Forums » Suggestions

Everyone starts off in the NT

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May 03, 2004 Urza link
I suggest that everyone starts off nuetral with FF on.

Through missions, a pilot can shift to serco or itani, or should they choose to, stay NT.
May 03, 2004 grunadulater link
I love this idea.
May 03, 2004 Pyroman_Ace link
Officially, that would be EXTREMELY bad idea.

Firstly, Itani and Serco would be forced to cooxist roughly together until a military was founded and while individual pilots and the like maybe peaceful, the greater collective of those nation's would not be.

Also, the very idea of having SDF, INM, SAW and TBH pilots all on the same nation, even if only temporary makes the game more confusing and also a little more annoying.

I like the Tri-Nation system although I would like to have the NT be un-neutral since currently, they are built into the core structure of systems (TPG, Orion, and NT) and that makes the killing of an NT suicide even when the NT has become the pirate nation.

The NT's current neutrality has severely damaged efforts to hinder pirate activity since most Trade missions involve runnign into s6 s3 or s11. That makes repeling an NT raider that much more annoying because they are litterally ruining the game for all the rest of us.
May 03, 2004 HumpyThePenguin link
I don't like it because the NTs are an ugly color >:|
May 03, 2004 grunadulater link
Maybe we need another faction, then. A 4th nation, the Marauders, will become the true pirate nation. After you kill a certain number of players or if you choose before, you will be forced to join either the Itani, the Serco, or the Marauders. Marauders will be hated everywhere, and killing one will improve your status with your nation. Killing an NT would ban you from all of the Corperate sectors. Of course, this would be better if we had more sectors, but we have only what we have right now.
May 03, 2004 Magus link
No it most definitely does not match the storyline. NT is a seperate nation just like Serco and Itani. Stop trying to turn it into some sort of training ground. Just because the NT are out of the war doesn't mean they aren't just as good. Each nation has its own strengths and weaknesses. The NT's is its strong trade-networks and connections. While killing an NT pirate may bar you from critical sectors, any decent NT trader needs to be able to get to S4 or S12 in order to fulfill a lot of the nation specific trade missions (or at least they will once the games missions move beyond being testing driven into a story driven phase.) If you need to slake your bloodlust there is no shortage of people on Itani or Serco to kill.


"Maybe we need another faction, then. A 4th nation,"
-No reason to go that far. Once factions are empowered with governments and mechanisms to curtail deviance and punish offenders it will be fixed. Ultimately, FF will be turned on withing members of nations. The game is still in transition from Space-Quake to MMORPG, so when you make a suggestion ask yourself: "Am I thinking about international relations from a perspective of them being seperate and independant nations, or from the perspective of them being competing "teams?"
If you're thinking nations, you're on the right track. If you're thinking teams, you're clinging to Vendetta's past and losing sight of its future.
May 03, 2004 Arolte link
Honestly, I'd much rather be able to join those factions rather than choose a nation. Axia sounds like such a cool faction name to be in! I'm not too sure about the idea of starting off at the same place and dividing. It just doesn't match the storyline.
May 03, 2004 grunadulater link
But see, no one can tell the difference between an NT trader and an NT pirate. Not until they're either dead or killing it.
May 03, 2004 Magus link
"But see, no one can tell the difference between an NT trader and an NT pirate. Not until they're either dead or killing it."

-You realize it is possible to hit someone without killing them right? I've been on scrap metal collecting missions in S12 where my wraith was attacked by Red cents. I shot the cent until it was down to one hit left and told it to go. And it left. I still have no PKs on my record and have repulsed more than a few attempts at piracy and I'd like to keep it that way. I'll run away before attempting to take the kill.
I know when a Serco or Itani is posturing to pirate me. You just have to pay attention to their "body language." How the approach you, etc. I've seen some that approached me aggressively and then backed off once I turned around. It was rather like the ghosts in Mario Bros. Besides, Charinfo a person and you can plainly see how many PKs they have. A high PK player is likely to be a pirate. Their score should be a dead giveaway too.
May 04, 2004 HumpyThePenguin link
Still, sage, if you're trading between your home sectors, and an NT comes in and pirates you waving his/her "Shoot me back and you can't dock with s6" It's kind of frustrating. Well, not for me since I kill them anyway, but for other players who are a bit more...sensible.

Hrmmm, and not being able to choose a nation you want to be a part of in the beginning is a semi-bad idea, it makes players feel like they're locked into one nation and only the really good players can be on other teams. And, though it hurts me to say this, gold isn't supposed to be a bunch of n00bs, it's an actualy nation, not a proving ground for new players. It's still an ugly color though >:|
May 04, 2004 Sheean link
Once the standing with a nation (and of the one you killed) actually influence how much your standing drops/rises these are just solutions for temporary problems.
May 04, 2004 Magus link
""Shoot me back and you can't dock with s6" It's kind of frustrating."

