Forums » Suggestions

Remove Repair for Other Specials?

Mar 14, 2004 SirCamps link
This was an interesting bug that cropped up briefly today, before a1k0n fixed it. It prevented other nations from repairing pirate (read: bought in 18) specials in any sector other than 18. If you were blue, you could repair in 1, 4, and 18. If you were red, you could only repair a valk in 18. This would pretty much require pilots to either be extremely careful, or to use another ship.

I like the idea.
Mar 14, 2004 Spider link
Well, I was in a prom when it happened and I too had to repair inside the home sectors.

Perhaps it would make things a bit more interesting, however not with the current balance of the game. I fear it'd simply turn into another griefers-are-us from the blues.
Mar 14, 2004 silentsuicide link
How about a sort of compromise. All special ships can only be repaired in that persons first home sector (1,2,3) The only way it would work for the Itani is if you fight in 8 or 7. Any other sector and it would work for the other nations.
Mar 14, 2004 Magus link
No, do it.
You see, the black market won't be around forever and in the final game the Itani will have it MUCH easier to get valks then the rest of us. No time to test it's uber-ness like the present.
Mar 15, 2004 SirCamps link
OK, I like silentsuicide's compromise. It makes sense. Your CO might even pat you on the back if somehow you stole an enemy ship and made it out alive.

Remove the ability to repair specials outside of national sectors and sectors of "advanced technical expertise" (18).

Perhaps the red and blue valks fighting in 11 would bother to fight to the death instead of flying three sectors away to repair.
Mar 15, 2004 Just1Frag link
Valks are anyway too powerful, their speed should be slowere to fast or some HP take away. Compare them to other ships...
Mar 15, 2004 Suicidal Lemming link
Valks to powerful?!
Give me back the days of the 18k health Valks.
Mar 15, 2004 Magus link
"Valks to powerful?!
Give me back the days of the 18k health Valks."

-Give me a 3 L-Port marauder and you can have your 18k health Valk.
Mar 15, 2004 Pirogoeth2 link
2L ports for 14k and you've got a deal.
Mar 15, 2004 Magus link
2L ports and an S, with 18k and the same agility.

Jackhammers, Screamers, and Railguns oh my!
Mar 15, 2004 furball link
Then I want a prom with 35K HP and 5 LPorts and 2 SPorts! (And an increase in agility!)

Swarms, Prox Mines, LMines oh my! (My dream! :D)
Mar 15, 2004 SirCamps link
DAMMIT PEOPLE this isn't about ship balancing--that is another issue! This is about removing the option to repair your nation ship outside of a nation sector.
Mar 15, 2004 Celkan link
/forumserv offtopic "Vendetta™ Central" add Just1Frag +1
/forumserv offtopic "Vendetta™ Central" add "Suicidal Lemming" +1
/forumserv offtopic "Vendetta™ Central" add Magus +2
/forumserv offtopic "Vendetta™ Central" add Pirogoeth2 +2
/forumserv offtopic "Vendetta™ Central" add Furball +3

Actually I think that when nations are able to have controlling influence over a sector, you should be able to repair a special in those sectors too. IE, Itani controls 1,4,7,8,14, and the racing sectors. Serco control 2,12,5,13,9,16. NT control 3,6,10,11,15,17,18. Repairs of special ships that can be built by your own nation can be repaired in any of your nation's listed sectors, but only bought in 1-4,6,12 respecively, along with 18, where you can repair specials of other nations. If you are serco, you cannot repair a valkyrie in sc7.
Mar 15, 2004 SirCamps link
Perhaps repairing specials should cost extra?
Mar 15, 2004 silentsuicide link
well considering repairs cost nothing right now.... :P