Forums » Suggestions

Reduce the size of nav point jump indicators

12»
Jun 19, 2015 Ore link
They are way too big and garish. They get in the way of PVP.
Jun 19, 2015 abortretryfail link
/navroute clear

... unless you're planning on running away if the fight goes south. :P
Jun 19, 2015 Pizzasgood link
FWIW, it is already possible to change their size via lua if you don't want to wait on the devs to maybe someday add a config option or whatever.

radar.SetNavDestinationArrowIconSize(27.25)
radar.SetNavpointFontHeight(32)
radar.SetWormholeIconSize(54.5)
Jun 19, 2015 A-Dawg link
Or alternatively turn them off.
Jun 20, 2015 Ore link
It's not worth anything if it's not inherent in the game. Typing a line of code that is obviously undocumented does do anyone any good.

I'm talking about changing a default visual in the game to be something more useful and scale to devices.

Adawg I get lost in space enough as it is!

ARF you've missed the point as usual.
Jun 20, 2015 Dr. Lecter link
Oh look, something else that's not worth 30 seconds of Dev time given the shit state of 85% of the game.

Use the lua code and get back to running, pissant.
Jun 20, 2015 yodaofborg link
You do know that you don't actually need the nav point indicator? You only need to be 3000m from any large object (stations, roids) to jump. Also its not always the fastest way to get to 3000m?

So like adawg said, turn them off. Your suggestion doesn't add scalability or improve visuals on other devices.
Jun 20, 2015 Pizzasgood link
Those functions aren't undocumented. They're right here.

And note that I was not saying that the devs shouldn't add a more convenient way to adjust things. I was only saying that if you want immediate relief, that is one way you could achieve it. If you'd rather keep on suffering with things as they are now for however long it takes before the devs change it, then that's up to you.

How do they get in the way of PVP, anyway? I can understand aesthetic complaints, but I don't understand how they interfere with PVP. I've always just left them enabled and they've never caused me any problems whatsoever, so I'm kind of confused.
Jun 20, 2015 Ore link
Maybe I'm missing something but when I'm in combat the f_n nav points are as big as the ships I'm engaged with. I can't be the only one that experiences this. Good thing they are documented on another site but I don't see tablet noobs sticking around long enough to find that out. Perhaps they should be documented on this site. Lecter you seem to have something lodged inside your ass.
Jun 20, 2015 TheRedSpy link
Pizza did this break the FlamboyanceHUD recolouring?

If so it needs to be fixed and a new size can be specified in the plugin. I used to use FlamboyanceHUD to change all the stupid things that the devs did to the default HUD. like when they made the power and speed bars have bad contrast.
Jun 20, 2015 Pizzasgood link
It doesn't seem to break anything, TRS.

Ore, I just had a fight next to a jump point and while the indicator was larger than a ship, it didn't get in my way. Probably you're just weird. :)
Jun 20, 2015 Ore link
It was a suggestion to the devs, not vets who can recite code off the top of their dome. I'm talking about default settings. Simple interface changes that would decrease the clutter on the screen.
Jun 20, 2015 yodaofborg link
I play on my phone, or tablet a lot more than on a PC these days, and the jump points never get in my way at all. Maybe it's because I do not have an escape route plotted when I expect combat. But maybe you just do. Not everyone is a chicken shit like you?
Jun 20, 2015 Ore link
I'll fight you Yoda.
Jun 20, 2015 yodaofborg link
I'll fight anyone, Android or not.
Jun 20, 2015 Ore link
I'm not talking about a penis measuring contest though. I'm talking about the fucking nav points, in or out of combat are too large and don't need to be. Condescendingly large.

Vets who've played this game for years have modified the UI/HUD to improve it as much as possible. Try playing VO with out all that knowledge of plugins and LUA code.

Don't confuse familiarity with good design. You want more playfriends, offer up some real improvements that aren't self serving and cater to vets. The game needs improvement that benefits new players, not the diehards that exist here.
Jun 20, 2015 Darth Nihilus link
Not that it has ever bothered me, but I do see where Ore is coming from with this suggestion. I think we need to give more "simple" interface changing suggestions.

I think the biggest problem with VO is its insanely old interface. Now, while Ore's suggestion didn't help to solve the outdated-ness of the interface, it is an attempt at improving the default look of VO, which is why 80% of the people that I show the game to, never continue to play.

And its not so much the graphics of the universe as much as it is the bloated-ness of the station and HUD interfaces.

Not saying I have incredible game-changing suggestions myself, but I don't think we should fuck with someone for giving an even semi-reasonable suggestion regarding any type of interface.
Jun 21, 2015 Ore link
VO comes from an era where design cues were based on the lowest common denominator. Everything on the internet had to be dumbed down so that your granny could get it. Thankfully we're past that now but VO never did change. Given the size of the GS team, I've proposed this small change to test the waters. I have lots of ideas but if they're met with, "set.RadarToStun(24.57362)" then I'll stop right here.
Jun 21, 2015 incarnate link
We can look at shrinking the indicator by default.

In defense of the player response, I've never heard of the indicator being "distracting from PvP" in 13 years of being a live title, so.. that's why people are a bit surprised.

It might also be useful to know what kind of device you're using? We've been tinkering with font sizes and HUD stuff lately (like changing the mouse cursor for retinal screens), and if you have a super-high-resolution tablet (350ppi or higher, like some of the 2560x1600 devices), then it's possible that you have some absurdly large indicator.. basically a bug.

Some of the HUD stuff does scale with font-size and detected resolution, so there can be weird edge cases with the chosen font size.

Posting a screenshot might also help?
Jun 22, 2015 yodaofborg link
We haven't had the indicator for 13 years :p but yeah, regardless of which device I use there's never been an issue for me. I guess more options are always good though.