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About Vendetta
Backstory
01
02
03
04
05
06
07
08
09
10
11
12
News
Manual
Introduction
Your Character
Gameplay
Station Interface
Heads Up Display
Multiplayer
Configuration
Appendix
Media
Character Stats
Active players
Cargo Captures
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Subject
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Author
Last post
You don't get skill for selling goods
10
Spider
Apr 29, 2004
Celebrim
Cargo missions
3
Ciuciu
Apr 29, 2004
Spellcast
More bots in sector 4
5
Pyro
Apr 29, 2004
Celebrim
Experience Points
3
Durgia
Apr 29, 2004
SirCamps
New sector transit animation
9
johnnyl
Apr 27, 2004
Pyroman_Ace
Fees
14
Blitz
Apr 27, 2004
simondearsley
Mouselook left/right: Rotate + Turn = BAD
8
Arolte
Apr 26, 2004
genka
Picture of target
11
grunadulater
Apr 25, 2004
Pyroman_Ace
Event-based Vendetta programming
14
Blitz
Apr 25, 2004
ojok2
Supply ship
10
Demonen
Apr 24, 2004
Pyroman_Ace
Burst engine
11
Demonen
Apr 24, 2004
Ciuciu
A fundamental look at the Prometheus and Valkyrie
[
2
last
]
42
roguelazer
Apr 24, 2004
Starfisher
A Mile is as Good As a Hit
[
last
]
29
Celebrim
Apr 23, 2004
Celkan
Hostility, Neutrality
10
Celkan
Apr 23, 2004
RelayeR
Nation Specific Weapons
[
last
]
35
Phaserlight
Apr 22, 2004
Phaserlight
What the game might eventually be like.
17
Celebrim
Apr 22, 2004
Spellcast
Set engine speed
9
Blitz
Apr 21, 2004
Arolte
New Boosting System
3
Arolte
Apr 21, 2004
Arolte
Ship recognition
8
Demonen
Apr 21, 2004
harvestmouse
ship battles
2
VANDAL
Apr 21, 2004
Demonen
Damage types.
12
Sage
Apr 20, 2004
electric27
on boosting
11
VANDAL
Apr 20, 2004
roguelazer
Friendly Fire
[
2
last
]
45
[Draco]
Apr 20, 2004
Xorbital
The flechette cannon, revisited
[
last
]
21
Magus
Apr 19, 2004
harvestmouse
forum suggestion
0
DR
Apr 19, 2004
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