Forums » Suggestions

Player Notes on Map

Jan 12, 2005 Lonestar00 link
I would like to see player notes on the nav map. When at a station, I would like to be able to 'download' the latest sector notes for a sector and have them available to me while in that sector. The notes might be from other players who have been in that sector and report on things like ion storms, hive queens in the area, pirate traps, etc, and each note could last maybe a couple of hours.

I would also like to see Trade XP being based not on the number of cargo transferred - but only by pure profit. That would be the true measure of a person's trading ability (at least trade xp for non-mission trading). At this point it's not worth it for me to trade large items (3cu) because I get significantly less xp than if I trade small items like textiles. I shouldn't get the same xp (or more) for a very small profit on vismetal that I would on a large profit from a load of plasma cores.
Jan 12, 2005 ananzi link
they are redoing all the trade missions for the release next week
Jan 12, 2005 johnhawl218 link
I dont' think the trade mission updates will affect what Lonestar is talking about.

I agree with you Lonestar that there should be different way to get Trader XP, other then trade missions. Lets wait till the next update and see if it gets fixed though =)
Jan 12, 2005 Phaserlight link
you already do get trade xp outside of missions, johnhawl... I think Lonestar meant that the xp should be based on profit rather than number of cargo transferred when you are freelance trading.
Jan 12, 2005 Lonestar00 link
Yep. Right now trading in large items reduces tradexp because you sell fewer and tradexp is based on how many you sell. You don't even have to profit. I'd like to see it based on profit, with a bonus if the item you are selling is not sold by the station or if it is on the 'local items in demand' list.
Jan 12, 2005 wylfing link
I agree. (I ranted about this a month or so ago too.) The problem right now is that I don't think the game can distinguish between mining, trading, and pirating -- and making this distinction is not easy.

Example: Capt. Bill loads up on 10 phase array at 1500 apiece. He travels to another station and sells them for 3000 apiece. Now we have to be focused only on the percentage profit, not total credits earned, because otherwise it'd be senseless to trade anything but phase array and luxury goods. Bill's profit is 100%. Suppose 1% = 1 xp, so Bill earns 100 trade xp. Simple enough.

But what if Pirate Larry blows up Capt. Bill's ship and takes the cargo? Or what if Miner Natalie digs up some heliocene and sells it? You cannot use the same formula for them -- there has to be a special case for when the investment is zero. Just as importantly, how do you differentiate between pirating and mining from a cargo sales point of view? Should pirating net trade xp?