Forums » Suggestions

Remove /explode (we really dont get stuck in weird places unless we try)

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Sep 22, 2005 yodaofborg link
Yeah, I guess I could also agree that a 10 Second timer would at least stop the problem of people killing themselfs just as my last set of flares is about to hit em, that doesnt really bother me after I attack someone, but when it happens 3 times in a row when the other guy is attacking me?

So aye, if we must keep /explode, add a timer simaler to logoff.
Sep 22, 2005 toshiro link
I vote for 10 seconds, too. It was already annoying way back when.

And seppuku can't be compared to /explode. Not ever. Please refrain from doing so.
Sep 22, 2005 Spellcast link
keep explode, add 10 second timer.
Sep 22, 2005 LeberMac link
Heh- I've probably got 200 deaths from /explode. ALL of them have been to travel from one place to another. (Sorry Harry)

I've NEVER denied someone a kill via /exploding. And if your kill is denied, then, so what? You still have the smug satisfaction of winning the fight, even if "the numbers" say otherwise.

So, yeah, I guess you could lose it. It'll make me be less lazy, but ferrying Valks down to Sedina will be a pain in the arse now...
Sep 22, 2005 icbm1987 link
Leber... just ask someone to kill you.

Free PK's for everyone!
Sep 22, 2005 Spellcast link
unfortunately leber its really messes up things like the BP mission, effectively letting someone get points for killing others, then explode to avoid GIVING any points. Since I personally hope that there will be more group level PvP oriented content as the game progresses, lets just nip this in the bud right now. add a 10 second timer to it, that'll prevent lamers from /exploding in a situation where the kill itself matters, without altering the ability to remove yourself from a situation where you have gotten stuck.
Sep 22, 2005 johnhawl218 link
I still hate the timer idea, why not instead strengthen it's ability and add in a few negative effects. Whe you enter the /explode command your ship then starts a 10 second energy buildup, engine glow is increased, maybe the hull it's self starts to glow a little. This letting anyone around him/her know that they are about to explode. You would still be able to manuver/dodge but turboing would no longer work, nor would your weapons, since all power is being redirected to the engines (manuvering jets are diff from main engine I would hope/suspect). Then the actual explosion has some actual damage like the hive queens when they blow up, only less effective, say 100m radious around ship with cascading damage depending on how close you are. Then once you actually explode you have to stay dead for one minute at your home station. There should also be a way before the 10 second timer is up to disengage it, perhaps the /explode command is a toggle on/off. Or, rename it self-destruct or something else. It is a viable tactic even if it is not a well liked one, and removing it would be a bad thing.
Sep 22, 2005 toshiro link
johnhawl218, you're effectively missing the point.
The problem is that people can /explode to deny other of their (righteously earned) kills. Your solution would still allow them to do that.

A solution without altering the time-to-explosion would be that the last player to deal damage gets the kill, but that would just raise further difficulties.

The 10s timer seems indeed the best way to deal with this issue.
Sep 22, 2005 LeberMac link
Fine, then. I have no problem with a 10 sec countdown timer or the removal of it altogether. *YOINK* Yank the /explode command!
Sep 22, 2005 johnhawl218 link
I fully support the denial of a pk point, I've done it and will do it in the future. I see nothing wrong with this. The pvp is NON-Consentual, if I'm forced to fight, left with no other avenue, I WILL deny you your kill. WHY, because you forced me into a situation I did not want to be in.

This does not mean that I do it all the time, which is why I have a hard time seeing the reason to take it out. I'm all for like I said making it less attractive to do by making you sit out after doing it for a while, and even extneding how long it takes, IF, it deals more damage to the opponent, atm it does nothing at all really.

This is simply another witch hunt because there is nothing else to bitch about and your all a bunch of winers. If you've forced someone to blow themselves up or have made them so angrey or upset that they would continually kill themselve to spite you, take that in your heart as a win, rejoice that you were able to force them into that perdicament. Not endlessly bitch that something needs to be taken AWAY from the game, we need all the content we have.

We might as well get rid of all missles while we're at it.

How bout nav routes too, we don't need those, we can just manually set every trip around the universe =P
Sep 22, 2005 BoxCarRacer link
"This is simply another witch hunt because there is nothing else to bitch about and your all a bunch of winers. If you've forced someone to blow themselves up or have made them so angrey or upset that they would continually kill themselve to spite you, take that in your heart as a win, rejoice that you were able to force them into that perdicament. Not endlessly bitch that something needs to be taken AWAY from the game, we need all the content we have."

