Forums » Suggestions

The Flare recondition

Jan 25, 2005 Spider link
okay, here is something that has been bugging me when I was fighting an Orion Cent with my new and improved vultures (both serco and corvus):

The flares are dimensioned for the old game speeds.
The base speed of flares is simply too low, and even when they are usable by the SVG now (they are, quite well. thanks! ) they are slow even at top speed, that makes them very dodgable by the lighter, faster, Cents.

this is an ongoing balance issue where the flares -were- once sort of balanced, but have been reduced by recent changes, and left sliding behind.

Before, from when the flares were balanced (take balanced lightly here, but usable) the active combat speed was around 120-140 m/s with good pilots, more boost and you drained too soon, and at that point, you let flares off at around ~80-100 (less and the enemy can dodge, more and your enemy could forsee your movement) This put flares down as a weapon with speed 160 -200 depending on how it came.
Only in rare situations were flares ever sent off at full speed, which is 265 or so?

however, today cents and light fighters ( vultures included ) have higher speeds, and boost pushes their limits even more, with some of them in a manouver speed over 75m/s, and the change in the ships physics model giving them even better response, the flares just don't hold up in a fighter vs. fighter combat scene.

For this, can we please push flares up in speed to match jackhammers, boost jackhammers with another 35% and see how things go?
Jan 25, 2005 roguelazer link
Don't forget Screamers, the forgotten rockets. Also known as Mini-Nukes, each screamer does 3000 damage and the tube does 48000 damage- twice that of a Screamer or a Jackhammer.