Forums » Suggestions

Point Defence; are we nearly there yet?

Mar 07, 2023 UncleDave link
I think the main problem with capturables and the 'deshielding' process is that munitions still can't be destroyed while in flight. Should this be bumped up the priority list a bit?
Mar 07, 2023 Whistler link
This is a question in the Suggestions forum. I suggest that you frame this as a suggestion in the manner requested:

https://www.vendetta-online.com/x/msgboard/3/37508
Mar 08, 2023 incarnate link
I certainly appreciate the value of that. But, I can't speak to whether we can raise the priority right now, as I don't remember all the moving-parts of issues around it (no pun intended).

Physics and object interaction is a pretty complex topic in a scalable networked game.

Anyway, we can try to take a look at it; I agree, it'd something I would really like to have as an option, from a design standpoint.
Mar 08, 2023 abortretryfail link
Shield turrets are a thing.
Mar 08, 2023 incarnate link
Yeah, they're just a custom-made thing of a totally different weapon class.

There are a lot of optimizations in the collision and spatial partitioning algorithms, to reduce the processing complexity of managing, say, a hundred million moving laser shots in a big space-battle.

All I can tell you is that we'll try to make some time to take a look?
Mar 09, 2023 UncleDave link
I can only imagine how complex it could get! I just wanted to bring it up now on the off chance that it had become more possible, because it would dramatically impact the conquerable station discussion.
Mar 21, 2023 abortretryfail link
I suppose I should have been more descriptive. Shield turrets are already a thing you can use to destroy munitions in flight. I've used them to block plenty of flares, swarms, PCBs, etc. The only trouble is you have to give up a scarce turret mount to equip one.

Actually, it'd be kind of cool if something like Flechettes could be modified to have a (small) collision hull so they can detonate missiles, and then turn the Neut3 turret into something more useful like a Flechette MkII turret.

boom. point defense
Mar 21, 2023 Luxen link
Remember, the "cloud" particle on a fletchette cannon is visual only. the fletchette behaves like a Gat1; there's only one damaging projectile per... 'tick', for lack of a better word?

This is more apparent in 3rd person. fire a fletchette, and you'll see that cloud dissipate and the *real* projectile keep going.

Unless *that's* what you want to delete missiles with? O_o
Mar 21, 2023 abortretryfail link
Yep, I'm aware of the visual effects vs the actual projectile.

You have to aim by sight anyway since you can't target missiles, so something with a little scatter might actually be helpful.
Mar 24, 2023 abortretryfail link
Actually, didn't capgauss used to work like that?

I swear it used to pop missiles if it hit them at one point...