Forums » Suggestions
Limit ore yeald from asteroids
After a certain temp asteroids should give no ore
you can still mine (boil) them but you get nothing for it
I know some folk like to boil roids to upset miners and that is fine
but a lot of new pilots will sit in front of a roid all day/night getting one or 2 units
just because they dont know any better
this frustrates actual miners and slows the progres of said new pilots
you can still mine (boil) them but you get nothing for it
I know some folk like to boil roids to upset miners and that is fine
but a lot of new pilots will sit in front of a roid all day/night getting one or 2 units
just because they dont know any better
this frustrates actual miners and slows the progres of said new pilots
Some newbs you just can't reach; no amount of hand holding fixes stupid.
The newbs that can't figure out to mine another roid fall into that category.
The newbs that can't figure out to mine another roid fall into that category.
Wouldn't a HUD message visual warning when mining an asteroid above (some) threshold be better? If it just said "Warning: Mining output will be significantly reduced due to high tempurature (currently: <%temp>)"
I know some folk like to boil roids to upset miners and that is fine
I think that was mitigated by changing the curve of heat-falloff and heat-buildup after a certain point. We did something anyway, to reduce the impact of "boiling". That was some time ago.
but a lot of new pilots will sit in front of a roid all day/night getting one or 2 units
just because they dont know any better
this frustrates actual miners and slows the progres of said new pilots
If new users are failing to understand this, then that's basically a game onboarding and user experience problem.
It might be best if we just stop the mining process on the client side, at a specific heat threshold, and pop up a notification informing them as to why, and what best-practices are for mining.
If we simply halt the ore on the server-side, I'm not sure some of these people would notice anyway, or understand "why". I don't want to frustrate people who are just confused about what's going on (language barriers may be present, tiny phone screens, etc).. better to inform them.
This could also become more relevant with the future mining changes, which effectively make mining much more of an "active" process, as individual asteroids will heat up much more quickly. So, all the better to "train" players on this.
What heat threshold would we use? 10k?
I think that was mitigated by changing the curve of heat-falloff and heat-buildup after a certain point. We did something anyway, to reduce the impact of "boiling". That was some time ago.
but a lot of new pilots will sit in front of a roid all day/night getting one or 2 units
just because they dont know any better
this frustrates actual miners and slows the progres of said new pilots
If new users are failing to understand this, then that's basically a game onboarding and user experience problem.
It might be best if we just stop the mining process on the client side, at a specific heat threshold, and pop up a notification informing them as to why, and what best-practices are for mining.
If we simply halt the ore on the server-side, I'm not sure some of these people would notice anyway, or understand "why". I don't want to frustrate people who are just confused about what's going on (language barriers may be present, tiny phone screens, etc).. better to inform them.
This could also become more relevant with the future mining changes, which effectively make mining much more of an "active" process, as individual asteroids will heat up much more quickly. So, all the better to "train" players on this.
What heat threshold would we use? 10k?
Well considering the melting point of rock is somewhere around ~1500k I think bringing the ceiling down and changing the formula to compensate makes plenty of sense.
the ferric roids that are mostly iron and carbon should melt around ~1800k
Wrought Iron fusion temp 1755 ~ 1866k
nother cool idea to boot would be to make asteroids glow to their corresponding temperature

hehehe
the ferric roids that are mostly iron and carbon should melt around ~1800k
Wrought Iron fusion temp 1755 ~ 1866k
nother cool idea to boot would be to make asteroids glow to their corresponding temperature
hehehe
Mining issues are very important and crucial to the integrity of the gaemplay.
a great deal of heating occurs from older players. when was the last time anyone in this thread played with a new player to understand their thought process? honestly.
ive raised hundreds upon hundreds of characters, perhaps thousands.. in my experience, with very few exceptions many of them choose to overheat rocks despite lengthy explainations of how it all works.
if we can still boil them, with no output, nothing changes.. we werent getting anything to begin with.
i like luxens idea, but extraction is significantly reduced long before the rock is even very hot.. with a queen beam as an example.. we are extracting 1 per second on average right up until 25k.. the following 15k is already a huge reduction from the first 15k.. and certainly well before hundreds of kelvin..
