Forums » Suggestions

Dopelganger** Ship, Real Name: *(Ramora*)

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Mar 21, 2005 Overkill link
This ship would have a very slow speed, maneuverability, firepower,and cargo space. Although it would have the ability to "dock" or attach itself to other ships and tag along the stats of the "Ramora*" would increase the stats of the other ship and the other ship would increase the "Ramora's*" stats The Ramora has no real choice of the dirrection of the attached ship, but it can still fire its weapons and double the speed by using the turbo function, it may also use its mining lasers to collect minerals and may also work as a secondary cargo hold for the other ship but the "Ramora*" has no priority over the cargo but the other ships jettisoned cargo goes directly to it.

The larger the ship, the more "Ramora's*" it may have attached. Although, the ship can decide weather the "Ramora*" may dock.

*Ramora- A small fish that hitches rides on sharks in the ocean.

**Dopelganger- German for ghost double.

Tell me what you think of this idea and feel free to ad sugestions.

~Cpt. Overkilll~
Mar 21, 2005 johnhawl218 link
I love this idea, and have thought about ideas similar to this. A "ramora" is perfect for pirating with, and also has great potential for large combat scenario. I would love to see this happen.

Just think of it. You have a Behemoth, and on it's left, right and bottom there are three smaller ships, possibly cent sized, attached to it's hull. The behemoth is equipped with a repair gun and a missle launcher. The cents are it's guardians, or are pirate ships ready to attack. On radar they appear as one blip, but as you get close you see them peal off and now there are 4 and it's too late to run for the border. That would be fun, muahahahahaha… :cough: :cough: :hack: …
Mar 21, 2005 Overkill link
Plus the behemoth moves much faster with the Ramora's attached.

~Cpt. Overkill~
Mar 21, 2005 Overkill link
Why not have a reverse Ramora ship where ships attach to a much larger ship and operate the ships turrets. The first one would be called the Hammerhead appearance would somewhat resemble the "Battlecruiser" from the game "Starcraft". Ramoras work with the Hammerhead increasing its firepower speed and cargo, but regular ships do not but the can still dock to the Hammerhead. A ship docked on the left side opperates the left turret while ship docked on right side uses right turret.

~Cpt. Overkill~
Mar 21, 2005 Forum Moderator link
This fish is named "Remora"
Mar 21, 2005 Overkill link
Oops, well its good to call it by something new so it can be copywrited by Vendetta.

~Cpt. Overkill~
Mar 21, 2005 sc4r4b link
I like this idea... It could be something like flying in formation except one ship navigates and the others act as turrets.
Mar 21, 2005 Overkill link
My third idea is somewhat like a medic ship and my Hammerhead ship. It is called the Basking. I know it sounds weird but bear with me.

Now the Basking would have the ability to swallow ships. Not in an offensive way but to use itself as a safe haven for up to three ships. Every mimute spent in the basking counts as two percent armour repair. Large or medium ships can't fit in the Baskings hanger. While the ship(s) are docked, the pilots are operating one of the three turrets. The pilots (exculding the Basking pilot) can switch turrets by pushing 7 or 8 or 9. They cannot switch if there is already a pilot in that turret.

Give me suggestions on any of these ships.

~Cpt. Overkill~
_________________________________________________________________There are a few changes made to this Basking model. Its named is changed to the "Great White" and the healing ability is removed. Turrets stay the same.
Mar 21, 2005 sissoko link
hmm a moving dock with massive armour and turrets, sounds like a small version of a capship exept the repair-function. but a nice idea for guild/large battles..
Mar 21, 2005 ArAsH link
great ideas here, I like all of them, but the one that appeals to me most at the moment is johnhaw's idea. Anyway, both ideas open up lots of possibilities, game wise.
Mar 21, 2005 Overkill link
Fianl stats for the "FISH" series is as follows:

Ramora= Look at first two threads for data.

Hammerhead= Remains the same as of data from thread number four.

Basking= Renamed to the "Great White" and repairing ability removed.

Basking= This is the new basking which acts like a larger "Great White" but DOES have the healing ability. The Basking will have an enourmous spaceship hangar and will be lightly armed accept for turrets. Would require large amount of xp to own but every guild would recieve one default Basking as a mobile station.

Guild Baskings= Act the exact same way as any space station but mobile. The first to dock at the "Guild Basking" pilots it. If this player evacs the "Guild Basking" or logs out the pilot with the most xp is next inline to pilot the "Guild Basking". If a commander of a guild or council member or leutenant docks. Then the pilot curently flying must change over.

