Forums » Role Playing

Simple RPing: Green = Good, Red = Bad

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Jul 27, 2005 yodaofborg link
You can actually hang around in verasi all day long killing what you want with no hit, and as most the stations in UiT space are not UiT, well, as you can see, all you have to do in dau is get em to run, and if they run to a none uit station? its only a -300 loss for that sub faction :P so there.

You do a fine job keeping UiT space clean by station camping people in Sedina (the well known consentual PvP sector)...

...lets face it Arolte, your actions are that of a PKer, a bad guy, not them hero types. You're no better than a pirate, and some would agree, you are infact worse.
Jul 27, 2005 Arolte link
A pirate of a pirate. There's a little bit of poetic justice there, wouldn't you say?

=)
Jul 27, 2005 yodaofborg link
Well as long as we have that straight.
Jul 27, 2005 terjekv link
there are unmonitored sectors towards Dau, look at roid fields in Azek. Pixelguy even let it be known on 100 that I killed him. I'm sorry you missed that too. I let them have enough time to get off a warning (none of them were attacked without warning, nor without being given the chance to ask for help), and my targets were both familiar with the chat system, as both of them had chatted on 100 and replied to my private messages.

and you targeted me before I targeted you. probably because I'm BLAK, you never did give me a reason.

if you behaved like this in "reality", you'd be hunted down, killed once and it'd be over. but, see, we respawn in VO. killing solves nothing. the only thing you're succeeding in doing is making a few players get annoyed enough that they leave the game for periods of time. considering how many people were happy when BLAK came back, I hope you're happy making it so several BLAKs are less and less interested in participating.

if you wish to have a debate on morals and ethics, please, go ahead. just don't pretend that what you're doing helps UIT or makes the game "interesting" for anyone but you. actually, I'd like to see just how many people think your actions are a good thing for VO.

as for adapting, you can stop anyone doing what you do. running is dirt simple and requires a lot more personell than you're worth to stop. my only adaption would then be to not care about cheapass harassment and getting harassed by you.

how about you adapt to peoples complaints about your behaviour instead, like one does in real life?
Jul 27, 2005 tramshed link
The big difference between how you play and how pirates play is that when we get someone pissed off, we generally try to make amends and reimburse them, offer combat training, so on and so forth. You just instigate them, claim you are roleplaying, come back shoot them once or twice, and run away again just to repeat the whole ordeal with the next person you see. We like to keep the traders happy and make the chase enjoyable for them as well, our goal isnt to get them so angered the log or quit.
Jul 27, 2005 Renegade ++RIP++ link
ahem...

how NICE pirates play. (not judging who is nice and who isn't :D)
Jul 27, 2005 Arolte link
Terjekv, I didn't get the message about anyone being attacked. Sorry I must've missed it. In any case it doesn't change my stance in the discussion. I don't do manhunts. I just attack whatever pirate or UIT enemy I come across. It's just not possible for any single player to police an entire nation. It's just not going to happen. I don't know where you're getting the crazy idea that I'm supposed to do that.

If someone publicly or privately announces where the location of known pirates are, I'll be more than happy to go to said location and have a shot at taking them down (or at least distract them away from their targets). But as I said before, it's virtually impossible to track down or chase anyone in the game's current form. A large group of players needs to be organized for something like that to be successful.

As for your claims of me targeting you, it may have in fact been that you were BLAK. I've heard from word of mouth that your guild is into pirating. I don't think anyone can doubt that. Recent IGPK announcements have also left me with the notion that BLAK has been an enemy of ours for some time now. I had every reason to act with hostility, not only based on reputation but based on the actions of previous BLAK pilots.

Tramshed, essentially you're expecting everyone to act out of sheer politeness based on an unwritten set of rules. You can't go on with that sort of mentality. Especially when thousands more are expected to join the universe. Everybody joins the game with the knowledge that there will be unexpected dangers out there in the Vendetta universe. If someone dies and whines about it, so what? They need to grow thicker skin and get over it, like the rest of us when we first started learning the ropes. Nobody's here to hold your hand or babysit you.

