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Cargo containers and self destruct. 0 Voldon Furlberg Nov 19, 2004
Universe 10 Treesrule14 Nov 19, 2004
teh*fink
The Maps 1 tramshed Nov 19, 2004
CharlieH
replenishing asteroids 0 fgettaboutit Nov 19, 2004
Ship and Equipment Prices 8 Durgia Nov 19, 2004
Soltis
Colector bots 1 Blue_Corsair Nov 19, 2004
Soltis
New kind of bot is needed 10 Spider Nov 18, 2004
lowguppy
One mining XP number per session 7 Demonen Nov 18, 2004
Othmaar
Group Support 4 Bernout Nov 18, 2004
roguelazer
Ships determine XP? 5 tytalus Nov 18, 2004
thurisaz
balancing a few things [last ] 37 Durgia Nov 18, 2004
Durgia
I.D. on radar an nav map for guilds 3 TyGeR Nov 18, 2004
roguelazer
death = bad suggestion. 10 randomize Nov 18, 2004
Noduic
Destructible roid compromise 5 tomfoolry Nov 18, 2004
tomfoolry
graphisme, sound, and game play ... 0 arzora Nov 18, 2004
Mining Beam Effect Suggestion 4 IronDuck Nov 17, 2004
Soltis
New layers of mining scanner 2 ctishman Nov 17, 2004
Soltis
interaction with real world 1 kij Nov 17, 2004
randomize
LFG 3 Zasx Nov 17, 2004
Zasx
HUD ship mass and grouping 2 fleabait Nov 17, 2004
CharlieH
"Mining Beacon" 9 AtomicNewt Nov 17, 2004
lowguppy
Targeting, scanning, and markers. Oh my. 3 Cam Nov 17, 2004
Soulless1
Exp. penalty - problems to be resolved 7 Soltis Nov 17, 2004
Celebrim
Ammunition has mass. 9 simondearsley Nov 17, 2004
Spider
Suggestions for the Manual 1 utdream Nov 17, 2004
Durgia
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