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Screen keeps 'jumping' -- looks like I'd imagine lag would look

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Feb 17, 2005 raybondo link
Try /toggleframerategraph
It displays a graph of the last few seconds' framerates.
See if it is a steady line or a highly fluctuating one (ie. sine wave or even a square wave). This will say once and for all if it's a framerate problem or not.

Also, this setting in the config.ini file
[wavsound]
use_wavsound=1
can switch between wav sound and directsound.

server is server.vendetta-online.com
Feb 20, 2005 KixKizzle link
"I'm getting pings ranging in the 50s, usually around 56, but occasionally spiking up to 250 or 400 -- seldom, but seems to coincide with the lagginess."

If it coincides with the lagginess then that's prolly it.
Feb 21, 2005 godsize_dwo link
I notice you did not specify what OS was on the PC, but I'm going to assume it's Windows XP. In any case it may be a case of your Network Card and either your Video or Sound Card sharing IRQ's. Most of the time it's the Video and NIC that are sharing IRQ's. I had the same issue back in my Everquest days, back on Windows 98, and found that by simply switching the Network Card to another PCI slot (if it's not on board) can change the IRQ for your.

This may explain why you get lag on your PC but not your Mac. Now Microshaft says they fixed shared IRQ's in Windows XP, but it IS Microshaft.

Also you state you have 512MB of ram, but to make sure it is not a swap file issue, check your task manager and make sure under the performance tab that the peak Commit Charge (K) is not more than your Total Physical Memory (K) while you are in-game.

Those are a couple quick ideas you can look at.
Apr 27, 2005 waleran link
I'm using Windows 2000 Professional.

I think that disabling hardware acceleration for the sound card, as described above, in this thread, seems to have knocked out the problem. At least, it seems to be gone now -- but I was sure I'd tried it once already with no luck. Maybe this later version of VO responded differently, or maybe I was mistaken.