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2.5) Combat wasps & "Bay" slot for large slow vessels 4 Gnypatul Dec 08, 2003
simondearsley
New Scandinavia 17 LordViking Dec 07, 2003
electric27
Weapon Pricing 6 sherman Dec 07, 2003
Phaserlight
New Capping Concept 16 Phaserlight Dec 07, 2003
Magus
too much money [last ] 27 Durgia Dec 07, 2003
Rabid Panda
Better Defense for Slooooow Ships 4 Immortal Q Dec 07, 2003
Spellcast
Psilocybic Cargo 5 Urza Dec 07, 2003
Magus
2.2) FLEXIBLE SHIP CONFIGURATION 5 Gnypatul Dec 06, 2003
Gnypatul
Updater speed indicator? 6 Demonen Dec 06, 2003
Demonen
2.3) STEALTH OPTIONS 6 Gnypatul Dec 06, 2003
Phaserlight
Lower Gauss Autoaim Petition [2 last ] 58 Arolte Dec 06, 2003
Laika
2.1) VESSEL COMBAT STATUS 4 Gnypatul Dec 06, 2003
Celebrim
Itani Population growing... too fast. [last ] 21 Archon Dec 06, 2003
Hunter Alpha
Bounty 6 SirCamps Dec 05, 2003
Magus
Quicker repair 5 Crater Creator Dec 05, 2003
Hunter Alpha
Capping 4 SirCamps Dec 05, 2003
Renegade ++RIP++
Armor numbers instead of %. 1 Urza Dec 05, 2003
Sheean
Wire Guided Rocket 0 Urza Dec 05, 2003
Sniper Rifle 4 Pyro Dec 04, 2003
Spellcast
Thoughts on dynamic economies. 9 Celebrim Dec 04, 2003
Phaserlight
Ability to name ships [last ] 32 Pyro Dec 04, 2003
Pyro
The Faction System, Capital Ships and Other Things 2 ScottyBoySMC Dec 03, 2003
Celebrim
Ejection Seat 16 DR Dec 03, 2003
Radix
New look for economy, it's may work 4 Braqoon Dec 03, 2003
Celebrim
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