..let alone 1000k ~ 2000k+ where you can heat the rock hundreds of K for a single ore. i dont think anyones stupid enough to not realize whats happening here. they/we just dont care.. "its an unattended client and it can go as long as it goes" sounds more like the story.
so if there has to be warnings, can these warnings be limited to low level players? like.. level 4 or less. it couldnt hurt to have it there just for information purposes.. but i cant see it changing anything at all.
ive raised hundreds upon hundreds of characters, perhaps thousands.. in my experience, with very few exceptions many of them choose to overheat rocks despite lengthy explainations of how it all works.
if we can still boil them, with no output, nothing changes.. we werent getting anything to begin with.
i like luxens idea, but extraction is significantly reduced long before the rock is even very hot.. with a queen beam as an example.. we are extracting 1 per second on average right up until 25k.. the following 15k is already a huge reduction from the first 15k.. and certainly well before hundreds of kelvin..
..let alone 1000k ~ 2000k+ where you can heat the rock hundreds of K for a single ore. i dont think anyones stupid enough to not realize whats happening here. they/we just dont care.. "its an unattended client and it can go as long as it goes" sounds more like the story.
so if there has to be warnings, can these warnings be limited to low level players? like.. level 4 or less. it couldnt hurt to have it there just for information purposes.. but i cant see it changing anything at all.
so if there has to be warnings, can these warnings be limited to low level players? like.. level 4 or less. it couldnt hurt to have it there just for information purposes.. but i cant see it changing anything at all.
I didn't advocate for warnings. I said I would pop up a modal dialog and interrupt the player's ability to mine. No, it would not be limited by level.
I didn't advocate for warnings. I said I would pop up a modal dialog and interrupt the player's ability to mine. No, it would not be limited by level.
What if super-heated ores were to start causing damage to your ship, with the damage slowly increasing as the temperature rises?
not limited?
then -1, the client shouldnt interfere with our gameplay
then -1, the client shouldnt interfere with our gameplay
then -1, the client shouldnt interfere with our gameplay
Eh? The client defines most of the gameplay. Like, everything you can see, for instance.
The point is to terminate mining at a thermal threshold. I'm just saying to do it client-side, or at least pop-up a client-side message, such that the reasoning is better understood by new players.
Where the limitation is placed, client or server, isn't that important.
What if super-heated ores were to start causing damage to your ship, with the damage slowly increasing as the temperature rises?
This has actually been suggested before, or versions of it. The other idea was to have small explosions on the asteroid that would "push" the ship away. But, these things are a bit more complex to engineer (well, a lot more complex than a limit and a menu pop-up).
But, it would be interesting, to have asteroids visibly glowing or something, with major temperature peaks, and also inducing thermal-damage onto nearby vessels.
Eh? The client defines most of the gameplay. Like, everything you can see, for instance.
The point is to terminate mining at a thermal threshold. I'm just saying to do it client-side, or at least pop-up a client-side message, such that the reasoning is better understood by new players.
Where the limitation is placed, client or server, isn't that important.
What if super-heated ores were to start causing damage to your ship, with the damage slowly increasing as the temperature rises?
This has actually been suggested before, or versions of it. The other idea was to have small explosions on the asteroid that would "push" the ship away. But, these things are a bit more complex to engineer (well, a lot more complex than a limit and a menu pop-up).
But, it would be interesting, to have asteroids visibly glowing or something, with major temperature peaks, and also inducing thermal-damage onto nearby vessels.
I like Luxens:
“Wouldn't a HUD message visual warning when mining an asteroid above (some) threshold be better? If it just said "Warning: Mining output will be significantly reduced due to high tempurature (currently: <%temp>)" “
And Lord Spideys:
“nother cool idea to boot would be to make asteroids glow to their corresponding temperature”
GA
“Wouldn't a HUD message visual warning when mining an asteroid above (some) threshold be better? If it just said "Warning: Mining output will be significantly reduced due to high tempurature (currently: <%temp>)" “
And Lord Spideys:
“nother cool idea to boot would be to make asteroids glow to their corresponding temperature”
GA
TU strength detonation would be awesome whenever you extract ore on a roid over 100k temp! You could even be nice with a popup message saying "Caution: This asteroid is getting dangerously unstable", if you felt it was necessary to be nice about it.
Exploding roids sounds hilarious!
Exploding roids sounds hilarious!
Yes... Please... iwantthissobadEXPLOSIONS!!!!