Forums » Suggestions

Last Stand to Save CtC...

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Oct 21, 2005 Cunjo link
UiT need to be barred from participation, or their contributions nulled. There is no reason Serco should lose CtC every week, regardless of the fact that they killed more convoys, and made more than twice the deliveries of the itanis. The itani players outnumber the Serco - that's already an advantage. do they need more? Do the serco really not deserve to win for so soundly whipping them in spite of this advantage? Having all of the UIT players (which, incidentally, outnumber the itanis and serco both) also deliver to the itanis - whether out of the 'convenience' of having the Serco voy pass through B8, or intentionally through planning - is ruining CtC.

I ran CtC for 12 hours straight today... I took a day off to do so, and I encountered overwhelming opposition, lag, glitches, empty transports, gankers and griefers and other infuriating irritations and annoyances I don't even want to bring up. All this we faced, and for one day we dominated CtC, but still we know we don't have a chance of winning, because the imbalance is too great.

CTC -CAN- be saved. It's quite simple really:
1) move the entirety of the Serco CtC route one system over, so it stretches from Latos to Dantia
2) nullify any cargo picked up by UIT players. I don't care how you do it, or what excuse you use (special containment fields, missions, whatever..)
3) FIX THE DAMN BUGS/EXPLOITS

thank you.
Oct 22, 2005 Martin link
Well actually there is a reason.

A handful of UIT don't like a handful of Serco. If it really bugs you so much then you can buy UIT players. We do respond to cash. I'll happily stop doing CTC for a sum. I think 10 mil would make me stop CTCing with Martin and Martin.mac.au for a couple of months, though obviously, terms can be determined later.

Heh once upon a time, lots of the players who currently help the Itanis used to help the Serco, mostly to try and keep some sort of balance.
Oct 22, 2005 Beolach link
They have fixed the exploit, it'll be in the next patch.
Oct 22, 2005 Forum Moderator link
This is more Suggestion than Bug.

[Moved]
Oct 22, 2005 terjekv link
I want to retroactivly have all mr_spucks gatherings for Serco nullified so I can stock up more N3s. =)
Oct 22, 2005 Beolach link
1) Change it so it goes from Latos->Ukari->Helios->Pyronis->Dantia and I'd be OK with this. If it's still going through Initros then starting in Latos would unbalance it in favor of the Serco - yes, currently it's unbalanced in favor of the Itani, but that doesn't mean it should be over-corrected. I'd say either put a Serco station in Ukari A-10, or change the route to Latos to Dantia via Helios.

2) No. However, increase the standing changes for destroying the convoy and delivering the cargo, and add a standing loss from the nation the cargo was captured from for delivering captured cargo. UIT should be able to participate, but the consequences should be higher than the light-slap-on-the-wrist they have now.

3) A1k0n has said the next patch will fix it.

Also, as has been suggested many times, take away turbo from the ships carrying Purified Xith, and increase the CtC Transport's armor, so that defending is needed and possible.
Oct 22, 2005 LostCommander link
I really like the Latos->Ukari->Helios->Pyronis->Dantia Serco convoy path change idea. I agree that the FS penalties for CtC should be MUCH greater than they are now, like -500 for killing a transport. I do not think PX carrying ships should lose turbo ability, but I WOULD like to see the transport always be a behemoth... The second two changes might be enough. The first one, although requiring a lot more work, may also be necessary and would be interesting anyway.
Oct 22, 2005 mgl_mouser link
The Itani government and society is more prosperous than the Serco one. That's the one reason why there are more Itanis than Sercos.

If you have bad blood for being born in the wrong sector of the galaxy, you only have your parents to blame.

So, prrrrfltfltfltflt!!!

This post does not necessarily represent the official stance of the Itani government
Oct 22, 2005 Cunjo link
1) sounds good, though if you move it rhough helios, can you please change the default thru-navroute to follow those jumps too?

2) that sounds good, though again, I'd like to point out that standing loss really doesn't mean much to a lot of the UIT players.

3) good to hear!
Oct 22, 2005 vIsitor link
You do realize that not only will bribery make us stop attacking Serco Transports, but also with enough money you can convince us to do your CtC work for you. And personally, the only CtC bots I make a habbit of attacking myself are rouge gaurd-bots.

