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Sort of Lootable Conquerable Stations

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Mar 01, 2023 greenwall link
What exactly is the purpose of a marketplace that is only available to people with a station key?

Sounds more like a very exclusive Costco membership available only to those who curry favor with the dominant group or who have the numbers to hold a station. Lots of people are left out in the cold and it would just further inspire power consolidation and tribe dominance.
Mar 01, 2023 HunPredator link
I have really mixed thoughts on this, as its a very sensitive part of the community, and the game as a whole. While i am not clearly against pillaging stations, there are lots of issues. But i am not willing to go to an endless argument about what i think and what others do.

But i like the idea of a marketplace... But...

In my personal thought a marketplace should be available to everyone, not just those few who actually decide to go with the dominant side at a station (aka getting keyed), or go against it. Time is a big factor for everyone, as well. Not everyone can play long hours, just like myself, so this would be only meaningful for players who either have the time to conquer, or has good enough standing with the holders to use the stations, what can lead to unbeatable dominance.
But thats just my opinion, take it or leave it.
The idea of a marketplace, however, is good. It would open up the game for everyone, just somewhere else, without the pillaging thing.This would let anyone to open up a shop, without the need to use complex shop bots.
This could be added to every station even, or just to more grey spaces like Odia M-14 or Sedina D-14, probsbly the most visited grey stations.
Like this, newer players could stay in nation space, without desling with greyspace nonsense, while other go to grey, to trade more expensive stuff.
Mar 02, 2023 Aryko link
Greenwall - What exactly is the purpose of a marketplace that is only available to people with a station key?

As I pointed out in previous replies, the marketplace is just a benefit that is given to people willing to risk losing their stuff. I don't mind it being replaced with some other thing, but a it felt logical to me. A voluntary risk in exchange for some benefit. You won't be forced to lose your stuff if you ignore this sytem entirely.

The suggestion isn't about a marketplace primarily, or I'd have titled it differently. I don't mind markets being made available in other stations, but that has been opposed similar to lootable stations. It also makes this suggestion pointless. If there's a better QoL improving feature that could replace the marketplace gimmick, then sure feel free to add it in this thread.

Who is meant to benefit from this proposal?
What do you mean here? I have already listed the pros. There's no safe way to trade stuff, you get that with the suggestion. You also get a way to steal stuff.

Death fluffy - My problem with the op lies in the motivation for players putting part of their inventory up for sale. I see this as a shortcut to building a trident, a way to game the transfer of goods between players as well as potentially too risky to have a real marketplace vs an inventory transfer hack.

Hence the small storage. It can be tweaked further to prevent this. Not intentional to let people move a bulk of goods safely.
Mar 02, 2023 Grim1984 link
I think this could work. Although at its current stage of development it is too soon to draw a definite decision. In one hand getting access or the potential access to some highly sought after goods would be great. What about items from guild members and for that matter guild alliances. It makes for some hostile game play but perhaps that is the goal here. The idea of taking some loot is all well and good but what if the loot was not player based to the takers taking the issue of loosing hard earned items. Not to steer off topic but just a thought. Again lots of room to improve the main suggestion of taking the stations and getting some items in a predetermined time or even an variable time known only to the previous key holders.
Mar 02, 2023 greenwall link
As I pointed out in previous replies, the marketplace is just a benefit that is given to people willing to risk losing their stuff.

No, you said the marketplace was THE reason why people would be willing to risk losing their stuff. And why other people might be incentivized to capture the station and steal the stuff. This entire suggestion hinges upon a special voluntarily lootable inventory marketplace.

Here's how things work in VO if you haven't noticed: NOBODY IS WILLING TO RISK THINGS.

Anything of value will not be moved into the "special inventory" because nobody wants to risk losing it. If they want to make a buck off of selling something or give it to someone they will just transfer in the normal way (dropping), or in faction latos stations with the special econ, OR they will only post it to their "special inventory" when they know there is a buyer ready to acquire it. Either way, nobody is going to be motivated to capture a station just to get the piddly diddly that might actually be placed into this special inventory.
Mar 02, 2023 Death Fluffy link
So, I think there's merit to discussion around that; and my first question is to ask.. how big of a jump is it to go from "pre-packaged capship kits" to an inventory transfer like this, and how negative is the impact?

This sounds very close to an in-station inventory transfer between players, which I would love to see. My answer to the question is that I have no problem with a player who has the resources to buy another player's work. It is not my place to critique how others enjoy the game. The marketplace in the context of the op does not make sense to me. It's like putting the cart before the horse. We want station looting, so let's create a marketplace to steal from.

Do we want some form of player trade in the conq stations? I'd say yes. How can we create a marketplace that encourages player participation while not blowing the economics of the game out of whack? What kind of limits should we put on players engaged in the market? Should we limit the amount of sss and ss that can be put up for sale in Pelatus? Is another marketplace the right choice? Should we try something new, like a player auction house? What if players put up 'missions' for other players to fulfill, where they pay the reward they are offering to the station which then acts as a broker? Etc. Finally, what kind of risks would players be taking by engaging in the marketplace? Is there a cost to doing business? Is it possible for them to lose money on a trade? Can their goods be stolen? Can they pay for 'security' that would protect their property?

What about putting inventory taking up rental storage space at risk as a starting point? Start small, so people get used to the change. Say 2% of unkeyed rental space inventory after 72 hours of ownership and adjust as people adapt and feedback is received.