Forums » Suggestions

the old "rear view mirror" question

Mar 09, 2024 mybeatsarebollox link
So I had been kinda idly wondering why there wasnt a "look behind" function or a "free look". I know mouselook exists but unless you are boosting looking around changes the ships orientation.

After reading Deathspores suggestion about individual cameras for the turrets I was spurred on to do a little searching and found this thread https://www.vendetta-online.com/x/msgboard/3/16901

The idea of a quick "check your six" button or free look seems to have been suggested a few times and you (Inc.) seemed to be in favour of the idea. There was some opposition from the some of the community though, understandable if you like your targets being kinda blind when youre chasing them down.

When I was playing in VR I had the freedom to look around which would be true of the situation you were describing in the thead I linked, where the view is fed to the pilot via the ships sensors etc. and not an actual window in the hull. Even then some sort of rear view camera inset into the hud somewhere would have been uselful.

Outside of VR its kinda absurd that I cant reverse my ship and look behind me at the same time. With mouselook on anytime you look behind, your ship tries to steer itself to point the other way.

Anyway, with the other suggestion on multiple views and the previous suggestion that you seemed in favour of, I thought I would open the discussion again here rather on Deathspores thread. As although the two are closely related I felt this would be of the interest of all players and not just capship owners.
Mar 09, 2024 DeathSpores link
+1 to rear view mirror, especially if we change the game to be allowed to dock with station only in reverse mode.
Mar 09, 2024 incarnate link
Yeah, the rear-view-mirror is something I've always thought would be useful. I will give a warning that it's a little bit of a performance tradeoff, and potentially down the road it could be a little controversial, because it's something that faster devices might be able to do, and slower devices might not.

Basically, one of the first optimizations of any rendering engine is "frustrum culling", the process of not-bothering-to-render all the "stuff" that is outside the main camera view. This means that, instead of rendering everything in the entire scene around you (behind you, etc), you render only the stuff that's close to the camera. This can be a pretty huge optimization.. the really fancy AAA graphics you see in the latest games would be totally unplayable without this.

Some might say "oh, VO runs on a potato anyway, what difference does it make", but while it may not matter much now (other than maybe on VR, which is pretty sensitive), it will probably have a greater impact before long. We're a bit overdue for an asset and renderer/shader update that will likely make the game a bit "heavier" on the GPU. We had started working on that about a year ago, but was sidelined by the anti-cheat stuff and some other projects.

So, anyway, this is probably not something that'll ever be the "default", but I think it'd be an interesting option. And a toggle-able thing that give you a "quick glance behind" could also be pretty useful, and that would not have much framerate impact (as long as it replaced the entire forward view).