Forums » Android

Bug: Intermittanty not responding to any mouse/touchscreen input.

Jun 18, 2011 Phonica link
First time it happened I thought it was a fluke, but its just happened a 2nd and 3rd time.

Very occasionally (in all cases, it was while docked at a station) the game stops responding to any mouse clicks or touchscreen presses on UI elements. The game has to be quit by doing a /logoff at the console and pressing the android 'back' button to exit the game.

System: ASUS Eee Pad Transformer (with dock)
OS: Android 3.1 (Honeycomb)
Perhiperals: Standard transformer dock, bluetooth mouse.
Jun 27, 2011 incarnate link
Sorry for the delayed response. We'll look into it, but we don't currently have a Transformer for testing, and this could be a dock/bluetooth related thing.

Could you try it with a wired USB mouse, and see if you have the same problem?
Jun 27, 2011 Phonica link
Still happens. Also happens with no perhiperals at all attatched, the game stops responding to touchscreen input at the same point and has to be restarted. Backgrounding the app and bringing it back doesn't bring it back either (even though the touchscreen is used to perform this action) - any 'Mouse' type input remains responsive in other applications.

On average I'd say it happens once for every 5 or so hours of game play, its not a massive issue but an annoyance. Sometimes it'll happen a bunch of times in quick succession, sometimes it'll go days without any problems.

I should note that even though it stops responding to mouse input, it does still respond to keyboard input (hence using the console to logoff)
Jun 29, 2011 incarnate link
We're working on bringing up completely native interfaces to input, sound, etc (Gingerbread+ only), which could improve this, along with generally making things a little faster and more responsive. It sounds like some kind of memory leak or other delayed issue, but could be related to pushing the input through java. If we can reproduce it, we'll try to fix it, but being so sporadic that may be tough. It could also be specific to the Asus BSP (their OS flash), which we don't have an example of for testing.

Honestly, I think it's pretty awesome that you're playing VO for over 5 hours at a time on a tablet :).
Jun 29, 2011 Phonica link
When the tablet is docked on its keyboard and a mouse is connected its pretty comfortable to play for extended periods. Most of my tablet activity in VO is 'idle' activity, doing trade runs and just chatting with other players - 90% of my logged in time I'm actually doing something else on another machine :)

I do get some more intense usage though, not sure I'd want to try PVP combat though! The lack of a mouse look mode (which I understand you're already looking at) means that I mostly use the keyboard for flight conrol.

Can't wait to see what stuff you guys come up with!

Just out of curiosity, what devie(s) are you using to test with internally?
Jun 29, 2011 incarnate link
Just out of curiosity, what devie(s) are you using to test with internally?

We have engineering/development hardware from NVIDIA, Qualcomm and TI, and then a whole collection of various and sundry OEM prototypes and production-retail devices. Plus, Ray and I have personal retail Atrix 4G phones. I use a Stingray (Google's Xoom prototype) as my personal tablet; I'll swap it out for a retail one sometime, but they're basically identical except for color (the Stingray is all black), has 3.1 and so on.

A zillion years ago I was actually pretty good at PvP combat, using purely the keyboard. Worked best with rockets though. A few people still play like that, it is possible. Combat is a big learning curve, though, regardless of the input method.