Forums » Suggestions

Why storage limitations?

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Oct 15, 2005 LostCommander link
Okay, I give up. I understand why VO needs player storage limitations during the transition to a crafting-based economy. However, are they going to remain in place afterwards? If so, why? Will/Do they serve an important purpose unknown to me beyond limiting item/ship hoarding by players? Please enlighten me.
Oct 16, 2005 roguelazer link
Um. Stations aren't magic. It makes sense to me that a station 20x the size of my ship shouldn't be able to hold 40,000 fighters and 10,000 N3's.
Oct 16, 2005 Cunjo link
any word yet on what the limitations will be?

also, it would be nice to be able to pay for more than your usual alloted space...
Oct 16, 2005 DagobahDave link
Pilot respawn is already a compromise between realism and gameplay. Stations will probably have to make the same compromise.

There's no limit to the number of players that might jump into VO, but there's a limited number of stations. Supply and demand is going to make storage space a hot commodity. I don't think that's the game we want to play. I don't want to be mining in one system and then have to trudge to the other side of the map to drop it off because it's the only place I could find an empty locker.

Give each player a limited amount of space at any given station, but don't set a limit to the number of players that can rent/own space at a given station.

This total allotted space could vary from station to station -- big stations give you more capacity, smaller stations less. But each player should be entitled to the same amount of space, even if it means there's an unrealistic amount of storage space in each station. Otherwise, we're going to run out of station storage space really quickly on a game-wide scale, driving up prices for storage until... gah, that's not the game I want to be playing.

Paying for extra space sounds fine to me. Monthly rates (hey, maybe even daily rates) seems like the best way to handle payment for storage.
Oct 16, 2005 ananzi link
who cares, we can build our own stations then charge other people money for storage.
Oct 16, 2005 Dark Knight link
Shadow Guardian Mini-Storage Co.

XD

Here's a question. When we can build our own stations, will we be able to put up the little hologram billboards?
Oct 16, 2005 LostCommander link
Completely off the thread topic, but yes we should be allowed to put up our own station billboards (max of 4) if we own the station. However, the text MUST be in Galactic Trade Standard.

I really do not care about storage realism. And besides, who is going to actually manage to store 40,000 vessels in a station?
Oct 16, 2005 Spellcast link
*looks around guiltily and goes to clean out his ship collection in sedina*

Ok, i dont actually have 40,000 but it has been well up over 500 in the past.
Oct 16, 2005 LeberMac link
Plenty of folks have... um... "unrealistic" amounts of goods stored in stations.
I'll reierate the idea of "renting" space in stations. Every cu of storage you use takes 1 credit per day, or something. (Or 5 credits, or 10 credits? - eventually the more popular stations would charge more, and less popular stations would charge less.)
Oct 16, 2005 LostCommander link
I would really like to say I really don't think that stations should charge for storage. However, I must give you that it would reduce insane stockpiles, there is no reason to stockpile that much, and I can easily afford 1cr/cu/day. If that is done, I would like to see a way for people to sell more than 120 of something at a time. I suppose it should probably repeatedly sell up to 120 at a time automatically for you if you specify that you wish to sell more than 120 at a time. Actually, the more I think about it, the more I like it as a permanent fixture in the universe. I really do not want to see strict limitations after the economy redux though. I think it will hinder gameplay.

Spellcast ... HOW DID YOU END UP WITH EVEN 100 SHIPS!!! ??? I thought *I* had a lot with like 10...
Oct 16, 2005 jexkerome link
The other reason for the storage limitations, IIRC, was to create a credit sink for those players willing to pay for EXTRA space.

As for hoarding, most fighters tend to move specialty ships from faraway places to stations far closer to greyspace and B-8, mostly valks, proms, and IBGs. However, some traders also hoard ships, for different reasons. I myself had a moth and a wraith, both equipped for mining, in each station where I used to mine, plus at least five different ships in my old HQ, some of them fighters. All told it was around 30 ships at one time.

Then there are those players that have 1000 CUs of every single ore in the game, stored in the same station, for the express purpose of having them ready for crafting.

