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Comprehensive list of Raptor suggestions...

Aug 27, 2012 ryan reign link
http://www.vendetta-online.com/x/msgboard/3/19514

Raptor XZ-1 mid range fighter
Aug 27, 2008 ryan reign linkreply
Fighter Variant:
Req. License: 5/6/0/0/0
Armor: 10000
Cargo: 0
Weapon Ports: 4s
Mass: 6000kg
Thrust: 220N
Max speed: 65m/s
Turbo max speed: 220 m/s
Turbo energy drain: 65/sec
Spin torque: 8.5
No radar extender, it was stripped for additional weapons ports.

Due to poor sales of the Raptor and all subsequent varients. TPG engineers decided it was high time to do somesting drastic with the sleekest fighter they had. deciding it was time they made a fighter that could contend with Corvus Vultures, the Serco Prometheous and Itani Valkeries, the boldly stripped the radar extender and eliminated the cargo hold giving them room for more armor and two more weapons ports. they stepped back and began negotiations to replace the aging fleet of UIT Vultures...satisfied that should it ever be needed, UIT space finally had a fighter capable of defending its admitedly weak borders.

http://www.vendetta-online.com/x/msgboard/3/22359?page=#277088

Raptor First Responder
Armor: 9800
Cargo:5
Weapons: 1S 1L
Mass: 4000 100 Higher than a traditional Raptor.
Length: 13m (42' 7") Bigger than a vulture but smaller than a traditional Raptor.
Thrust: 250 N/ 325 N turbo Similar but less than a Greyhound.
Spin Torque: 6.5 Nm Less than a traditional Raptor.
Max Speed: 65 m/s 5 Higher than a traditional Raptor.
Turbo Speed: 225 m/s 5 Higher than a traditional Raptor.
Turbo Energy: 53/s 1 Less than a traditional Raptor.
Availability: Latos, Xang Xi only, 900 faction [EDIT]

Raptor/Raptor mkII
Armor: 8300
Cargo: 8
Weapons: 2s
Mass: 3900kg
Length: 17m (55' 9")
Thrust: 260
Spin Torque: 8.5
Max Speed: 55m/s (60m/s mkII)
Turbo Speed: 220 m/s (60 mkII))
Turbo Energy: 54/s (57/s mkII)

[EDIT] Xang Xi has released the Raptor First Responder to fill a number of roles the UIT fleet is lacking in. As the name implies it is suited for fast operations... it was designed as an interceptor as well as an emergency repair ship. The First Responder is slightly shorter but heavier than the original Raptor and less maneuverable with but makes up for it with added armor and higher speed. It was developed primarily for convoy guardian duty, being able to chase off most attackers and then swing back to repair any damaged convoy ships. It is only available in Latos due to the high incidence of piracy, hive, ion storms and random psychotic homicidal maniacs. It replaces one of the small weapon ports with a large port to give the pilot more options as to which weapons/repair systems are used.

http://www.vendetta-online.com/x/msgboard/3/21763

At the moment, the TPG test pilot mission and the Raptor are both worthless. Although a Raptor can pace a Hog 2 if the Raptor has a heavy battery, the Raptor is nontheless at a disadvantage due to lack of infiniboost. And there's no reason to do the TPG test pilot mission when you can buy the Raptor without doing the actual mission.

My proposal to restore purpose to both the mission and the ship is to simply make it so you cannot buy any Raptor variant without completing TPG test pilot (which would give an actual reason to do the mission), and give all Raptor variants infiniboost.

If the Raptor were infiniboost, its massive advantage in acceleration and its storm radar would make it a useful chase ship. This would give it a purpose, instead of having a light fighter that is larger than a Centaur and no compensation for that huge disadvantage.

