Forums » General

Responses & Responsibility to Enemies

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Feb 24, 2004 SirCamps link
And so are the egos! :P
Feb 25, 2004 RelayeR link
I was just trying to get back to the discussion.
While going from 9 to 18 practical sectors has effected gameplay, the question remains. What do we do NOW to eliminate the focus some have on NEEDLESS violence. (not to be confused with necessary and wanted violence)
Feb 25, 2004 SirCamps link
Well, from what I gather from the anti-violence posts, there are two conditions:

1. A duel--both parties agree to combat.

2. Pirating--you may pirate someone only once, take half the cargo, and let them on their way.

Doing anything else could get you labeled the de facto #1 bad term "griefer."

I've thought about it, and do agree that the "light side" vets' internal regulations are not enough. Perhaps it's time that our "internal regulations" become everyone else's "external regulations." Granted, there will be whining, complaining, ego-calling, etc., but if we all started acting like the universe's police, things might be better.

The DSG's rules would be good: Let fighters fight (stay out of a vulture vs vulture fight), but protect traders. Hmm, I may have to bring back DS4 (not affiliated with the DSG in any way, however).
Feb 25, 2004 Magus link
The DSG is on Hiatus until further notice. When we come back I plan to introduce a reform that means we all change our names to something more like "DS 8" instead of "Defense Ship 8" so it will be easier for people to PM us. So regulate away Camps.
Feb 25, 2004 UncleDave link
I think a /msg target bind, if enabled, would cut down a lot of the bad feeling towards the actual pirates as opposed to the PKers.
Feb 25, 2004 Magus link
/sector is good enough. That way, you don't draw the attention of the whole game, just the people in your sector.
Feb 25, 2004 UncleDave link
Which can be a problem if Asp is warping in at the time. :p
Feb 25, 2004 Renegade ++RIP++ link
Well, from what I gather from the anti-violence posts, there are two conditions:

1. A duel--both parties agree to combat.

--> yeah

2. Pirating--you may pirate someone only once, take half the cargo, and let them on their way

--> pirating is to difficult to controll and will result in a griefing and mouthoffest anyway. As long as there arent really repercussions "done by the devs", I would prefer not to have any pirates. But that is my opinion.

3. caps : people in the sector are always considered to be hostile, but state cap in progress and if they are hostile or not. If they answer no, then dont destroy them.

In reallity I just want the hostile/inhostile declaration back, nothing more, when Im hostile, then you should just be able to declare it and kill people that declared themselves hostile to. If somebody breaks this, like saying im inhostile and then kills the guy, he should be put on the shoot on view list and stickied in the general or roleplaying forum. Maybe give them 3 chances before they enter the list. If they however enter the list, they cant just get out of that list, but should offer apologies to hte people they killed. After they posted on the board that he is forgiven or by any of the "light" vets that witnessed it, then he gets off the list and will be judged entirely again, with 1 difference, only 1 slip up possible, afte rthat back on the list.

4 -- An anti-ram policy, just so people learn to use rockets again in stead of just spamming them around at point blank range in hopes of hitting someone. If people do ram then they should be open game. Only exception is when there is a cap going on or an all out war. Also the defenition of ramming is hittng somebody with a rocketweapon while damaging themselves, as long as they dont damage themselves, then it isnt a ram. It can be easilly witnessed now with the healthbar.

cheers
Feb 25, 2004 SirCamps link
Rene, several problems:

No pirates? It's a legitimate role in the game. You were never a pirate, so I'd rather hear about pirates from an authoritative source--UncleDave, Archon, Phoenix, or Icarus.

So, if Blitz attacks me, and I ram him out of reflex or panic, I'm open game? That's a BS policy. I should be able to fight and defend myself in the way I think best. If that means using lightning or proximity mines, it should be valid. If the weapon wasn't intended for player use, it wouldn't be available to us (dev beam weapon, frigate buster, avalon). The ones there can be used legitimately.

I also don't like the idea of a community-wide blacklist. Attack your own enemies for your own reasons. Anything posted on the board is hearsay. If you wanna help a friend, do so, and ignore the trashtalk back. However, it is easy to make up a reason to get someone griefed.
Feb 26, 2004 Icarus link
I still think you should lose a certain percentage of your money when you die. Look at most the "pirates" kill to death ratio... i don't think many of the pirate wannabies would be able to stay afloat for a sustained period of time. I'll be just fine though ;-)

I don't see a problem with having pirates in Vendetta, its just the number of these pirates that is a concern...

