Forums » Suggestions

Can we nerf the Cent a bit?

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Sep 11, 2005 Shapenaji link
I was talkin to Tal Ra today, as well as StinkyJON, and I think we all agreed that the centurions really have no good reason to be as good as they are.

They make an interesting ship like, the vult, a novelty rather than a craft.

The fact is, the vult took a high degree of skill to control, and a slip in maneuvering left you with a massive weakness to deal with.

Rev C fights still just take too long. The ship is small, fast, and has only a small armor difference from the vulture.

The thing rarely ever gets hit, and so is a sure win against just about any other ship headon.

I just want to see people flying vultures again, those fights were interesting. It was cool to have to keep an eye on the radar
and orient your ship to make sure you were flat to the person on the side as well
Sep 11, 2005 Lord Q link
rather than "nerf" the cent i'd rather see the combat piloting requirnments for the rev c and ibg increased. the single weapon cents don't seem to be over used.

the rev c and ibg are argualby the best light fighters in th game, so there is no reason they should be level 2or 3 ships.
Sep 11, 2005 Shapenaji link
since when have level requirements stemmed the prevalence of a ship? (except for the valent maud)

I actually liked the fact that you could get decent ships early on.
It's one of the things I tell people when I tell them about the game, that leveling really isn't so important.

I have a problem with the ship, not at what level people get it.
Sep 11, 2005 Borb II link
Lower the armor a bit and it should be good. It would still be nice to keep it maneuverable.
Sep 11, 2005 Shapenaji link
well, I spose lowering the armor a bit might be plausible, but it would need to be by at least 2000 hull points.

But the thing is, apart from just creating a more balanced ship, the cents are the real problem for people with bad pings. So we don't need to slow EVERYTHING down by 10%, we just need to slow them down.
Sep 11, 2005 Beolach link
I'd like to see both its mass & thrust dropped, so that it has the same empty acceleration it has now, but weapon (and cargo) mass affects it more.
Sep 11, 2005 Cam link
I'm iffy about nerfing the cent.
I agree it is a step above almost every ship, but they're still pretty easy to kill with rockets. It takes some serious skill to beat a rocket valk in a cent, and even more to kill a prom.

With the drain the cent has now it's ONLY use is combat. It can't catch anything, and can't carry anything.

I think the only way we'll ever get this "balance" thing fixed is by picking one ship and tweaking all the others accordingly. Don't nerf the cent to make a better vulture, buff the vulture.
Sep 11, 2005 terjekv link
er, as I've been saying for a while, drop the cents into the 5K armor category. their spiffyness shouldn't go away, since if it does, they'll loose their only distinct feature. more distinct features are a good thing -- be it the Vults all-roundedness, it's shape and its weapon placements, or the toughness of the Prom.

we need *distinct* ships in VO, not just a collection of highly similar ships with slightly different stats and different shapes. ideally, ships should require different flight patterns and different tactics. reducing the thrust of the Cents (okay, the IBG and the Rev C, the rest are fine) will make it just another ship.
Sep 11, 2005 CrazySpence link
why nerf them? i like them. I can kill them pretty quick in the hands of a medium pilot and have an exciting battle against aces which I have found I still win pretty often.

Instead! why doesnt everyone in this thread stop coming after them in rags! you crazy fools
Sep 11, 2005 genka link
No, no shape. You're taking an entirely wrong road with this! Allow me to demonstrate what you SHOULD have posted:

OMG U LUZRZ! Leik, da centz, dey da suck! I men, hou am i supuzd tu rag-spm neubs if deze cents cum in all cloze-liker nd shut me?>!?!?
Diz juts aint cul men! I r cunt go on leik dis! It da makeses da game unplyable!!!
I r the quieting!!!

