Forums » Suggestions

It takes too long to gain experience...

«12
May 11, 2004 roguelazer link
Actually, I'd say that fake Licenses WOULD be destroyed with any lost craft, and would be confisacted. If you were scanned while carrying any fake license, you would get a message "You have been detected to be using a fake license. Please come to a complete stop so that we may confisacte it at no expense to you". If you stop, they take it and you get no hit. If you don't come to a full stop in 20 seconds, the bots open fire on you and you suffer reputation hit. If you die, the license is lost and must be re-acquired. Of course, this leads to gadgets like "scan inhibitors" that make it harder for you to be scanned....

The way you have it is fine for a single-player game, but is too lax for a MMORPG and would only lead to everybody using fake licenses.
May 12, 2004 Talin link
The costs of a fake license would have to be EXTREMELY high, at least 10 credits * the xp needed to get the level, just so people wouldn't use this to constantly bypass the levels.
May 12, 2004 timmy10150 link
Arolte it says nothing about skill and license system, only faction
May 12, 2004 Arolte link
Ughhhh. Take my word for it. It was planned for a while now. If there was a search feature I'd be happy to point out a few posts made by the devs for you.
May 12, 2004 Durgia link
Many of you are thinking in the wrong terms. The current day missions were made and structured to test the mission system. They were implemented within the current game, using only what the devs have put into the test/game.

The reason it takes so long to level is more then likely they wanted to keep us busy long enough to work on the next set of updates, and IMHO it should take much longer in a true game to lvl.

However this is not a game, it is an engine test, and in testing we only have limited resources to work with. Botting missions for 1 month are boring, but bots are all we have to work with atm. Only 12 lvls is too fast, but for a test its pretty decent.

You have to start remembering this is not a game, but it will lead to a game. Everything in this test, is designed for one of two reasons. 1) To test something. 2) To give testers something to do while they test.

Obviously the devs are not going to release an uber cool game dynamic onto the test, because if it was uber cool you would have to pay for it.

Since my first day here well over a year past, I have known this game has had the ability to top any others out there. Here are the reasons.
1) Real Time flight modle
2) Skilled Fighting system
3) The ability to see massive expansion
4) Releases for all OS at the same time.

These things are key points. Now, there is really no point in picking apart little things in the test, when you should be finding bugs and/or flaws, like you signed on to do!
May 13, 2004 mortei link
thanx durgia for that reminder
the 'test' concept was fading into the distance, however one thing does bother me - maybe i just haven't found the 'blurb' on it.
with the no bounty no score, working through the lvls, this gives no immediacy to the player that he is getting anywhere - sure the mission computers say u have been rewarded, but at a very basic level as players we need to know we are attaining.
ok the levels are attainment, but when you have to get 2000/16000 or whatever to a next level, the smaller encouragement of a 'bounty' helps
and just one last idle q - if we are on no score no bounty, why have we still got them??
sorry if the q's really banal
May 13, 2004 asphyxia link
Something that i find exciting is the fact that the universe will become a lot larger. Currently we have a few sectors, and these "licences" are pretty much universally accepted.

A quick way to make levelling harder is to make it so certain licences are only recognosed in certain parts of the universe.

Simmilar to the real world, I cant take a uk gun licence over to the states and expect to walk out a shop with a 12 guage =)

Something else to think of though is that not everyone plays by the rules, there will undoubtedly come a point in time where the black markets become REAL black markets (hell, it may even be player operated).

These people wont care whether you have a licence for the thing, as long as you want to buy it at their hideously inflated prices thats fine with them. If i were a 1/1/1/1 centurion pilot, the thought of purchasing a pair of flare launchers at the black market for something stupid like 80-100k would actually be rather tempting.

The safety net on this approach is its financially impossible to afford the maintenance (read, replacing it after dying) of blackmarket equipment at such low character levels. So, adds a bit of depth and fun? yes... will it cause another "return of the valk rammers".... well, you may see one or two around but i doubt it.

asphy
May 13, 2004 Celebrim link
asphyxia: Yes, that does sound more like what I was hoping for. I don't think that licenses should be universally accepted either. I don't think that just because you have a licence to kill in Itani space that the NT are going to necessarily let you buy Gauss and 'Flares. Of course, if they like you that might be willing to cut you a deal, but that's a different story entirely.

Also, eventually as we get more weapons certain weapons should only be available in certain areas.

I agree that everything should be available on the black market for a price, but first you should have to do some missions that make the black market available to you. 'Criminal' needs to be a skill. Also, eventually if the def bots (of various sorts) find you carrying around weapons without a license you ought to lose reputation unless you dock, pay a fine, and let your illegal weapons be confuscated. (Of course, that could get really complex if we also have 'local' licensing, and I suppose that factions with better than neutral relations with each other should respect each others licenses even if they don't let you 'shop' without a local one.)
May 13, 2004 Durgia link
It also would be nice to have player controlled factions and stations work into that equation.

So the faction ABC could set relations to -500 with faction xyz. So members of these factions cannot dock and are kill by faction owned bots.

But ABC is allied with MNO so their relations are +500 and they can dock and buy any weapons that the ABC station is able to develope.