Thoughts?

http://www.vendetta-online.com/x/msgboard/3/22002

Because the Raptor is the one fighter that looks too heavy for its weight and because we don't have a ship like this yet: Make the raptor weigh >15,000kg and buff up the thrust and spin torque to balance it out exactly to the maneuverability it has now. This would allow the Raptor to resist turbulence (makes sense for an "all-weather" ship) such as flares, conc mines, missiles, prox mines, 'splosions, etc and also have less effect on its maneuverability when equipped with heavier light ports like flares; and if ever a "cannon" weapon is developed that has a recoil force when fired... less effect from that as well. The shiny new turbo thrust is great and all, but the raptor needs some sort of combat advantage.

http://www.vendetta-online.com/x/msgboard/3/22234

As it stands, the Raptor is supposed to be an 'advanced' and elite ship originally reserved for test pilots. But as everyone knows, it's a bit nerfed. The radar is cool, but being in a better ship far outweighs this. It's also quite large, and a tad sluggish for an advanced fighter class. It's only real advantage is it's high speed, but this is offset by its lack of weapon slots. It can only really mount light(er) weapons, and so is forced to engage in the same style of combat as a Vult/Valk with little incentive to do so.

So I propose the TPG Raptor MkIII. It's 'advanced', and so now a ship worth paying for. I'll make two suggestions that are quite different, so take whichever you prefer (or both...or neither as I suspect the case will be :P).

I've tried to maintain the 'experimental' feel by making them slighlty different to most other ships, generally more specialised.
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A joint project between TPG and BioCom, the Raptor XT sacrifices cargo space to fit upgraded engines that provide incredible engine power. Energy that would be used to improve manouverability is diverted to accomodate heavier weaponry and a further radar boost. The drain from the engines makes high-speed rocket or missile attacks more viable than most energy-based weaponry.

Name: BioCom Raptor XT
Faction: BioCom
Faction Level: 400
Level: 5/4/4/-/-
Armor: 8600
Cargo: 2 cu
Weapons: 2S 1L
Mass: 3800 kg
Length: 17m
Thrust: 220 N
Turbo Thrust: 300 N
Max Speed: 60m/s
Spin Torque: 9.5 Nm
Turbo Speed: 230 m/s
Turbo Energy: 65/s

*Standard radar extended by 500m.
---------------------------
---------------------------
TPG pushed current technologies to the limit to produce the Raptor MKIII. Designed as an escort variant the emphasis is on spectacular energy efficiency and manouverability at lower speeds. This reduces the need for ammunition and battery recharges on extended escort duties. Although achieving impressive efficiency, there are limits. TPG has promoted the MKIII as the flagship for it's 'Sparrow' series of Phase Blaster, which is well-suited to defending convoys from Hive activity.

Name: TPG Raptor MKIII
Faction: TPG
Faction Level: 800
Level: 7/8/-/-/-
Armor: 10000
Cargo: 2 cu
Weapons: 4S
Mass: 3000 kg
Length: 17m Thrust: 235 N
Turbo Thrust: 220 N
Max Speed: 60m/s
Spin Torque: 7.0 Nm
Turbo Speed: 210 m/s
Turbo Energy: 60/s
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If you don't like the ideas then that's cool, but at least suggest your own upgrade, because I think the Raptor really needs some love. :P

http://www.vendetta-online.com/x/msgboard/3/22410

I know a lot of people have been suggesting new "craptors" that aren't so crappy, because the ship has potential, just not with the sucky stats.

Now the only good thing about the Raptor is the built in Mineral Scanner, so my suggestion is to make use of the new update to make the Raptor a decent ship. Add a built in Cargo Scanner. (maybe a CS blocker to...?)

http://www.vendetta-online.com/x/msgboard/3/24993

Corvus engineers have stolen TPG ship design, but were not able to make duplicate of all systems, so they equipped it with cargo scanner instead of storm radar extender.

Still TPG mission needed to pilot it.

