Forums » Suggestions

Lots of suggestions

May 24, 2006 Zed1985 link
Before I start, I am making these suggestions only after 8 hours of gameplay. I might or might not take up the subscription but I found this game to be very interesting, and it was really too bad that it is yet undevelopped.

1) The interface:
The interface inside the stations needs work. It would be nice if the Small and Large addons were categorized as well as the commodities. (Plasma, mining, Ion, Rockets etc...) it would make shopping a bit less confusing and also make the whole menu look much better.
When equiping the ship it would have been nice it it was drag/drop, it would make it faster and less clumsy (it's okay once you get used to it, but it does have a clumsy feeling to it.)
It would make sense to me that more than one mission can be taken at the same time, but that's just me.

2) Combat:
Combat in this game is very good, I love space combat games and this one does it very well.
What I would love to see is the possibility to play from outside your ship (like in Rogue Squadron).
Also I think that you need to introduce shields. (they could take the large addon spot). Those shields should be relatively weak, and drain alot on the power. The logic behind those to help out the noobs. It was very annoying for me to go back to the station after every 4-5 dentek collectors I killed. But once you get good with you piloting skills you will probably not use the shield because of it's huge drain on the energy and it's weakness.

Each section needs a map. It would be nice to see where the rocks are without having to search for em visually (A bit like in Homeworld when you press the space key)

3) Mining:
I hate it and don't see the point. You make more cash by killing the bots and selling the loot than by mining.
I would suggest some sort of crafting skill to be added.
I will adress mining in the trade section

4) Trade:
Just like mining I hated most of it. While I can see the rp value of having to transport goods from point A to point B which requires 4 jumps. I don't see the gaming value of having to do that trip four times. It get's boring as hell, or is there something I am missing?
The thing I would suggest is that each player has acces to a certain number of bots. There would be 3 types of bots. Combat, Miner, Transport. Let's say a person has 1/1/1/1/1 that person could use 3 bots in total. But up to 2 miner, 2 guards or 2 transports. It would be up to the person on how to use his bots. He would have to give them trade routes. And nav points from one sector to the other. As the bots do the work the player should get license points but at about 1/40 rate. Meaning that after a day of 2 bots mining the player gets as many XP as is mining for about an hour. No matter the rank of the player the number of bots should not exceed 8 and the particular numbers should be 4miners/6guards/3transports max.
And the trade missions the player would actually have to do themselves would be high danger deliveries, and other challenging stuff.

Now, I know that my idea has many problems, one of which is implementing it. But I really really hated going from one star system to another four times. Is there anyone who liked that? (I really am wondering, it's not sarcastic).

Another thing I would like to see is a Nation leader, and system leaders. The Nation leader would set a nation tax, and the system leader would do the same but on a smaller scale. The money collected from those taxes would be used to build defences and other facilities in the nation. The leaders would be elected, before the election the would tell us how much tax they want to take and maybe a line or two (no more) on what they will do (eg. organise an invasion of Itan). That way the players can elect the gov they want (from a comercialist 5% tax gov to a socialist 55% tax gov).

As to capital ship combat? Can't really say because I haven't seen it in game yet. Though what my dream world would be is a combat like in Homeworld, except that each vessel would be piloted by a player. And you would have the faction leader in the FlagShip that would give you orders. (You get a second tager on your screen in orange, that way you know what is expected of you.)
May 24, 2006 LeberMac link
<sigh>
Please read: THIS
All of your suggestions have definitely been suggested before! BUT, that does not mean they are invalid.

Although I like the idea of hiring your own NPC's to do the mining/gathering FOR you. But that's just because I'm lazy.
May 24, 2006 Zed1985 link
I did read that.
But when I was playing it told me a couple of times to leave suggestions. So I told myself "hey they gave you 8 hours of free game play you coulod at least tell them what you thought."
May 24, 2006 LeberMac link
... or you could Sign up, Zed! :D
And play MORE!
May 24, 2006 Zed1985 link
I still can't decide
WoW or Vendetta?
*confused*
May 24, 2006 capnhack link
personally i find mining quite relaxing, so i wouldnt like to see it go. shame you cant stick a mineral scanner on a moth tho.
as for the trading, id like to be able to hitch external cargo pods to the ship (as in space truckers) to enable smaller ships to carry more cargo. obviously, theyd have to really slow the ship down and youd have to be careful you dont hit the pods on things or theyd break loose. then maybe others could shoot them to get the cargo out, i dunno.
May 24, 2006 Annihilat0r link
If you mine the right ores (some sell for more than 1000 credits/unit), you CAN make a lot of money fast, so it's not pointless, and unlike scrapping with bots, you can acquire the ores quickly and efficiently without much work. Same thing goes for trading and the right routes. As you level up in trading, you can purchase ships with bigger cargo holds that will make the route in one trip, or, you can always enlist the help of another player who already has said ships.

Most of the things you suggested for the interface have already been suggested, and the devs have already said they plan to do some of those things eventually.

Likewise, a crafting system is on the way, and should arrive soon(TM)

You can see an external view of your ship by pressing F9
F9 lets you switch between three different external views and the cockpit.

Hunt kanniks and Oruns until you're ready to move up to Denteks, or enlist another player to teach you how to fight them effectively.