So IMNSHO it is a very good idea, though we've yet to be notified of either the actual limits or the date of implementation, which seems to mean to me it's still somewhat far off, so no worries here.
Oct 16, 2005 Spellcast link
wellll, it started out with the desire to have several of my more popular ship configs on hand.. i'd just buy back when i died and buy a new ship/equipment for the next combo i wanted.. then i'd just skip through.. eventually i had about 25-30 ship/weapon combos.. at that point it actually became faster to just buy and equip a new ship than find the one i wanted from storage.

I just never stopped pressing yes when it asked me if i wanted to buy back my prior ship....

it finally reached the point where i just didnt want to take the time to unequip and sell all the stored ships.. and it kinda snowballed.

[EDIT] on the subject of storage itself.. i'd like to see each station have a per character limit of free storage (3-8 ships and maybe 200cu of storage*) and additional storage availible for purchase at that station. It adds another dynamic to the economy, provides a money sink for the richer players, and adds just another bit of realisim/immersion to the game.

I'm obviously against any form of station specific storage limits because they just dont work well in a MMO where the playerbase is constantly changing in size.

*numbers up for discussion, mostly depending on how incarnate restructures the economy and what crafting options are added.
It's obvious however that storage of crafted ships would be a reasonable expense for players wanting to make money building them.
Oct 16, 2005 Shapenaji link
Hey, boarding fees would be a great way for guilds to make money, if a guild has a station in a reasonably strategic place, they could make a lot of money. It would also make their station a target.

Sounds like a win-win situation to me.
Oct 17, 2005 LostCommander link
Okay, I have acquired what I wanted from this thread I think. My conclusion is that established NPC stations should have unlimited storage (they are often around planets after all - LOTS of storage there), but should charge PCs for storage use beyond some freebie point (3-5 ships, 1000-5000 CU). For when PCs may own stations, those stations should have limited overall storage capacity that the owner(s) may parcel out at their discretion.

In a week or so, this thread should perhaps be locked/deleted. Thanks all and FM.
Oct 17, 2005 mgl_mouser link
Lost: most people make stocks for various reasons.

For a while, I had upped my Serco rating to +800 in order to get the SkyProm.

Knowing that I could loose that faction rating at any given moment, I stocked up on SkyProms wich I would carry back to Jallik (then get gov bus, /explode, rinse, repeat). I had about 50 of them for a while, all equipped with Neut3s + Mega Position.

I eventually tired of that setup and proceeded in being "quite careless". There's no possible gain in selling these (or any ship) in another sector so I wasted them. I must have about 4-5 left in all my little "armada" (just about 12-ish ships by now).

You can imagine I also did this with Neut3s. The one week I needed some and couldn't get it cause we had lost CtC run of the previous week, I decided to stock on those for less fortunate weeks. I king of went overboard with N3s though and have been living off the same stock for quite some time. I must have ~40 left by now.

Two things I agree:

Buying quantities should be limited to "what's in stock" by the station. This should cause rationing.

There ought to be a maximum of things that anyone player can stock at anyone station. Regardless of number of players in said station and station size.
Oct 17, 2005 LostCommander link
I know all about the SkyProm NeutMkIII stocking! :) I have my own you know. LOL. But anyway, the point is that people should be allowed to stockpile, but be encouraged not to. If you want to stockpile 50 ships, you will incur significant expenses whilst doing so.

When crafting comes out (hopefully close to my suggestion), I am sure that non-govbus stocks will be limited. There should not be an absolute maximum of things that any single player can store at any single station because it will either be too high to be meaningful now and during the transition, or it will be so low as to impede large-scale crafting. This is why I have come to love LeberMac's suggestion that storage be available on a pay-for basis after a free allotment.
Oct 17, 2005 roguelazer link
I like that too. Stockpiling is bad.
Oct 18, 2005 LostCommander link
But it is good/necessary for large-scale crafting.
Oct 18, 2005 Lord Q link
i don't see a need for free storage at all. if you don't want to pay, than you just have to minimuse your station activities.
Oct 18, 2005 LostCommander link
Newbies have no money -- 0 credits -- not a single one. We have to at least allow 1 free berth and like 50 cu of free space. Actually, I wouldn't mind if the free space was only that, especially since it would only be assessed once a week.