[Originally suggested Corvus Raptor]

Corvus Raptor
Price: 10,000
5/5/-/-/-
Armor: 8,000
Cargo: 14
Ports: 2S
Mass: 3,800 kg
Length: 17 m
Thrusts: 215 N
Turbo thrusts: 280 N
Speed: 60 m/s
Max turbo speed: 220 m/s
Spin torque: 8.5 Nm
Energy drain: 54/s
+Cargos scanner

[EDIT][TPG raptor after discussion][/EDIT]

TPG Raptor mk3
Price: 75,000
10/5/10/-/-
Armor: 10,200
Cargo: 5
Ports: 2L
Mass: 4,600 kg
Length: 17 m
Thrusts: 220 N
Turbo thrusts: 280 N
Speed: 60 m/s
Max turbo speed: 220 m/s
Spin torque: 8.5 Nm
Energy drain: 57/s
+Addon scanner

http://www.vendetta-online.com/x/msgboard/3/21010

There are lots of Raptor proposals going around. This one is different: it's intended to fill the escort fighter role. An escort fighter needs to be able to dogfight, but more importantly, in needs to be able to chase attackers away from what it's escorting. The faster Valkyries and the Biocom Vulture have been popular in this role, but not optimal. Valkyries and Greyhounds can easily hit and run, while the escort fighter is lucky to get in more than a couple shots.

The Peregrine is intended to offer a better solution. Like a real peregrine falcon, the Peregrine is able to reach extremely high speeds for a short period of time. Its turbo acceleration, top speed and turbo drain are higher than anything currently on the market. It can catch anything, briefly, but it cannot run for a long distance. A Peregrine pilot would have difficulty escaping most other combat ships.

On paper, the Peregrine looks like it should be the equal of a Serco Vulture Guardian in a dogfight, but this is misleading. The large size of the Raptor frame makes it a much easier target. It also has a significantly slower turning rate, despite higher spin torque. Making certain assumptions, an empty Peregrine with only a battery has a maximum angular acceleration of 91 radians/second^2 to the SVG's 156.

TPG Peregrine escort fighter
Faction: +960 (like Tunguska)
Price: 100,000 credits, or thereabouts
Armor: 8500
Cargo: 2
Weapons: 2s
Mass: 4000kg
Length: 17m
Thrust: 240N
Speed: 65m/s
Turbo thrust: 400N
Turbo energy: 62/s
Turbo speed: 240m/s
Spin torque: 9Nm
Extra: built-in storm radar

http://www.vendetta-online.com/x/msgboard/3/22902?page=

In the wake of lagging sales and overall usage of the TPG Raptor and Raptor MkII, The UIT Senate, being pressured by The Trade Guild to do something about increased Hive and Pirate activity of late, saw opportunity to kill two birds with one stone.

As it is no large secret that most of the UIT Senate is lobbied and heavily influenced by TPG, when the issue came up, they saw it as a way to increase their own potential light fighter market at the same time finally offer a viable, economical Space Superiority Fighter / Intercepter to help the UIT Trade convoys.

The UIT Senate drafted a bill, to much fanfare, commissioning All corporations in mutual alliance with UIT to lend their assistance in this joint venture. All involved would be compensated for their efforts, with licensing and sub-licensing rights as well as a market-share of any potential profits.

Needless to say, at first, TPG was less than thrilled to consider their proprietary fighter design going open source, but their doubts were alleviated when their executives sat in on their first profit projection and demand meeting.

Being an entirely eclectic pursuit, the overall Raptor design was looked at in a new way. While the original concept seemed to have much potential, when comparing it to older, better, and subsequently less expensive designs, it simply cannot compete.

Realizing what needed to be done, the design team, comprised of TPG (focusing on the actual ship frame, engines, radar and using their production facilities to build the first prototypes), BioCom Industries (focusing on user-interface, life-support systems and pilot's cockpit/ergonomics), Valent Robotics (focusing on weapons integration, targeting systems and assisting in expanding the storm radar range), Orion Heavy Manufacturing (focusing on armor, hull plating and maximizing cargo hold volume as much as possible), and even a few, slightly shady representatives from Axia Technology Corps (No one knows exactly their role in this joint-venture, however there is some speculation that they are developing a new ultra-light and strong alloy as well as obtaining the main exotic ores needed to create it) are involved.