-CNH
Oct 24, 2005 moldyman link
I've paid thirteen million to get a whole guild to stop ctcing for a week. That's alot of money but it proves that people can be paid, even serco.
Oct 24, 2005 Nya13 link
i think...
when you are friendly with a nation / faction
you should not be able to hurt them.

only hated and kosed could.

that will resolve a lot of problem in game
no more UIT abuse in ctc and fight
no more green dot in radar shooting you from behind...

I was forced to drop my UIT standing to see them Red in my radar
easier to distinct people that are able to hurt me.

Why making the actual no hurt for the own nation member only?

i suggested that over 6 months ago and no one understood it
it's simple an logical.
wonder why i have no positive reply

maybe devs do not known how the current standing system work...
well, i hope they will change it next time.
Oct 24, 2005 roguelazer link
Let me get this straight. You want to make it impossible to damage anybody green to you? So if you're UIT and you want to be KOS Itani, how exactly would you go about it? No, FF restrictions need to be removed entirely, not extended.
Oct 24, 2005 who? me? link
aye rogue!
Oct 24, 2005 Nya13 link
how the serco got kosed (lose his serco standing)? huh? ...

how itani lose the their standing? huh? ...

do you have another question?

I doubt removing the entirely FF restriction will resolve the problem. it will just turn that game into a full PvP PK game. i doubt Guild Software want it.
and i doubt you will appreciate it once i will PKing in game and every where...

I known people dislike me in VO
but it's not a reason to constantly dislike my suggestions.

if the way to lose standing is so hard then add something to lose it easly
Oct 24, 2005 who? me? link
/me lost his serco standing by the help of garlic rolinis
Oct 24, 2005 roguelazer link
I understand that English isn't your primary tongue, Nya. But since you haven't told us what language you -do- speak, I'm hoping you can understand what I'm trying to say.

I'm UIT. I hate Itanis and want to get myself KOS Itani. Under your plan, I am unable to damage any Itani-allied ships, since my character begins with +500 Itani. Therefore, it is IMPOSSIBLE for me to become KOS Itani unless I manage to find an Itani who is KOS UIT and kill him in Itani space. Unacceptable.

As for rampant PKing, I think you're overreacting. If the IDIOTIC, UNREALISTIC gameplay restriction of friendly-fire was removed, that wouldn't increase PKing greatly. The pie-rats already are KOS with every faction. All it would do would level the playing field a bit.
Oct 24, 2005 Nya13 link
i understood you.

<<I'm UIT. I hate Itanis and want to get myself KOS Itani. Under your plan, I am unable to damage any Itani-allied ships, since my character begins with +500 Itani. Therefore, it is IMPOSSIBLE for me to become KOS Itani unless I manage to find an Itani who is KOS UIT and kill him in Itani space. Unacceptable.>>

thats why i said : add something to lose the standing easely
the problem come from the unable way to lose nation standing easely, not my original idea.

Could add a NPC Pirate,
hail him and you will able to drop the nation standing.

And YES you should not able to hurt an itani who has a good UIT standing if you do not lose your itani standing. (coz you are friendly with itani and he is friendly with your nation) logical!

<<As for rampant PKing, I think you're overreacting. If the IDIOTIC, UNREALISTIC gameplay restriction of friendly-fire was removed, that wouldn't increase PKing greatly. The pie-rats already are KOS with every faction. All it would do would level the playing field a bit.>>

example of abuse i could do:
imagne i go create a new character and shoot at eveyone just for fun in serco space (i am serco)
and recreate again again after he got kosed at station...
+
removing it will kill the color on radar.
green or red will mean nothing.
k?

PS : i speak very bad engrish lol but i understand it (read) easely! dear :op
Oct 24, 2005 LeberMac link
Actually, Nya, we should remove the Friendly-fire rules, so you can shoot ANYONE you like.

And

We should implement a customizeable IFF (Identify Friend-or-Foe) system that allows the pilot to designate who is friendly or not through either commands (/iff hostile "Incarnate") or through combat history. (Everyone starts out friendly until you get killed or shot at by them)

Perhaps a combination of both IFF methods would be best, but I think there are other threads that discuss it.
Oct 24, 2005 Nya13 link
sorry but your system is not good for VO

it will advantage community and biggest guild in game

and disavantage solo player or minority.

it was used on a other MMORPG i v played
it was a PVP server (full pvp)

It will be okie if you want VO a full PvP server

But believe that community wont like it.