The devs have made that clear time and time again throughout the development of the game. And it's no different than any other game you've played. They won't punish anyone in the game for not acting "politely" with others. The game is meant to be unlawful and hostile at times. You can't expect fair fights or warnings all the time. It isn't until serious issues like cheating and verbal abuse show up before outside intervention comes into play. But I repeat, it's not on the basis of whether you're "nice" to others or not. It never will be.

And you may still not believe it, but I'm telling you again that this is strictly role playing. I'm not trying to get attention. I'm not trying to hide behind a mask or trying to justify any type of random killing by labeling it as role playing. Because if you look more carefully you'll realize that they aren't just random attacks against random players. You're simply letting your anger and frustration cloud your judgement in that respect.
Jul 27, 2005 terjekv link
your initial post Arolte:

# That's all I have to say about my agenda on Vendetta. I hope to
# gain more support by having more players defend UIT against
# pirates and its general enemies. And I hope to have the
# cooperation of other nations in tracking down the scum that
# puts the general welfare of innocent pilots at risk as well.

oh, and:

# I defend "my people" against those that kill 'em.

your actions aren't helping the UIT at all. this is where I get the crazy idea that you said you were doing this to help UITs.

as for there not being a reason to be nice, it has been stated by guides and lots of other places with regards to VO, "Be nice". no, you don't have to, but it makes VO a place people want to be. you can ask people to grow a thicker skin all you like, I can start griefing newbies too, it won't do VO any good. of course, they should just grow a thicker skin as I camp their buses until I'm at -599, then do trade missions to let me do it over and over again.

Kassad was a nice test to see how the majority of the population felt about newbie gankers. I am one of the people who helped hunting him. I belive in making VO a place of high risk and with good amounts of danger. I do not, however, believe in making it a place people get frustrated and annoyed at, and log off.

why you're doing this and to what extent you believe in what your doing is up to you. your affect on the community is more my worry.
Jul 27, 2005 Arolte link
>your actions aren't helping the UIT at all. this is where I get
>the crazy idea that you said you were doing this to help UITs.

As I said before I can't be everywhere at once. But I try to do my best with what I have. And I feel I'm doing a good job. I've got plenty of happy endings on my end, regarding keeping traders and miners safe and happy. Stories which I don't brag about or share publicly. And those people who were at my company know that I'm not blowing hot air either. For the most part the only people who have complained so far are those who are marked as my enemy. I'm not about to lose sleep over that.

Just for the record, I'm not out to grief newbies in buses or get anyone kicked off the game. Your ability to control your temper is more of a personal issue than anything else. You ultimately decide where you stand. If you're in a guild with the intent to pirate others, or if you killed UIT players in UIT space, you should accept the consequences that follow. I meant it when I said I'll do whatever it takes.

Besides that I've got no tricks up my sleeves as to whom I consider hostile. I'm not out to grief anyone. If you stick around or follow the same patterns which continuously get you killed, that's nobody's fault but yours. The ability to escape and vanish in this new universe is ridiculously easy.
Jul 27, 2005 Spellcast link
oh for crying out loud.. all of you grow up.

It's threads like this one and the threads in the general forum that make me embarassed to be a part of the VO community.

most of the time i'm proud to say i know you people, this isnt one of those times.

if you are dueling and someone is interrupting you, move to a private sector. there are only 256 sectors in each system, surely you can PM each other and agree on an empty one where you wont be interrupted.

other than that if you are in B-8 (or anywhere in grey space)its a general combat area, so anything goes there.

this is not to say that I agree with arolte or what he's doing, I wasnt on last night to see any of it so i have no opinion on his specific actions.
Jul 27, 2005 Arolte link
Spellcast, I agree that the thread in the general forum was quite inappropriate. It's pretty ridiculous for anyone to shout out names in a forum when you can simply contact the developers and ask for help privately. But I suppose help wasn't the only motive behind that.

Anyway, I created this thread for a reason. Partially to help explain some changes in roles I'm going through and why I stand so firmly towards them. And partially to allow people comment on them. I thought maybe I could reason with some of the people who have concerns. But I suppose it has proven to be tougher than I had imagined.

In any case if some people don't like reading these posts, it's their option not to. I kept this in the role playing forum for a good reason. I didn't think anyone would feel so compelled as to drag it out to the general forum and complain about it there. But unfortunately it happened. And there's not much I can do about that. Luckily action was taken and it was resolved.