When the joint design team finally met up for the first time, TPG designers were taken aback by the blunt and direct criticisms of the initial Raptor design by the other companies involved. While their reaction, at first, was similar to a parent defending a child, they could not deny that the criticisms were all very sound.

Both the Raptor (and Raptor MkII), as a fighter, while technically light enough to be classified as a light ship, was still far too large to fit the role. For example, the Warthog, a medium fighter, is 10m in length. Though heavier, due to its larger engines and beefier hull, the Warthog's profile is still smaller than that of the 17m-long Raptor. Realizing that it was always too big to be an effective fighter, the existing Raptor design was given heavier armor and upgraded weapon systems to compete openly with the Hornet (of comparable size).

This variant would be called the UIT Joint Raptor Golden Eagle, and its specs are as follows:

UIT Joint Raptor Golden Eagle
Faction: UIT, TPG, BioCom, Valent, Orion or Axia
Faction Level: 600 (for whichever faction from which it is being bought)
Cost: 20,000-35,000 credits
Level: 7/6/7/1/-
Armor: 9600
Cargo: 6
Weapons: 2S 1L
Mass: 5000kg
Length: 17m
Thrust: 230 N
Spin Torque: 9
Max Speed: 65m/s
Turbo Speed: 220 m/s
Turbo Energy: 54/s
It retains its integrated Storm Radar Range extender, but is boosted to 2000m.

Realizing that this new configuration would finally use the original Raptor's size and configuration to its greatest potential, they went in the other direction: to make the light fighter they should have from the beginning.

By taking the blueprints, and keeping the frame and chassis and engine all in the same ratio to each other, the entire design was shrunk down by 20% in size. With the help of BioCom Industries designers, they were able to do so without compromising too much space in the cockpit and the pilot will hardly notice any difference from the original Raptor.

By shrinking the entire design by 20% caused some issues to arise, such as internal interconnectivity of components, a complete redesign of the four inverse-pulse gravitic drives by the TPG designers, and all thrusters and balance and weight-ratios to be considered.

After much testing, tweaking and redesigning (and after 7 prototypes which caused the design expenses to skyrocket beyond projections), they finally reached a configuration that met their goals and achieved light-fighter size, weight, speed, maneuverability, balance and capability. They even managed to shrink down their integrated 1500m Storm Radar Range extender without sacrificing its 1500m range.

When all is said and done, and with likely retail costs being higher than expected (due to high design costs), the joint group of developers still stand behind the final result, which they aptly named the UIT Joint Raptor Goshawk. Using the very best cutting edge alloys and materials, they managed to retain armor rating and engine power in the smaller, 80%-sized Raptor package.

Named after the Old Earth bird-of-prey (which would nimbly weave in and out of the forested trees and kill other birds in mid-flight), the Goshawk, it was a fitting description to this variant's purpose.

UIT Joint Raptor Goshawk
(20% smaller model than the previous Raptors)
Faction: UIT, TPG, BioCom, Valent, Orion or Axia
Faction Level: 700 (for whichever faction from which it is being bought)
Level: 7/7/5/1/-
Cost: 30,000-47,000 credits (depending on location of purchase)
Armor: 8500
Cargo: 3
Weapons: 2S
Mass: 3650kg
Length: 13.6m
Thrust: 235 N
Spin Torque: 7.1
Max Speed: 67m/s
Turbo Speed: 220 m/s
Turbo Energy: 55/s
It retains its 1500m integrated Storm Radar Range extender.

With much anticipation, the proud developers release their two revised Raptor designs to much fanfare and to great interest from the UIT (as well as the Itani and Serco). Finally, TPG has produced a strike-craft and a light fighter; both to effectively compete with other designs.

It is rumored, however, that both Itani and Serco are reacting in kind by developing new variants of their own ships with intermediate range radar jammers to try to counter the threat of such a potent craft with such a penetrating sensor system.

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NOTE: I realize that while new ship suggestions and their subsequent implementation by the game developers may be contentious, I figured instead of actually going in and trying to create a new model, if someone took the existing Raptor Model, all polygons intact, and shrunk it to 80% relative size to the existing Raptor model (and save it as the new Raptor Goshawk model), it would be an effective way to implement this change without too much work.