-But the other nations do it too with their "You can't dock in S4" or "can't dock in S12." It goes around. I think what frustrates people about Gold are the TPG sectors that lock you out, but I feel like once everything is revised that will be fixed. I doubt a corporation like TPG would tolerate ANYONE pirating in their sector.
May 04, 2004 lunitary link
You reminded the missions issue...

a simple solution for it would be that you wont be able to get missions to that sector (either 1-4,6,12) untill you get to be on "nutral" state with that spesific nation....
May 05, 2004 spectre_c_me link
Urza i agree this idea would allow each player to see the benefits of each nation before joining it.

/me slaps Steve for his insultive color remarks

/me slaps Steve for being stupid

NT = Nuetral Territories, nothing more. the Territories have agreed that they will not fight in the Serco vs Itani war.

the NT have no leader and (IMO) each player is more or less their own territory. Lin is apart of her own territory, just as Hoax, Asp, and ZEAL are their own territories. the SM are prolly the only people who have a territory shared by more than 1 player. the ECAV have a territory closely linked with the Itani. I have no doubt that when/if the guild system is implemented that the NT will be players that share territories.

as the game now lays... an account should only have 1 alias. 1 its nearly impossible to run 2 chars at the same time keeping them high enough for weapons and ships necessary to survive the universe. 2 many players have been seen "playing" the part of a noob, if they wish to do so then let them be a noob. this would force them to delete their former alias or start a new account (which is against the rules if im not mistaken).
May 05, 2004 jimce3k link
Since I have been playing a NT I have noticed that fellow NTs have gone the pirate route. I suggest that they lose the benefits and trade status they would enjoy as a traders nation. In other words they are treated like pirates and the only sectors they could trade and dock in would be 3 and 6 period.
Just my 2¢ worth :-)
May 05, 2004 Magus link
>"Urza i agree this idea would allow each player to see the benefits of each nation >before joining it."
-No it wouldn't. It would turn the NT into a n00b nation while Itani and Serco get all the players who become experienced enough to hold their own.

>"the NT have no leader"
-Type /charinfo next time you're in game. What do you see as the NT faction? It's called "The Neutral Territories Senate." That implies that there is a level of unity and federalized organization.

>" I have no doubt that when/if the guild system is implemented that the NT will be >players that share territories."
-Territorry is land. The amount of land (or in this case, space) that you control. Nobody on anything controls any territory at the moment.

>Since I have been playing a NT I have noticed that fellow NTs have gone the pirate >route.
-There are pirates on every nation. Stop trying to make it sound like it is solely an NT problem.

>I suggest that they lose the benefits and trade status they would enjoy as a traders >nation.
Why should the entire nation lose out because we have a few pirates? Itani have a few pirates, should we do the same to them? Besides, whoever said we were a trader's nation? We're an alliance of corporations, independant worlds, and guilds of pirates and mercenaries. There is no reason to limit the characteristics of any nation. You can be a trader and a pirate at the same time. Just as Sir Francis Drake.
May 05, 2004 spectre_c_me link
Type /charinfo next time you're in game. What do you see as the NT faction? It's called "The Neutral Territories Senate." That implies that there is a level of unity and federalized organization.

that means nothing, i dont remember anyone ever setting up an NT Senate council other than the devs, there are no members playing that are apart of "said" council and this council is only there to represent s3 and s6 docking and hostility to pilots. when that council can judge what player needs money because they are poor, or they can set up a player based militia then we can talk again about leadership, till then its a dead subject about the council.

yes you are truthful about the land thing, but if you notice i put (IMO)= in my opinion! so yes my opinion does differ from those in this game.
May 05, 2004 Magus link
>
that means nothing, i dont remember anyone ever setting up an NT Senate council other than the devs, there are no members playing that are apart of "said" council and this council is only there to represent s3 and s6 docking and hostility to pilots. when that council can judge what player needs money because they are poor, or they can set up a player based militia then we can talk again about leadership, till then its a dead subject about the council.
>

-NONE of the nations have a government. The game isn't developed yet so trying to characterize nations by their behavior right now is completely pointless. Which is why not every player should start off as NT. Once the faction system is complete the NT WILL have a senate.
May 05, 2004 roguelazer link
Making every player start on the same nation means that everyone will stay there and lord it over the n00bs. End result? Space Quake!
May 05, 2004 Pyroman_Ace link
im going to say this frankly and Im EXTREMELY passionate when I say this:

NO WAY IN **** AM I EVER GOING TO BE CAUGHT FLYING NT COLORS AS LONG AS SERCO SURVIVES!


The entire idea of everyone starts as NT is quite frankly (and as my ex-Delta Force AAI puts it) "The stupidest thing I've ever heard"

I don't mean to be cruel or flame here, but this goes against EVERYTHING the nation's have worked for. Each nation has built a uniqueness and a reputation, this idea would strip them of that thus making all the current Serco and Itani mad.

My advice, if a Serco Or Itani want to be NT, then move to NT.

Anyone who wants to change nation's, just do it, but PLEASE dont post topics that forces the rest of us to move to that nation.

Plus, what if a someone makes an accidental mistake that is non-reversable? They lose all their progress and have to restart again.