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Responses & Responsibility to Enemies

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Feb 27, 2004 Renegade ++RIP++ link
Oh come on keep away from the mines, lets ge tback to the point I lifted in my previous post.

I still think the game would be seriously more fun if "ramming" wouldnt be a generally accepted tactic. I dont mind that it would happen occasionally as a slip up, but at least say sorry for it. I just miss the expertise some people had with rockets while now they just try to close in as close as possible and shoot of rocks and rely on either their hull or agility in stead of their firing skills.

I had so much fun when ramming was ocnsidered to be a low to the ground tactic while now it has been generally accepted as a valid tactic and everybody does it including jack with the hat :(.

That noobs do it, ok, but vets or semi vets should try to do and act better. its easy to kill a newb, but when a vet uses that tactic then it is difficult as hell to survive :(. Still possible, but to many dependancies. Please let us all try to deter people from using the rockets in a wrong way and get them back to using them correctly. In my opinion that would augment or even put the fun back in the game/test.

cheers
Feb 27, 2004 SirCamps link
I still don't get why people should be targeted because of their tactics (excepting station-mining, which could potentially kill anyone). Ramming is an effective counter. It lets people know that you aren't afraid to inflict damage if they get too close. You have to ram if someone has multiple gauss cannons.........


But we're getting way off-topic here.
Feb 27, 2004 Renegade ++RIP++ link
If someone gets to close then you need to either backpedal or either use an alternative weapon that doenst hurt yourselve.

I cant envision anybody using a weapon if he knows that he is going to hit himself with it. You use a weapon to hit the oposer, not to hit yourselve. People are thought to use a weapon correctly so you would not hit/damage yourselve.

Energyweapons have hte advantage that you cant hit yourslve by coming to close. So you need to outweigh these advantages not trying to get all the advantages by just using one type of weapon. Since you are trying to keep rockettype weapons as the only real option to kill someone fast.

But if you really need external controls to solve this then I propose that every shot of a rocketload zaps 50% of the (total)ships hull. So if you hit yourselve 2 times with your own rockets then consider to be death by your own actions. At least the 50% makes sure that you can afford to mess up once.

If people fly to close to you, then start using energyweapons and back off, search the right time to shoot a rocketload and get back on with energy. In stead of fly in close unleash rockets and see you survive with 60% while the other guy has exploded. I dont consider that to be "fun" but just acting liek a jerk. I can exept things like that in a war, since wars are always bloodier then normal life, but as long as their arent any wars, then at least try to keep it a bit more civil and fun.

cheers
Feb 27, 2004 Icarus link
I'm sorry Renegade but you are talking rubbish.. Tactical warfare for centuries is all about weighing up how much damage you can hope to inflict versus how much damage you will sustain... Haven't you ever played Risk? If you have the advantage of numbers then you can just throw in armies against a defender knowing that although 1/2 might die you should still win! The same applies to a Valk versus a Centurion say.. the valk can just get in there and ram away because they know they can sustain more damage before dying... its a valid tactic in my books...

Feb 27, 2004 Archon link
True. Very true indeed, Ic.
Feb 27, 2004 Magus link
I'm willing to accept ramming as a valid tactic, but if it is, then station mining is also a valid tactic. After all, collateral damage has always been a part of tactical warfare as well. It's just a matter of whether or not what you're fighting for is worth the collateral damage you will cause.
Feb 27, 2004 Renegade ++RIP++ link
You say it yourselve WARfare.

But we arent at a constant war, these are only skirmishes. If 10 people are constantly fighting each other then I agree that ramming is allowed since its a war at that time and any method is then used to win the war. But when it is 1 vs 1, or 2 vs 1 then you can at least try to keep some decency and not ram. It aint hard, just holding that firebutton a little longer before you launch a volley of rockets. Really it aint.

If you want tactics then use the rockets as a finishingshot or as a way to disorient people or as a way to get them to dodge to one side while you pepper them with some gausses. There are a lot of possibilities, dont use the one that takes the fun out of the game for the one side. I know for sure that if you can kill somebody by really doing things like I mentioned a bit heigher, in the end you will have a lot more satisfaction from killing a person then you will have by just flying up to them and launching those rockets.

But in your reason there is one difference, you can throwx in armies as many as you want yes, but you forget one thing, you arent fighting yourselve. You are letting other peops fight for you while you are nice and cosy somewhere on the outside watching the battle and taking a nap or watching the battle unfold to make some decissions to get people to certain places.

If you would fight in the front and you need to decide yourselve that you have a chance getting away unscathed from the battle by not using the cannon or dieing from using the cannon then you would not use the cannon. If you wouldnt die from it, even then you wouldnt use the cannon. People always try to preserve their own health, and if you know for sure that when you use a cannon you will damage yourselve then you will go for the other method. That is mans origin.

This is the exact difference of an fps and a rts. And considering this is going to be a FPS combined with a RPG I dont see any reason why we would add in any RTS items. Not to mention that later on the repair option wont be free, and damaging yourselve will at that time be detrimental to your own wallet in stead of to the other guys wallet.

cheers

EDIT: but it is peoples right to be hostile or not hostile during a war, and when people arent hostile, then you arent allowed to ram them or do whatever to them. Then you need to leave them alone.
Feb 27, 2004 SirCamps link
Woah woah woah, Magus. Totally different matter. This is like comparing avalons to rockets. If you nuke a station to kill one target, you might possibly get several, including those who were not part of the battle. In RRing, you're only going to hit your target and yourself--not innocents.

