Forums » Suggestions

Display ship sector co-ordinates in HUD

Feb 14, 2007 jackscream link
What would really help would be a display in the HUD that would tell you the X,Y,Z co-ordinates of your ship within a sector. This way, it would be easier to locate certain asteriods and be able to specify rendezvous points.

Alternatively, how about being able to flag a position in space that shows up in the radar (only for the player that flagged it) so one can return to the same spot at a later date.

JS
Feb 14, 2007 Dr. Lecter link
I'm going to do this nicely.

Jack, this is something that has been debated over and over again. If you didn't try the search function, give it a spin with some terms like coordinates and such. If you did and still saw no results, that's ok.

Anyway, the location buoys concept and the X,Y,Z grid approach have both been suggested and shot down for various reasons. The bouoy thing I can't recall why it was never implemented; it may have had more to do with time than abuse concerns. It may have also had similar issues to the XYZ problem, which I'll now explain in brief.

As for XYZ, the issue is allegedly bot scrips and auto aim hacks. Why these would be an issue if the coordinates had a built in randomizer like modern civilian GPS systems has never been logically addressed, but the NO HAX!!11! point is the basic reason no XYZ exists. It actually used to (try typing /displayshippos in game some time), but was removed due to abuse.
Feb 14, 2007 jackscream link
Just in my own defence, I went through the posted list of suggestions already and did not see this in there.

Basically, I cannot find my way back to an asteriod once I dock - any suggestions?

I cannot see how displaying an XYZ co-ord (say, relative to the station) would be a HACK.
Feb 14, 2007 Dr. Lecter link
I just went through the list and you're mainly right; there's a navpoint one in there but nothing reflecting the many threads this issue has spawned.

As far as XYZ, the display itself for your use isn't a hack. But those numbers come from somewhere, and they're accessible to users by way of the command line. Using them, you can write a program that will auto pilot a ship (make something that flies a route and trades on its own and you'll make credits 24/7) or that will make your shots uber-accurate (I'm less clear on how this works, since it isn't like you have a XYZ display of your opponent's position, but Shape always cited it as a concern and he's more or less knowledgeable of such things).
Feb 14, 2007 jackscream link
Ok, that is fair enough ... I can see how that may be exploited. However, placing a bouy that can be seen in the radar (by the player who placed it only) would not be a risk.

It could be an item that can be bought from stations, limit one per player and has limited time span (a few hours) before it self destructs ... just something that will allow the player to return to a place in whatever sector this bouy was dropped in. Not automatically, mind you, just by visually following the radar.

Cant see any harm in that.
Feb 14, 2007 Dr. Lecter link
Feb 14, 2007 upper case link
aim bots dont require coordinate feeding.

i've seen, first hand, a windows aim bot that actually tracks sprites on screen and takes aim at it. it basically work in pretty much any game that use joystick controls.

it would work with vo.

and i suspect a couple of people to make use of those already. but that could be an overreaction to my own incompetence.

the buoy (phoque i hate spelling that word) thing was rejected for fear of people dumping nastiness on them. or advertising. given i had suggested that, i followed with great interest a recent tread about naming roids. it seems naming roids would be less of an issue than named buoys.
Feb 14, 2007 Dr. Lecter link
uc, if such a thing exists... I want one for Mac. Then I want a new character. And finally, I want to not get pwned by Niki for once in my brief VO existance :P
Feb 14, 2007 slime73 link
Aiming is only half the problem unless you have rails :)
Feb 15, 2007 toshiro link
The main counter argument, if memory serves correctly, was the autopilot one. I'm not sure what exactly you mean by that randomizer, Dr. Lecter, since I'm not exactly proficient at the precise policies of the companies who maunfacture GPS systems. In any case, jackscream is correct in that buoys would not provide such information and could therefore be implemented.

I take it that it's the prioritization that's the problem. People are yelling for a hundred things to be implemented by last year, and the devs have to choose between what's really important and what's desired most by the userbase.

edit:
I am awed by Dr. Lecter's self-restraint. Chapeau, monsieur!