Also, bear in mind I'm an uber-noob at this game, but I've been playing these games for well over a decade and have at least a modicum of an eye regarding balance. I would surmise variants of the Centurion and Vulture with 1000m radar burst jammers. Meaning they send out jamming signals in bursts every 5 seconds, lasting 7 seconds (So the craft would get 7 seconds of 1000m radar jamming and 5 seconds without). These jammers would make targeting and homing-missles ineffective while active.

/me shrugs

Yeah, I'm very, very, very new, but as food-for-thought I figured I'd share my ideas just to see how crazy I am xD

http://www.vendetta-online.com/x/msgboard/3/25050

Raptors... no straight-up stat buff will ever fix that mammoth of a flare-catching, energy weapon-gobbling profile. What they need is more utility and situational use, because they'll never be a favorite dueling/clean-sector skirmisher.

The free storm radar is nice, but a cormaud with one in an addon slot can still out-fight and out-chase a Raptor. Here's what I propose, at least for now: give Raptors an interruptable delay-activated radar invisibility against hive ships.

Here's how that would work:
-Entering a sector with hive ships, the hive would act normally and attack the Raptor pilot for one minute.
-If the Raptor pilot shoots a hive bot, the one minute time will restart
-When this one minute timer is not up, the hive bots will ignore the Raptor pilot as though they are radar invisible to them and the hive bots will show up as green dots on the Raptor pilot's radar.

Essentially, this is a Raptor-exclusive situational use, giving it reason to fly every once in a while. They could be used to scout a hive sector, provide informational support in levi fights, or to set up ambushes in ion storms.

http://www.vendetta-online.com/x/msgboard/3/21024

Corvus being known for taking union/tpg ships and creating their own variant for negarious purposes...why not the raptor.

Faction: Obvious
Standing: POS (1000)
Levels: 5/4/8/0/0
Armor: 9000
Cargo: 3
Weapon: 1 Large Port. (centered)
Mass: 4000kg
Length: 17m
Thrust: 230n (too much?)
Spin Torque: 8.5 nm
Max Speed: 65 m/s
Turbo Speed: 230 m/s (wishful thinking, maybe unbalanced even)
Turbo Drain: 60/s
Price: 80,000

TPG Raptor Prototype blueprints recently "acquired" by Corvus Prime yields a chopped and modified raptor frame and improved and cloned TPG engines. Corvus having in mind a highspeed heavy weapons support vessel. Weapon mounted centered under the nose and mass redistribution. Along with improved armor plating and fine tuned engines. Combining speed and low Large Port firepower for an in-storm/sector interceptor capability.

So I'm bored. This is what I thought I'd *like* in a raptor.

and throw a gatling cannon mkII on it :P

http://www.vendetta-online.com/x/msgboard/3/21011

the UIT/TPG nation needs a ship to be proud of besides the hog TD. Cooked up mad scientist the Buzzard is the protector of free trade. But those greedy capitalists couldn't keep the ship just for themselves so the nighthawk is available at various other stations.

Armor 9600 (puts this more inline with a maud while still having less armor)
cargo 6 (2cu less due to engine modifications)
mass 4000 (100 more then regular raptors)
Thrust 240 ( backdoor dealings with the itanis gave TPG access to valk engine plans.)
Spin torque 12 (After reading Ish's math on the spin torque problem I decided to up it to 12 this is faster but it will still turn slower then a vulture and handle more like a lighter maud)
speed 70m/s (puts those engines to good use)
max turbo speed 215 / drain 50 (keeping with the tpg tradition of offering infiboost ships that do not go overly fast)
weapons 3 small (due to the size of the raptor 3 weapons are needed to keep smaller ships at bay like a maud and a valk. Also no radar extender)

This ship is designed to escort convoys or alternatively blow them up it should not be overly dominant in pvp due to its profile and armor. but should pose a threat in the hands of a skilled pilot.

