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Neat yet GPU intensive effect

Jun 25, 2003 grandpajive link
I already emailed this to Ray but I figured I should contribute my bugs as well.

With rglow set to 1, everything glows how it should... however I get some sort of reflective surfaces in the radar portion of my screen. Just the glowing effects, like the station lights and wormhole effects, not the objects themselves. It looks neet but eats up my framerates ;)

Also, like another poster whose name escapes me, I tried to take a screenshot yet ended up with a blank .tga file which I tried to open in The Gimp. 10 1mb shots tgz'd into 13k ;) nice compression.

Also I found out I couldn't switch from full screen to windowed mode when I'm flying around nor when I just run vendetta. However, modifying the config.ini and setting windowmode=1 I could go to windowed and take screenshots that way. However I have no where to post them [besides, I think ray has one or two].

I have a Geforce FX 5200, latest nvidia kernel + glx... works fine in windows, but not so well in Linuix ;). When rglow is turned off, I dont get the reflecctive stuff in the radar screen, which is oddish. However, I still cannot switch from windowed to full screen without it crashing, nor can I take screenshots. Quite a dilly of a pickle.

-- Purple Prune
Jun 25, 2003 raybondo link
The 'mirror' thing is actually a side-effect of how I do rglow.
I didn't fix it yet. What I need to do is render it to another context instead of using the current background buffer. I do this on windows and mac but haven't set up the glx/X stuff to do that yet. Sorry. For the time-being, I guess you have to turn off rglow.

For the fullscreen->window mode, I dunno what's up with that.

The fullscreen screenshot not working bug escapes me too.
Jun 26, 2003 a1k0n link
There's some kind of driver bug which totally screws up vertex buffers when you change video modes, and then it segfaults on exit (even though Vendetta never technically relinquishes its own signal handlers...). At least, it does that for me with a GeForce4 and the latest drivers. Very annoying. Not a problem if you turn off vertex buffers, I guess, but I'm not sure what else to do except to complain to nvidia.