Forums » Suggestions

Ability to specify follow route for capships

Apr 24, 2023 darknessrise13 link
Title sums it up nicely, but to expand...

Currently, capships follow by quickest route to destination, regardless of direction or location. I.E to follow from Latos to Deneb, it will go through Serco space. This then poses the large issue for an Itani in this situation that their capship is going to fly through Serco nation space, nearly guaranteed death unless you're lucky enough to hit a bunch of dead sectors.

Solution: add a parameter to the follow command to denote a follow path. I.E /msg "* CAPSHIP" follow "Edras I-2". This would command it to follow by going through Edras I-2 first, then to you.

Alternative solution: Prohibit navigation route plotting from taking shortest path through KOS space. This would apply to both capital ships and auto-plotting. For example: I plot a route to Deneb from Latos, it will take me through Serco space. That is the shortest route.

I'm KOS with Serco: Nav route will now avoid Serco space. Capital ships will follow this same premise.

Alternative solution #2: Permit a button to SPECIFIY an avoidance of enemy nation space And/or KOS spaces. This could apply to any nation, say if you were kos with UIT.
Apr 24, 2023 incarnate link
Yeah, that entire mechanic needs to be improved. We'll take a look.

Most likely we will prioritize automated avoidance of obvious KoS sectors, rather than more direct configurability. That could come later.
Apr 25, 2023 csgno1 link
+1
Apr 25, 2023 K_Gamer213 link
*Applauds*
May 10, 2023 incarnate link
Most likely we will prioritize automated avoidance of obvious KoS sectors, rather than more direct configurability. That could come later.

A basic implementation of this should go into production later today. Please let us know if there are any problems.. there's some complexity to these kinds of systems (you're "weighting" sectors by relative risk and so on), and while it has been tested pretty well, there's always the possibility of issues.

This is mostly trying to address the common-case problems: avoiding obvious risk, and giving players a little more information about the route the ship is going to take (giving you the first two systems, when longer paths are involved), and a warning if it things there may be risk involved. For instance, if both routes contain KoS sectors, it will try to find the one with the least number of them, but it will also print out that the route may involve hostile sectors.

Hopefully this will mitigate some of the historical "follow" issues.