Edit: upped thrust by 5 to 240. upped armor to 9600 after looking over the wiki at various marauders, note it still has 400 less points then the weakest maud not counting the tungmaud. Spin torque adjusted

***can a forum mod please change the title of this to TPG Buzzard ***

http://www.vendetta-online.com/x/msgboard/3/20913

Name: TPG Raptor "Predator" variant
Faction: TPG (plus 600 status)
Licenses: 7/6/-/4/-
Armor: 6500 (like that of a basic centurion or an EC-101)
Cargo: 6 cu
Weapon Port: 2s
Mass: 3600 kg (nearly 300 less)
Thrust: regular 250 N/ turbo at 350 N
Max Speed: 65 m/s
Max Turbo Speed: 225 m/s
Turbo Energy: 55/s
Spin Torque: 5

Description: As interference by drones and pirates became more common against TPG trade vessels, it became clear that the original Raptor prototype desperately needed revamping to increase its usefulness as a convoy escort vessel. By stripping much of the ship's platting and reconfiguring its engines to support forward thrust over spin torque, they finally had developed the ideal interceptor their engineers had been striving for, despite some critics concerns of pirates using it for exactly what it was built to counter...

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Purpose: This vessel puts usefulness to the Raptor as a decent interceptor. With the spin torque reduced in favor of better thrust, it is capable of catching up to runners and dealing a brutal hand to routing foes or unprepared vessels. I feel I must give some credit to Dr. Lector as his Corvus Greyhound is what inspired me to consider this ship as a possible alternative.

While its armor and manueverability are severely sacrificed (thus making it even more dismal in a pvp encounter), its sheer energy, acceleration and infiniboost capabilities will allow it to be a worthy interceptor to hunt down escaping ships or hit-and-runners (in and of itself, it will also make a good hit-and-run vessel). Combined with its already pre-existing storm radar, this vessel can easily act as the lurker in an ion storm, the "predator" as it is dubbed, by detecting vessels furthur away and moving to attack them with little warning.

It would be quite valuable, both in the hands of the pirate and the anti-pirate, both for its capabilities to hunt down trade ships and give chase to a fleeing raider. However, outside of serving this function, it would just be incapable of standing toe-to-toe in a dogfight due to its many other deficits.

--------

Some stats edited to better tailor the ship's function.

http://www.vendetta-online.com/x/msgboard/3/19532

Faction: Corvus +900
Licenses: 13/11/-/-/-
Armor: 8000
Cargo: 10
Weapon Port: 2s
Mass: 3500 kg
Thrust: 225n
Max Cruising Speed: 75 m/s
Max Turbo Speed: 220 m/s
Turbo Energy: 53/s
Spin Torque: 9
Storm Radar Range: 2000m
Suggested Price: 150,000cr

Somehow lifting the plans for the Raptor from TPG, scientists at Corvus did some research to provide the criminal element with the best pirate fighter they could. They also managed to make improvements to the built in storm radar, increasing the fighters visibility in ion storms. However, these scientists need to be paid. Thus, the fighter's high price tag ensures that novice pilots don't ever take these out on a run...

http://www.vendetta-online.com/x/msgboard/3/19511

Faction: 900 with Orion Heavy Manufacturing
Licenses: 7/7/-/-/-
Weapons: 2 small
Armor: 8700
Cargo Cap: 6cu
Mass: 3500kg
Thrust: 230n
Torque: 8.5nm
Max Cruising Speed: 65
Max Turbo Speed: 220
Turbo Energy: 52/s

Returning from a mining mission, Orion miners found wreckage of several Corvus fighters and behemoths. Sorting through what they collected, they found blueprints for TPG's Raptor prototype's spaceframe. Rather than have a 500 pound gorilla on their backs for manufacturing the craft, Orion executives sent a shuttle to TPG main HQ to return the blueprints. To their surprise, a grateful TPG granted Orion the rights to manufacture the spaceframe. Orion scientists then modified some of the technology from Centurion Rev C as well as some engine technology of their own to create a viable fighter.

