Forums » Suggestions

Headlights

Nov 19, 2004 Noz4ah2 link
I would kill to have some wide-beam big-as-hell floodlights for when I'm mining. Those asteroids get hard to see in the dark space.
Nov 19, 2004 roguelazer link
There's no dynamic lights in this game. There's no light sources in this game, just lightmaps and the sun.
Nov 19, 2004 CharlieH link
yeah, if GL_LIGHTING was enabled, the whole universe would be pitch black except for your lights lol. which wouldn't be too bad :\
Nov 19, 2004 Soltis link
Hell, I would like the game to be a lot darker.

VO doesn't look or feel like space right now, in terms of ambience.

Asteroids don't look like big, randomly sliced up bits of rock, they tend to be round or potato shaped, pitted, etc...

The fact that all asteroids are lit from all directions doesn't help a lot, either.
Nov 19, 2004 CharlieH link
well, actually, if you have detail settings pretty high and you're in a sector with a bright planet/sun/whatever, they will be lit on one side and be darker on the other. but yeah, seriously, space is supposed to mostly be pitch black. it would be much more interesting to be sneaking around a mass of small asteroids, perhaps moving around instead of just sitting statically and SOMETIMES actually rotating. it should be much darker and yeah, headlights would be cool :P
Nov 20, 2004 harvestmouse link
Join the Vendetta Spelunker's Club as they mine into deep cracks of roids with little headlights mounted to their ships!
Nov 04, 2006 kimir1et link
I would like to see headlights added onto ships. Allow them to be toggled. I don't want to have to increase my gama whenever I enter a dark system, and then lower it in the bright ones because its far too bright at that gama.

Purty please add headlights into the game soon(tm) :)

Thanks!
Nov 04, 2006 LaVespa link
I would really like to see huge asteroids that have cave systems and can be mined from the inside. This would add a lot to the exploration factor of the game, and headlights would definately come in handy.
Nov 04, 2006 Lord Q link
i think the reason for the ambiant lighting is to ensure that you can always see, since the ambiant lighting and the star at the center of the sytem are the only actual light sources in any given sector.

as for headlights i remember the devs saying it would bogg down the engin too much to have to calculate an arbitrary number of light sources
Nov 04, 2006 roguelazer link
They would need to rewrite the lighting system to use vertex and pixel shaders to make it work, since opengl-based lights only allow a few (7?) lights at any given time, and we're already using 2 (one for the sun, and one for the "ambient" lighting. That would be time-consuming and would seriously raise the minimum specs.
Nov 05, 2006 WE WANT LEEBS! link
Look, it's evoli!

Wait, it's 2004 also...
Nov 05, 2006 kimir1et link
I used the search function to bump an old post about a topic I feel would be good to include to the game rather than create a new post. I do understand that this is not at all a high priority goal of the game, and would require some serious work to include it with the current graphics engine.

But this is the dream big forum, so there I go.
Sep 29, 2008 xXxDSMer link
"The fact that all asteroids are lit from all directions doesn't help a lot, either."

you hanvent been to the dark parts yet. lol.

i've seen a sector, where that sector has a planet between it and the sun, and the asteroids are as pitch black as the background behind them. you can not see the asteroids and that makes it quite difficult to move around the sector, even with this supposed "ambient lighting"

and when you go into the broken up asteroid that has a docking place in it, or you come out of a outbound port, its just about dark as night in there, and pitch black in some places.

headlights on ships would be a great thing to have in the game.

and if headlights would be so hard to work into the game because of the limitations of open GL lighting numbers... how about some alternate mode of vision... like nightvision perhaps? or IR camera (anyone who's seen an airforce plane or apache helicopter hitting a target thru their camera knows this black and white-ish image)? or how bout something crazy that dosent even exist today (since this is a ahead of our time space game anyway.)? none of these would require open GL to figure for any more lights than there already are
Sep 29, 2008 slime73 link
There used to be a lot more ambient light in Vendetta. ;)
Sep 30, 2008 davejohn link
At mining 18 you get a miners helmet with a lamp on it .....
Sep 30, 2008 Ghost link
Don't they also give you an EV suit with a pick and a chisel?
Sep 30, 2008 IRS link
That's at Mining -1.
Sep 30, 2008 incarnate link
xXx: we completely changed the lighting model last year.
Aug 01, 2017 incarnate link
(posts deleted)

I've explicitly asked people to NOT raise ancient threads from the dead, but rather to create new threads and link to the old ones as a reference.

I would prefer old threads retain their original context, and not be concurrently mixed with other new threads on the same subject. It gets confusing, and is unhelpful.

By way of reminder, only PCC members (and admins/devs) can post to threads that have been "dead" for more than 6 months. It is a privilege.

If this continues, I will either remove the privilege of "raising" old threads from PCC members, or I will individually kick people out of the PCC who abuse it.