At this point I don't think I have anything more to add. It just seems like a lot of unnecessary back and forth bickering is going on. I offered as much advice as I could and tried to explain why I'm doing what I'm doing. And really, not much has changed in terms of opinions. So unless the game changes to restrict such forms of role playing, I suggest for those involved to simply deal with it for the time being.
Jul 27, 2005 Celkan link
Running from a fight: OK
Starting a fight: OK
Running from a fight you started: Not OK under any circumstance.

I'm not saying this in defense of or against Arolte--let's have that be clear. I think people are confusing these concepts.

However, Arolte, you say you flee from fights you feel you cannot win. Why start them in the first place (assuming that you even are the one who does start them; note that your own posts do imply this to be true) if you can't win them and are going to flee? It's bad form, and even I as a player who can't shoot a behemoth with an AGT from 10 meters away with autoaim on stays in a fight that I choose to start until it is finished. If someone else initiates the fight and attacks me first, sure, I'll probably end up running. But not if I'm the one who started it.

Interrupting two players who are already engaged in combat regardless of your personal standing with either player or the actual legitimacy of the "duel" at hand is also bad form, and this is certainly why you are being yelled at/attacked by people right now from what I have observed (or heard). If you really want to attack another player, wait until they are alone or at least not near other players.

On another note (for everyone else), who here uses a policy similar to ESORSD? (Each Situational Offense Results in a Single Death)

... e.g., if player X insults my character's family and then attacks my ship all in one arbitrary time span (I use 30 minutes or a death by player X, whichever comes first) I have the right as a character (and one would hope, player) to kill player X once per time span he/she has committed an offense in regardless of the number of offenses in any particular timespan.
Jul 27, 2005 terjekv link
# Spellcast, I agree that the thread in the general forum was quite
# inappropriate. It's pretty ridiculous for anyone to shout out
# names in a forum when you can simply contact the developers and
# ask for help privately. But I suppose help wasn't the only motive
# behind that.

your insinuations are amazing.

# I thought maybe I could reason with some of the people who have
# concerns. But I suppose it has proven to be tougher than I had
# imagined.

reasoning with you isn't easy either.

not reading these posts is fair enough, getting harassed by you ingame is harder to avoid.

since you won't change your ways, fine. I hope your happy making active people leaving the game. you win.
Jul 27, 2005 Beolach link
> Running from a fight: OK
> Starting a fight: OK
> Running from a fight you started: Not OK under any circumstance.

I would disagree with this. Yes, starting a fight and running from it is cowardly, honorless behaviour, but in a RPG I have no problem with some characters behaving in cowardly & honorless ways if that's what the player wants to do.
Jul 27, 2005 CrazySpence link
Arolte is one of my favourite enemies second only to Icarus! Those of you complaining should go play SimSeamtress and learn how to simulate the creation of sweaters and the fixing of torn pants.
Jul 27, 2005 mcduff link
> Running from a fight: OK
> Starting a fight: OK
> Running from a fight you started: Not OK under any circumstance.

Gennerally I agree though there is one good reason to start a fight and then run, and that is to act as a diversion. If you are hopelessley outmached you will probably distract the player you attacked for a longer period of time if you run then if you just stay and be quickley anihilated. *note: this dosent work if you lose the other player

Also you could use this to lure players you dislike into a trap of say 3 or 4 other people in an unmarked asteroid feild (so he can't just instantley jump away). Though I would hardley call that honorable save for low level players ganging up on a highley licensed pirate.
Jul 27, 2005 Solra Bizna link
You don't have to run in order to occupy a player. In fact, it's probably counter-productive. Almost all ships lighter than a Warthog are capable of surviving indefinitely against almost all other ships should the situation call for it.
-:sigma.SB
Jul 27, 2005 Arolte link
I'd just like to take this time to say that I love you all. Hugs all around.

<3

Now let us stop all this hatin' and go on with our violent careers! Cops and robbers. Cops and robbers. Bang bang, you're dead. Now fall over and die without making a big fuss over it.

That is all.
Jul 27, 2005 Snax_28 link
No its not.
Jul 28, 2005 Beolach link
I'm not dead! You totally missed me! Bang bang, you're dead! :-p