I agree with Icarus.
Feb 27, 2004 grunadulater link
I have a feeling that when the actual game is released, everything will change. Pirates will be secluded to the few lonely sectors that don't have any sort of government, or that have a pirate government. Right now, there's really nothing you can do, but in the big game, your government will protect you. If they don't move to/start one that will.

The only problem with this game is really that it's too easy to restart. Killing a pirate won't really do anything, as they can just click a button and get their exact same ship back in a few seconds, and continue fighting you. But fixing this will make it even harder for traders, as they will also loose their cargo. I don't see a solution, so I'm not quite sure why I'm talking about this :P.
Feb 27, 2004 Renegade ++RIP++ link
Well with rockets you will have the same effect SirCamps, by using them on one target and somebody is flying close by then you will still hurt them and therefore following your own logic any collateral damage weapon should be banned from the game. So well lets take out rockets to. Its your own proposition all in favor say ay :D.

now stopping the jokes :D, or attempts on jokes at least they are the exact same. the only difference that they have is that you like ramming since you can do it yourselve and kill people faster then that people can do take the same tactic agaisnt you. But you havent got a chance of doing a stationnuke to another guy faster then the previous guy. So once again its all about preserving man himself. You are only wanting to keep that in the game since you yourselve can easilly kill things with it without having to fear any repercussion. Do I hear somebody only wanting to have one type of weapon in the game in stead of different ones.

And no I dont only want energyweapon "if you are going to make that remark, since you know that I prefer energy", but I do use gausses primarilly and only take along rockets if I want to get a hit in on a special moment or want to let them dodge in a certain direction or just want to finish them off with 1 strike so I can ocncentrate myself on the next person.

But hey these are only my thoughts, and if nobody else shares them then so be it, I am just tired of seeing these rams constantly and dodging 12 of them and then getting hammered by one shot which is inevitable. I dont consider that to be fun anymore and I certainely wont pay for a game in which this practice will be common.

cheers
Feb 27, 2004 Magus link
"Woah woah woah, Magus. Totally different matter. This is like comparing avalons to rockets. If you nuke a station to kill one target, you might possibly get several, including those who were not part of the battle. In RRing, you're only going to hit your target and yourself--not innocents."
-Tought luck. They should have watched out for the mines when they entered the sector.
Besides, when I station mine I generally would leave one dock open at a time (on rotation) and warn everyone who came into the sector to use that one.
Feb 27, 2004 SirCamps link
Still, there is a difference between laying down mines, as anyone could hit them, and discharging a weapon aimed at them. To a mine, everyone is a target. To a weapon with velocity, it's whoever you aim it at.

Rene, you really haven't been ingame, so I don't think you're judging your thoughts on current happenings ingame. Today, I watched Thargoid and Domino issue on each other, because they were rocket-ramming. I killed A.K.A because he rammed me and I finished him off. I also killed Icarus and Phoenix because they tended to get too close. Rocket-ramming is a desperate tactic--it is nearly sure to get you killed. However, if you can engage in it and pull off a kill--kudos, you're a good pilot and savvy tactician.

Rene, I dare you to try and ram me to death--it won't work. Whether I'm using rails, or gauss, or tachyons, I can counter you easily. Whether I spray you with tachyon fire, dodge your rockets and hit you with gauss, or pop you with rail guns as you boost, you'll die. Rocket-ramming is pretty much a moot subject nowadays.
Feb 27, 2004 roguelazer link
Actually, rocket-ramming is quite easy and not dangerous at all. Yes, against a foe who knows the value of physics mode it's quite difficult. But against a n00b in a heavy? Not at all a problem for a vet...
Feb 27, 2004 SirCamps link
But there we're not talking differences in tactics, but skill levels.
Feb 28, 2004 Renegade ++RIP++ link
I have been ingame,

If they are issuing on each other then they are utter and complete newbies. I only see skill if you can kill somebody without using the rocketram as a method to counter an attack.

Like I said, I can dodge consistently 12 of them, but one way or the other the other 4 hammer me. If people are really intent of using rockets that way then they will get in some lucky shots that do hit you, if the person has some skill then he will be able to get away from the blast since he knows where he is going to shoot, it aint difficult, trust me.

I cant however use the tactic because I cant get myself to shoot when I know I will hit myself. Its a leftover from previous versions, its also the reason why I have primarilly stopped using rockets, since everybody and his mom uses rockets in the ramming way, if you want to have any chance of countering that then you need to ram back. I was just hoping on some people that gave the example and stopped ramming because it will make sure that people will try to get some skill again. Do you think that icarus can only kill you with rockets because of ramming, hell no, he can kill you at 400 m because he has mastered the rocket, not because he flies in and just shoots at random in the hope that the proximity trigers and the rockets explode. He has however adapted this technique to be more efficient because he would get killed himself if he wouldnt use it.

I am just asking that vets stop ramming since they should know better, not to mention that they should be able to kill people without the ram. If you cant, then practise some more. And if people use the ram on you, then please dont ram back, just try to dodge them, if you die so be it, but dont ram. If VETS give the example then newbies will follow, trust me. Not to mention that you can easilly dodge newbies rams, since you know how to fly and they generally dont.

And I generally find that a fight is more pleasant for both sides when you can kill somebody without ramming. Just try it out for once, im sure youll like it. If you get owned because you didnt ram then try out another weaponconfig, try to use weaponconfigs to tackle a problem, dont use the same weapon to solve everything, it wont encourage diversity and it wont encourage the game overal.

cheers