Afterwards you get a bunch of you fangurl buddies to say pretty much the same thing and then you all collectively bugger off to circle-jerk in a small room. After a short while you'll have calmed down a bit and realized that the whole "I r the quieting!!!" thing was rather stupid and that you really want to go back to playing. Unfortunately, your sense of pride would be a wee bit crippled if you were to accept that you were over-reacting by a small smidgeon when you quit, and coming back without any changes taking place would entail such an acceptance. But lo and behold! The devs have tweaked the centurion in some vague surface manner, perhaps drawing a line on it or something, and look! An excellent feature which fixes everything you had a problem with before is right there! You can come back without admitting your own idiocy now!
Horrah!

Hey, it worked last time...

Edit: Vague stylistic problems.
Sep 11, 2005 Spellcast link
Ahem... ok genka.

personally I think balancing the ships just for 1v1 combat is a bad idea. What they really need to be balanced for is specific jobs;

http://www.vendetta-online.com/x/msgboard/3/10941 <-my most recent post on the subject.
Sep 11, 2005 Starfisher link
Or slow the cents down just a tad, so that you can actually follow their progress at 100m with the human eye. That would be cool.
Sep 11, 2005 Gavan link
PErsonally, while I think the Centurion does need a nerf, I don't think it needs much. Against people of relatively the same skill level as myself, flying other layouts, I've found that I have a relatively tough fight on my hands whether they be Hogs or Vults. While the only layout that I'm usually fairly sure I'll lose against is a Prom or a Rocket Valk, I think that if you nerfed the cent too much it would make it a useless ship.

What I would like to see is the revisions (IBG Rev C) jump massively in cost, up into the Valk, Prom and Maud category. I know that right now this would make little difference considering that there are two week old n00bs running around with 100 mill, but I think that it would, at least on a superficial level, reflect there status a bit more adequately.

Best real world analogy I can think of is a tricked out Civic.
Sep 11, 2005 Taljin link
These light ships kill the game in my opinion.They make a fight last too long,unless the pilot turns off FA and commits to the fight.They are boring to fight and usually end up with your wrist aching. Maybe a good role for them would be to turn them into an interceptor , keep them with 1 gun , lower the armor , speed them up and create a ecm weapon that cuts the turbo on another ship. That way , although it could'nt do damage , it could catch a fleeing ship and give the rest of the group a chance to catch it.
}Tal Ra{
Sep 11, 2005 JestatisBess link
Leave the Cent ALONE. A few rocket hits and the cent explodes. Making the armor any less or making it less agile will just make it more useless. The cent is trying to find a niche. It used to be good for ctc but no more. So now people are trying to use it in fights. Let them and leave the ship alone.
Sep 11, 2005 Spellcast link
jestasis, the cent is hardly "trying to find a niche"

the rev-c and the IBG have a perfectly good nich, they are allmost IMPOSSIBLE to hit.

sure a few rocket shots kills them, but the only real way to hit them with rockets (at least the 2 special ones) is if the pilot of the cent makes a mistake. the sheer agility of them allows them to basically dodge everything and anything in a 1v1 fight. right now an IBG or a Rev-C can basically dictate a fight, they are absolutely lethal against heavy ships (which is good) but even if a heavy ship gets lucky and lands a few hits, the cent can still win.

regardless, rathar than simply nerfing the cent I would prefer to see a balance more like what i suggest in the post i linked above, but dont try to tell us the cents are "trying to find a niche"
Sep 11, 2005 Ghost link
I've always thought the cent should have a bit less armor, around 5000 or 6000. But my only beef with that right now is that the proms would run-a-muck if the cents are cut down. IMO both the cent and SCP are still a bit too good. But if the cent is cut down a bit and the SCP is left the same, there will be no stopping it.
Sep 11, 2005 Taljin link
I think the Proms already run a-muck right now anyway. I say make a varient available for all the ships for each faction ,not the top tier one , but something close. At least that would put us all on a close to equal footing.
}Tal Ra{
Sep 11, 2005 Spellcast link
oh, I couldnt agree more ghost, but this thread is about the cent. :)
Sep 11, 2005 Starfisher link
Or make the Valks better!

Give me back my uber triflare valk!