http://www.vendetta-online.com/x/msgboard/3/13857
Sep 29, 2012 redotter link
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Raptor Vagabond
Faction: UIT/TPG/Tugunska?, cuz frankly as cool as a marauder is, UIT doesn't have very cool fighters.
Armor: 9000 (Same as Serco Guardian)
Cargo: 2 cu (Same as Serco Guardian)
Weapons: 2L (Give some one a reason not to by a vulture)
Mass: 4200 kg (400kg heavier than Serco Guardian)
Thrust: 230 N (Same as Serco Guardian)
Turbo Thrust: 260 N (Same as original Raptor, less than raptor two and guardian but lower drain )
Spin Torque: 8.5 Nm (Same as Raptor 1 & 2)
Max Speed: 60 m/s (Same as Serco Guardian)
Turbo Speed: 220 m/s (Same as most Vults & the other Raptors)
Turbo Energy: 50 m/s (Yes. Infiniturbo. But less thrust so it takes a while to get upto speed.)

Used a Serco Guardian as a template. (Basically the same except I switched the weapon ports and changed turbo thrust/drain)

http://www.vendetta-online.com/x/msgboard/3/26472
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TGP Raptor Light Assault
Cargo: 6 cu
Ports: 3small
Weight: 2,500kg
Armor: 3500
Licence Requirements: 6/8/0/3/0
Additional Requirements: 600+ standing with TPG
Thrust: (I'll leave that to you)
Max Speed: 220 m/s
Acceleration: 50 m/s
Infinite Turbo: Yes (with a Fast Charge or an Ultra Charge power cell)

A special Raptor designed on lightness and speed. Good for chasing enemies around.
http://www.vendetta-online.com/x/msgboard/3/26585
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Sep 30, 2012 Savet link
I saw my 3s port raptor, which means everything these gentlemen say is correct and should be implemented.
Sep 30, 2012 Strat link
Missed at least one.

http://www.vendetta-online.com/x/msgboard/3/21043

It's sort of related/similar to the Peregrine suggestion.
Oct 01, 2012 abortretryfail link
Max speed: 65m/s
^This, above all else ^
Oct 01, 2012 vIsitor link
The Raptor is rather large for its given mass. One would expect that it could turn on a dime with those huge, outboard engines; the reality is less than impressive. Besides making it an easier target to hit, it's large physical dimensions negatively impact its maneuverability in a rather significant way. In all honesty, a Centurion or Vulture with the exact same stats as the current Raptors would perform much better overall. The Raptor needs to be a competitive choice compared to it's existing contemporaries, whereas currently it is hopelessly outclassed in virtually every respect. Tweak the stats, rescale the model, whatever; something needs to change.

Also, as I understand it early versions of the Raptor had weapons ports spaced widely apart from eachother. This was not so great for energy weapons, but nonetheless useful for 'netting' with dual flares. It wasn't much, but it at least let the Raptor do something that other fighters with two small ports couldn't. However, a later patch changed the Raptor's weapon spacing to a more traditional 'tight' configuration. Reverting this might or might not be a good idea, but I'll throw it out there for consideration anyway.
Oct 01, 2012 tarenty link
I'll stick this here:

Give it large ports. Ta-da.
Oct 09, 2012 Touriaus link
You would actually have to try to make the ship worse at this point. I've tried several times to make it useful and I'm the guy that flew whatever crazy thing popped into my head when i logged on and I could make those contraptions work. But the raptor just plain sucks, It is a complete hindrance to the pilot. There is no redeeming quality about it, not even the storm radar. Because really, it was a moot thing anyway, no one in their right mind would be flying the thing to worry about storm radar. It was obsolete the moment it was born.

+1 to DO SOMETHING WITH IT.
Oct 09, 2012 abortretryfail link
I'm the guy that flew whatever crazy thing popped into my head
Seriously. Mecha flies a very nasty Popcorn/Screamer Prom...
Oct 13, 2012 Touriaus link
I forgot i made a raptor variant. It's on the list too wahoo!

http://www.vendetta-online.com/x/msgboard/3/21024#260229