Icarus
<peaceful trading inc.>
Feb 26, 2004 Renegade ++RIP++ link
<snip>
No pirates? It's a legitimate role in the game. You were never a pirate, so I'd rather hear about pirates from an authoritative source--UncleDave, Archon, Phoenix, or Icarus.
</snip>

--> Like I stated, I would rather have no pirates, since if there are one then there are bound to be others. And these numbers will rise easilly since there is nobody to keep them in reign. If there arent any pirates, then we dont need to reign them in. Keep pirates for when the devs have the faction system in store, and breaking the law has a real effect on your character in stead of only being a method of getting away with killing people randomly. If you odnt need to reign them in, then no problems can result from that front at the moment. the reason why I am saying this is because it is mostly due to pirates that griefers get born, or that pirates turn into griefers or that people mouthoff, cut out the cause and you dont have a problem, just make it non acceptable fro the moment, or at least untill the devs put some hardwired "external controls" in. Like policeforce patrolling sectors, stationturrets, ...

At that time it will add to the game, but for now its only an excuse.

<snip>
So, if Blitz attacks me, and I ram him out of reflex or panic, I'm open game? That's a BS policy. I should be able to fight and defend myself in the way I think best. If that means using lightning or proximity mines, it should be valid. If the weapon wasn't intended for player use, it wouldn't be available to us (dev beam weapon, frigate buster, avalon). The ones there can be used legitimately.
</snip>

I stated ramming, if you say sorry, then I dnt mind, but at least try to do an effort to not ram. I just want the effort in place, I dont mind an occasional ram. But people need to get the feeling again that ramming is a nono in stead of accepted. Only then people will try to not ram and at least try to get some "skill" again with rockets like icarus has/had "buttering up icarus :D".

I never stated that prox and ligtning arent to be used, I wouldnt like if they got used on me, but it aint ramming. Proxies are a defensive weapon, and arent supposed to be used offensive, at least in my mind. If people do use them as an offensive weapon, then they need to be handled, but still its hard mining somebody to death while you are chasing somebody, considering mines are large port weapons and most fighters can flee from ships with mines.

<snip>
I also don't like the idea of a community-wide blacklist. Attack your own enemies for your own reasons. Anything posted on the board is hearsay. If you wanna help a friend, do so, and ignore the trashtalk back. However, it is easy to make up a reason to get someone griefed.
</snip>

I stated the agreed "light" vets. And a factionsystem is nothign else then a blacklist. I just tried to get one based on internal regulations in stead of external ones. But it is the fear of geting punished that will keep people in line. Or I hope that it at least makes it a bit more fun.

<snip>
I still think you should lose a certain percentage of your money when you die. Look at most the "pirates" kill to death ratio... i don't think many of the pirate wannabies would be able to stay afloat for a sustained period of time. I'll be just fine though ;-)
</snip>

It will hurt the traders too since they are the targets of those pirates, and pirates can only survive if the traders jettisons or gets killed. mostly the latter happens. So not a real good idea, it would only benefit a select group, and for a game that is never good.

cheers
Feb 26, 2004 roguelazer link
I was a pirate. As it stands, they don't exist, they're only an excuse for griefers. Show me a real pirate and we can talk. I've never met one.
Feb 26, 2004 genka link
Don't I count?
^[syn]n00b
Feb 26, 2004 furball link
In the right hands and in the right situation, Prox mines CAN be used offensively with DEVASTATING effects.

However, IMNSHO, lighting mines are not an offensive weapon. They are either defensive (IE defending something or someone) or strategic (IE denying a resource to the enemy).
Feb 27, 2004 Icarus link
I don't think "real" pirates where the type to politely ask for cargo... More like they would sight a ship, kill the crew, and steel or sink the vessel...

This is besides the point because i have never claimed to be a pirate anyway... I don't count myself as a "griefer" either, as I see a "griefer" as a player that endlessly targets a particular individual trying to get them to quit...

I view my role more as a lone ruthless killer, bent on the destruction of the Itani and Neutrals!

Love,
Icarus
<peaceful Itani/NT killer>
Feb 27, 2004 Renegade ++RIP++ link
True furball, they can be used offensively, but it is difficult as hell. I dont think you can kill a vulture or a cent or a valk with it that is intent on running. Or even any ship that is intent on running.

Only when you allow people with mines to come close they can be used in devestating effect. But when I know that he has mines and is trying to kill me then I will try to lead him and get him to waste his mines. Since I have superior boostingpower or either superior hull.
Feb 27, 2004 roguelazer link
I've killed valks with mines. Like Phoenix's yesterday... Taunt them to follow you, then start dropping before they know what hit them.
Feb 27, 2004 Icarus link
I have used l.mines offensively to great effect... its funny as hell when you pull it off... Taken down a few Valks using a hog with l.mines and gems... you just need to dodge around and back off for a while to force them to get close, then suddenly boost right at them, drop those suckers down, and fire off a few gems... If they don't run like hell they don't last too long...
Feb 27, 2004 Hunter Alpha link
Whenever I use lightning mines it very quickly turns into witch hunt. Even my own team members changed teams just to kill me. It's a shame really I used to love the rail/l.mine warthog.
Feb 27, 2004 Magus link
I loved the gauss-mine hod. I would lay down a little "quadrilateral of doom" and just float around it. Inevitably, inexperienced fighters would rush me and take a serious pounding. If you use sunflares, sometimes they don't even notice the mines of radar.