessed).. well, that's not something that matters to me.

Ask yourself, do you really care what's best for the game and devteam? Or is it more about your personal self-righteous schadenfreude?

Also, your response on my other thread was unhelpful, you clearly don't understand the limitations of ToR usage and web traffic, but you want to use it to incorrectly promote this issue. I already laid out the options candidly in that thread, but you're just "upset" and don't want to hear it.

Explain how exactly this is a better use of my time?

(Rhetorical question.. locking).