Forums » Suggestions
Greyspace hive incursion
Feb 24th around 10:30pm mountain, for about 2 hours there was a hive incursion in latos and sedina. I do not know if this was intended or not. If it was, then well done, it was a lot of fun. There were hive queens, guardians, assaults, and collectors at multiple station sectors.
If it was not intended, well this is the bug report.
https://www.youtube.com/watch?v=64Etulxcubk
I did not try with plugins uninstalled.
If it was not intended, well this is the bug report.
https://www.youtube.com/watch?v=64Etulxcubk
I did not try with plugins uninstalled.
Yeah, that was all done manually by me. I'm glad you enjoyed it.
It was actually kind of involved to pull off, I had like four screens of server text-logs scrolling by in front of me while I was spawning stuff to go to and fro.
For you guys it hopefully looked cool, for me it looked like 1978.
It was actually kind of involved to pull off, I had like four screens of server text-logs scrolling by in front of me while I was spawning stuff to go to and fro.
For you guys it hopefully looked cool, for me it looked like 1978.
Wish I was available to have been a part of this. Definitely sounds like something that could be made into an event..
Are we looking forward to new dynamic Hive and unrats? Or even a weekly event like this would be cool
Would be nice to have this as a weekly thing. Or monthly thing.
So, I'm moving this to Suggestions; while it isn't a specifically-formulated Suggestion, it's more in keeping with the general vibe of the thread (on-going, persistent Events), now that people know it was not a bug.
I did take notes on how things worked, and how more automated types of systems might be implemented. Some in-game mechanisms and NPC behaviours worked ok, others obviously didn't (non-corvus stations apparently didn't attack the hive, grayspace NFZ limitations were a hassle against "unaligned" obviously-hostile targets, etc). I had some struggles with getting the NPCs to go to the right place at the right time, and I couldn't always get them to do quite what I wanted, but it was "pretty close".
Anyway, this kind of use-case is a big part of why we've spent so much energy and time on server-side optimization and improvements over the last couple of years. We have a lot more opportunities to explore this kind of thing now, than we did before, and future factors like an expanded dynamic economy should only make these types of issues more intriguing in terms of their impact on the game universe.
That all being said, I'm really gratified that people enjoyed it. It made me really happy to see so many people excited about the emerging situation, as it unfolded.
At times in the past I've tried running little one-off test-events like this, and gotten some really negative responses from users who found their "usual" activities interrupted by something unexpected. But, this time I didn't notice much of that, people seemed to pretty uniformly think it was interesting and fun, which was really great to see.
I did take notes on how things worked, and how more automated types of systems might be implemented. Some in-game mechanisms and NPC behaviours worked ok, others obviously didn't (non-corvus stations apparently didn't attack the hive, grayspace NFZ limitations were a hassle against "unaligned" obviously-hostile targets, etc). I had some struggles with getting the NPCs to go to the right place at the right time, and I couldn't always get them to do quite what I wanted, but it was "pretty close".
Anyway, this kind of use-case is a big part of why we've spent so much energy and time on server-side optimization and improvements over the last couple of years. We have a lot more opportunities to explore this kind of thing now, than we did before, and future factors like an expanded dynamic economy should only make these types of issues more intriguing in terms of their impact on the game universe.
That all being said, I'm really gratified that people enjoyed it. It made me really happy to see so many people excited about the emerging situation, as it unfolded.
At times in the past I've tried running little one-off test-events like this, and gotten some really negative responses from users who found their "usual" activities interrupted by something unexpected. But, this time I didn't notice much of that, people seemed to pretty uniformly think it was interesting and fun, which was really great to see.