You can make your own sector maps if you like, but I understand that they're not included for a reason - due to the high customizability of this game, it would be possible to write scripts to do things like mine or trade automatically if refernce data such as that was integrated into the game. I do think that perhaps an orientational arrow would be useful though (BTW. did Roguelazer tell you that you're upside-down yet?)

Player-controlled capital-class ships are on their way, as are NPC assistants and escorts, though we don't know how soon(TM) it will happen.

As for your final question, Vendetta beats WoW any day of the week for three very important reasons:
1) Vendetta is cheaper ('nuff said)
2) Vendetta has an intelligent and friendly playerbase, resulting in fun co-ops and intelligent conversation (I estimate that the average IQ of the Vendetta player is in the neighborhood of 120 - for WoW it might not even be 100, and VO players are typically willing to use it to help you learn)
3) Vendetta has a truly skill-based combat system. WoW's combat can never measure up. While WoW is a grind to get levels, VO is an adventure to gain real experience, and grinding for levels is minimal. Once you know what you're doing, you can have all the levels you'll ever need in a week, and once you have the skill to fight, you'll be able to fight without the levels.

I say go with Vendetta. If you stick around, you'll be able to see it improve as well, as it is under constant development. New features and more content is added every month, and I'm happy to say I've been able to watch it develop for a while now.

Buy a month and give it a try.
May 24, 2006 Spellcast link
actually for the most part mining and trade are incomplete at the moment, there really is no LARGER REASON behind them. This is something that is on the list of things to fix, and specific details are of course unknown to us the players, but the rough outline of the long term goal goes something like this.

1, miners mine the ore, take it to mining stations and sell it
2, the mining stations refine the ore and offer missions to transport it to manufactuing stations,
3, manufacturing stations turn it into basic components which are then moved to other manufacturing stations or research stations
4, from there the components are refined into weapons, ships, and finished goods.

once a supply chain such as this is in place, interrupting or ensuring a specific part of that supply chain becomes URGENT. If no ore gets from stage 2 to 3 when #3 is the station that manufactures a specific ship, the price of that ship goes up.

On a small scale this is a minor annoyance, but imagine a series of storyline missions added where the serco (for example) set out to stop the UIT from trading component BLAH to the itani, via a blockade, during which they enlist the help of the corvus pirates.
After a few weeks depending on how many people take the missions and how successful they are (we'll assume very successful for the sake of argument) the component in question becomes extremely rare in itani space, and oh no, horror of horrors they can no longer make the IBG-Centurion. as a result a series of blockade buster missions are spawned inside itani space.

during all of this the UIT factions are seeing an astronomical rise in the potential profit for Componnent BLAH if they can get some into ITANIVILLE, so the various corporations that make the component start to offer VERY lucrative missions for delivery and escort of the convoys.

Whats really lacking from the mining and trade aspects of the game isnt functionality, its the feeling of being tied together with everything else thats going on.
May 24, 2006 Zed1985 link
Spellcast: You say it so well.
That was something that bugged me mining seemed useless, except for getting cash. In most games you don't mine for cash you mine it to refine it and get something out of it.

Annihilator : Thx for all the info (that was really nice)
The idea of sector maps that annoys me is that if you have scanned an asteroid once, it should remain scanned for you. The idea of not having a mini-map because it can be exploited sounds bad to me. I need a map :( or else I'm lost and when I am lost I get frustrated. And I don't wana be frustrated...

Well I don't really care about player controlled cap ships, they can be AIs as far as I am concerned. What would have been cool is HUGE scale battles, a bit like in star wars battle fronts.

As for the reasons against wow.
1) Fortunatly I don't really care
2)Now that is a good argument
3) I am not really that much into pvp, unless it is a battle of huge proportions. I don't like pvp because strangely I feel bad everytime I kill someone. And I suck at it (mostly because I don't train it)
May 24, 2006 Cunjo link
"Well I don't really care about player controlled cap ships, they can be AIs as far as I am concerned. What would have been cool is HUGE scale battles, a bit like in star wars battle fronts."

Have you been to Deneb B-12 yet?
The new Border Skirmish missions there are a sign of things to come, involving countless fighters, many Tridents, and also several Teradon frigates and Heavy Assault Cruisers. It's basically a test of the system which we all *hope* will be in place around the universe soon, that allows for large-scale coordination of fleets and vessels to work for a single goal.

On the other side of the coin, there's the Hive Hunt and Leviathan in Sedina (which, last I checked, was broken, but meh...) which is introducing new elements of gameplay against the NPC Hive Bots, and a very lucrative hirearchy of bot management.

There have been suggestions made concerning the storage and retrieval of data on specific places and things via the ship computer. Perhaps with the advent of the new PDA interface, prema-storage of asteroid info isn't that far out.

That said, it might be time to suggest once again (or dig up the thread where it was suggested before, as the case may be) that once an asteroid is scanned, the mineral content data of the asteroid be stored and read every time the asteroid is targeted thereafter... It's a nice feature idea, and I'd like to see it added.

So there's a 4th reason to add to your list: VO developers listen to suggestions, and if enough people want it, it eventaully gets added to the game.
May 24, 2006 Zed1985 link
Welll if the devs read this you guys should get some bonus points or something, you convinced me to give them 10 bucks ;-).
Maybe more later we shall see.

AK
May 24, 2006 LeberMac link
Heh. Welcome, Zed. :D
May 25, 2006 Zed1985 link
Thx