Forums » Suggestions

Request a new station for pirates only

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Jul 04, 2011 Pizzasgood link
No, unaligned is not the "devs". Only one dev is unaligned. The other two are Itani and Serco. Furthermore, just because one dev and the hive are unaligned does not mean they are the only people who should be able to be unaligned.

Also, "unknown" implies that you have a faction but we don't know what it is, whereas "unaligned" implies that you are not allied with any faction. That is a very significant difference.
Jul 04, 2011 blood.thirsty link
Or how to make piracy suckin' more than minin' : ]
Jul 04, 2011 pirren link
Also, "unknown" implies that you have a faction but we don't know what it is, whereas "unaligned" implies that you are not allied with any faction. That is a very significant difference.

True. +1

/offtop
Looks like IPA is against violence and pirate stations :]
Jul 04, 2011 blood.thirsty link
Pull all da bad eggs in da same basket and lock 'em in, will ye fall fer dat traders trap pirren?
: )
Jul 04, 2011 pirren link
Pull all da bad eggs in da same basket and lock 'em in, will ye fall fer dat traders trap pirren?

Courage is the art of being the only one who knows you're scared to death.
Jul 04, 2011 Alloh link
Are you pretending to be so naive in stating that there isn't de facto a pirate faction? Just look every Nation Wars.

What is being proposed would benefit pirates, giving them a faction who favours them. And all VO players, making it more logical.

In almost every Sci-Fi universe there are pirates. In all those I know, pirates does not belong to an regular nation, there is allways allways a pirate faction, sometimes clear, sometimes shady, other times they appear in radars as "UNKNOWN" or "UNIDENTIFIED" since they don't have a nation's transponder.

Also, "unknown" implies that you have a faction but we don't know what it is, whereas "unaligned" implies that you are not allied with any faction. That is a very significant difference.

Yes, and exactly because of that I prefer "Unknown" than "Unaligned". They ARE aligned to Corvus, and will be with their future faction. But since they don't have updates for IFF/Transponders, they appear to everyone's radar as 'unknown', i.e. a not registered ship. Better than clearly enemy. More mistery and surprise. That unknown ship can be a pirate, a smuggler, a traitor, some covert ships...
Jul 04, 2011 davejohn link
Ok, add a pirate station, but to bear in mind the previous posts of the likes of Dr L . Make it capturable , destroyable , razeable.

Ye want a toy, fight for it.
Jul 04, 2011 Maalik link
making this mobile station pirate subfaction an entity which like the hive which you can depending on your inclinations either fight or (preferably) ignore or if you are a bit crazy attempt to subjugate yourself to sounds reasonable
Jul 04, 2011 pirren link
Yes, and exactly because of that I prefer "Unknown" than "Unaligned". They ARE aligned to Corvus, and will be with their future faction. But since they don't have updates for IFF/Transponders, they appear to everyone's radar as 'unknown', i.e. a not registered ship. Better than clearly enemy. More mistery and surprise.

-1. Looks like you are the only one surprised. And Alloh, /me thinks you have huge problems with English comprehension, that's because you can't understand the basics.
Jul 05, 2011 Impavid link
This is a game, why does Ecka and CD and their lot always get snooty like we're logging on to work?
Jul 05, 2011 Conflict Diamond link
wait: Imp logs on? Is it December already?
Jul 05, 2011 ryan reign link
Ecka take your alzheimer's medication... you already whined about everything you just whined about.
Jul 05, 2011 Pizzasgood link
Yes, in Nation War the outlaws form a temporary alliance to fight against the nations. Nation War is an artificial competition. It is a team fight. It is organized into four teams. It would be a very different competition if there were sixteen teams. NW alliances mean very little outside of NW. ITAN fights alongside the Itani members of PA and TGFT during NW, despite those three guilds having very different allegiances outside of NW. So that argument doesn't really mean much.

As for movies and TV, most center around the good guys. They often do not flesh out the enemies very much. Also, for simplicity, most movies and TV series have only one enemy, or one alliance of enemy factions. For that matter, they often oversimplify the good guys or alliance of good guys as well. Things are simpler when they are black and white.

We outlaws do choose to work together during NW, and we often choose to work together in other endeavors. One of the big reasons for this is the very small playerbase of VO. There often aren't very many of each outlaw guild online at the same time, so if we want to do group activities we often have to work outside our guilds. When the playerbase grows someday, you will begin seeing more competition between pirate guilds.

Remember, the UIT/Serco/Itani are not my enemies, they are my prey. There is a big difference. If they were my enemies, I'd want them dead and gone - but if they were dead and gone, I would have nobody to pirate! The enemy of my enemy might be my friend, but the hunter of my prey is probably my enemy.
Jul 05, 2011 Dr. Lecter link
Normally I'd agree with Ecka on this one, and unless the whole free repairs/storage thing gets nixed I still would. I think a cap ship "station" would be a poor idea largely because it seems too similar to the misson created caps, which are obviously something to be earned. I still say anything in a conquerable station should be lootable/destroyable upon conquest, simply to raise the stakes.

But if this is about creating a new sub-faction that requires a KOS or Hated standing with X number of the 3 major Nations in order to dock and build sub-faction standing -- a true pirate sub-faction requiring a choice to not have POS across the board if you want to be welcome -- then I think a "magically" moving, fogged, roid station is just the ticket, and need not be capturable any more than a TPG, Axia, or Corvus station is. Move the Greyhound over to that station, maybe add an enhanced mega posi blaster and storm/cargo scanner to it, add piracy missions and badges, special mission tree for access and location updates, etc.
Jul 07, 2011 mulle barap link
+1 to a pirate only station or capship, with piracy related missions and equipment. Make some exclusive items that can only be bought here, or even crafting missions to make piracy related items (like a 2000m range cargo scanner). Access should be granted by completing a mission tree through Corvus(?) that will ensure tanked standings with at least a few factions for anyone completing them.

+1 to Corsair badge or other badges for doing bad guy type stuff.

I think if it is going to be a ship, it should be a Constellation that is well guarded, and it should migrate between Sedina and Bractus.

Also +1 to Rin's idea of a Space Gypsy Faction :)
Jul 07, 2011 Pizzasgood link
Strictly speaking, I'm sure that idea has come up before, so it's not really my idea. A related idea I once read about was space hobos. I liked that one. Especially if I can shoot 'em.
Jul 07, 2011 pirren link
There are space hobos in EvE.. Tukker Tribe if I am not mistaken.
Jul 07, 2011 mulle barap link
Pirate Station, Key Improvements, Nationalist Conquerable stations:

http://www.vendetta-online.com/x/msgboard/3/23666?page=2#309203
Jul 08, 2011 Alloh link
Good ideas there, add a TYPE/Class to ConqStations... would fit fine once we have a Pirate/Outlaw faction...
Sep 09, 2011 Lisa50469 link
+1 but no weapons or ships sold there... other than the free one of course... Let them move items to the station...