John,
Denying someone a PK when it is rightfully theres,
(in any situation... lets not forget that space is dangerous) while abusing the system is just immature.
And I don't see many situations where pvp actually ISN'T consensual since all you have to do is hold down the turbo button.
Unless you are in a bus with 18 samoflange then you really should evaluate how you came into that situation.

/explode is an exploit unless your stuck somewhere.
Sep 22, 2005 yodaofborg link
John, did you not even read my post? I do not mind someone /exploding if I attack them, they usually dont, cos they either a) fight back b) run away (which is easy), the problem is when someone attacks me, and then denies me my kill, what exact situation have I forced this player into? or even worse, uses this *sploit* to deny others finishing a mission ?

I'll tell you what, you come up with a fix that fits both needs, and i'll give you a cookie.
Sep 22, 2005 Beolach link
Don't think John'll like this any better, but an alternative to limiting/removing /explode would be to give credit for the kill to the last ship that damaged someone before they used /explode, if the ship that did the damage is in the same sector.
Sep 22, 2005 Martin link
John, what about when you start the fight, then /explode. I've certainly seen some people do that. In fact I'm I've seen one person do that quite a few times to Kixkizzle and Holden.

Seriously though, it's a small change. The devs can probably do it quite easily just by ripping the code from logout and it shouldn't affect anyone much unless they use /explode in an exploitive sense. The only behaviour it will stop that I kind of like is the true kamikaze but we rarely see that anyway. (once in a year in my case)
Sep 22, 2005 johnhawl218 link
the times I've done it to kix or holden, they were harasing me on /100, and was pissing me off, and since I can't go over and kick there asses that was my last best option. I agree though that it's not a good option, but it's still something that should be in the game. These cases you all site are exceptions not the rule, and exceptions IMO are not good enoug reasons to take effective tactics away from the game. Just like I think "running" should never have been nerfed. And while I'm at that, running is no longer an option, remember, you all made that priority #1 with your last bitch fest. So if you've tried to run from an attacker and simply can't your best option if you know you can't win is to let them kill you? FUCK THAT! I'd rather explode then give them the satisfaction. That's life, suck it up y'all!!

As far as someone attacking you first and then exploding. If you don't want to fight them take your own advise and just run away. Otherwise it's your own fault not the person exploding, they are already having to buy a new ship. Just because your in a fight, loosing or winning, doesn't mean that someone or any one is intitled to a kill. You have to work for these things, if someone is blowing up before you can kill them, kill them faster, adapt! or move on.
Sep 22, 2005 Starfisher link
So, in other words, keep it in the game so you can continue to use it to piss people off.

Best. Reason. Ever.

So what if you're on a PvP oriented mission? Then you can /explode and not let me ever get a kill, thereby breaking the mission. Given the limitation this places on the game, /explode should be removed.

Again: If the devs removed /explode, no one would care or remember in a month. The only reason people use it now is to circumvent traveling or to piss someone else off. Traveling like that is an exploit and I'm sure you can find some other way to piss off people you don't like that won't break the game.
Sep 22, 2005 Martin link
Running is still an option. It's a tad harder but it's still very viable. In my opinion, the devs got it spot on with the last patch as now people can still run if pirated, however if they get into a fight it's much harder.

If they start 500m away then the trader will probably escape, or at least have a good chance. If they start 100m away then the balance changes to favour the pursuer.

What are you doing inside 100m of someone shooting at you? I'd say you're probably fighting with them.
Sep 22, 2005 Lord Q link
therr is one thing people seem to be forgetting:

the /explode is only annoying in PVP situations. now, PVP has one inherent downfall: it requires that your oponent be a player and OTHER PLAYERS CAN BE JERKS. let's face it it's true. any time you choose to engage in PVP (BP, random killing, pirating, etc) you take a calculated risk, that the other player may be a jerk.
Sep 22, 2005 everman7 link
funny...

I don't use /splode anymore, I prefer to issue on a roid or station at top speed.
It's much more amusing.

or I offer a PK if there's an enemy in the area...

Loose the /splode or give it a timer.
All those that are complaining about getting rid of it are those that are probably exploiting it...
Sep 23, 2005 Gavan link
So to sum it up:

People for removing /explode: Umm... everyone except...

People for leaving /explode: Mcdooglehawl218

Sounds like a somewhat clear mandate to me.