"Guild Basking's" have 10 turrets all over its hull and can be accessed by pressing buttons 1 through 0.
A button only veiwed when docked in the "Guild Basking" will be always on the panel replacing the HELP button.

Tell me your ideas and input on this idea.

~Cpt. Overkill~
Mar 21, 2005 Overkill link
Newer ships will be added as they come into mind.

~Cpt. Overkill~
Mar 22, 2005 Overkill link
I just thought of a new ship! :)

Last night lying in bed, I thought: "Why not expand the variants of the Ramora so it is more commonly seen."

So here is a NEW Ramora[c] variant:

Cargo Ramora[c]= This bigger, more vauable variant contains no real weapon system accept for a "tractor beam" which can't be removed. This Tractor Beam is only for a Cargo Ramora[c]. The tractor is the ramoras docking system so it may dock from large distances away of 500m. Instead for being right next to the ship with a max distance of 50m. The Cargo Ramora[c] Also has a large hold amount with 30cu. It also has a max speed(without turbo) of 95. While the turbo pushes to only to 120. Light armour makes it an easy target but the tractor beam gives it a jump start to safety.

Tell me what you think.

~Cpt. Overkill~
Mar 22, 2005 johnhawl218 link
The "Basking" in my mind is a midsized vessel maybe a quarter the size of a frigate, looks similar to the Behemoth in that it's long and has a small place for the pilot (think oil tanker on the open ocean), the rest of it would be a big hannger bay, kind of like the carriors in Star Wars, with the sides of the ships completely open for ships to dock and take off with forcefields up to keep debre from entering. Possibly only 5 ships at a time can dock and repair/rearm, all visable in the hanger. They could all still be vunerable to attacks, so everyone would need to make it quick or keep the carrior out of the main area of battle. Give it high trust, low speed and spin torque. Armor would be in the 75k to 100k range. Perhaps 3 large ports, or 4 small and 2 large. Cost no more then 100k. I suspect that these would be big targets if there were only a few ingame, so they would definitely have to be introduced after the frigate is finished as it would need to use the same docking interface as the frigate will have when done.

In the interest of sparing the devs too much work, I don't think the "Hammerhead" ship design is necessary. The "Ramora" could in theory use any heavy ship model as a hammerhead. Behemoth being the optimal choice as it has the largest surface area to dock with. But a Rag could probably hold two Ramora on it's bottom, and could potentially take control of the two large ports, same with the behemoth. But if a new ship design is something that is needed then your idea is fine, more ships the merrier.
Mar 22, 2005 hakamadare link
i must be missing something... why would i, or anyone, want to fly a "Ramora*"?
Mar 22, 2005 Overkill link
You would want to fly a Ramora[c] because of its common ability to hitch rides on ships bosting the hosts ships speed and battery power. The Ramora[c] can't really do anything else while attached but use its weapon systems. Multiple Ramoras can attach to one ship and to some extent, Ramoras are the key to making large group attacks and makes traveling easier.

~Cpt. Overkill~
Mar 22, 2005 Overkill link
Bonus:)

There can be an upgraded Ramora[c] variant that can connect two larger ships together. The pilot with the best ship and most xp flys the entire node of ships.
Mar 22, 2005 hakamadare link
diff'rent strokes for diff'rent folks, i guess.
Mar 22, 2005 johnhawl218 link
Ooo Didn't even think to have two large ships connect, that's a good one!!!…… Activate power rings, form of "x" <- you supply B)

Another reason to have the "Ramora" is that it could have the ability to attack to an "Enemy" craft and disable it's engines and nav compute and literally, fly that persons ship. This would facilitate true piracy as it could be considered "Boarding" and the Ramora could in essence take the other players cargo directly from there cargo hold, mind you the Ramora would have limited cargo hold, possibly only 3-6 cu's of room.
Mar 22, 2005 Overkill link
*Tisk* *Tisk* Johnhawl218

Your thinking of the "Pirate Ramora"[c]

That is the ship that controls the other ship. Sadly you must be within a closer distance than the normal Ramora[c]. You have to be atleast 50m from the other ship while the defualt distance on the noramal Ramora[c] is 150m. The "Pirate Ramora"[c] also has the disadvantage of having less handling and armour. But for a light fighter craft it goes up to a whoping 270 with the turbo.

That is what YOU are thinking about Johnhawl218.

~Cpt. Overkill~

P.S. This is not sarcasism, I MEAN IT we should really have a "Pirate Ramora"[c].